Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsJim010 vs Alsch91 Alpha2+ Global
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Major ICs can only be built in originally owned territories.
Kiangsu technically counts as originally Chinese.
In fact the only territory Japan can build a new Major IC is on Korea.
Re-do whatever you need to because of this change. -
Ksu is originally Japanese as per the rules on the game board map. It is an originally controlled territory.
2. Major industrial complexes can only be built on originally controlled territories (this includes upgrading minor ones). Likewise they may no longer be upgraded when captured. Major industrial complexes are reduced to minor when captured. The original owner of the territory may upgrade it if the territory is recaptured.
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I know, but those green coastal territories are a strange exception. They count as originally Chinese.
If a different allied power liberates one of those territories, they go to China, not the liberating power. This is because they are originally Chinese. -
Alpha 2+ makes no distinction anywhere.
Ask Krieghund, if you are unsure. Post the question under Global.
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If a different allied power liberates one of those territories, they go to China, not the liberating power. This is because they are originally Chinese.
If Germany could capture these territories form China, they would go to Japan.
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From Krieghund:
Japan wants to build an industrial complex in Kiangsu (Shanghai). Can this be a major IC because Japan controls the territory at the beginning of the game, or should it be a minor IC because it is technically a Chinese territory?
Japan may not build a major IC there.
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=4280&start=200
Third post.
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Interesting …
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2 minors. 1 in Ksu and 1 in Ksi
Add 1 sb to sz6
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Sorry to nitpick again, but Ksi is only worth 1 IPC, and is therefore not able to have a minor IC on it.
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I meant Sha, sorry.
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USA2
52 IPCS
3 SS (18)
1 CA (12)
2 TT (14)
1 DD (8)0 Remaining
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Non-combat
1 Fig Guam to SZ 26
2 CV, 1 Fig, 1 BB SZ 10 to SZ 26
1 SS SZ 23 to SZ 26
1 DD SZ 49 to SZ 26
2 Inf, 3 Mech, 1 Arm Cus to EusPlace
1 SS, 2 TT, 1 DD SZ 101
2 SS, 1 CA SZ 10Collect 52 IPCs
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China 2
15 IPCs
5 Inf (15)
0 RemainingCombat
none
Non-combat
none
Place 5 Inf Tsi
Collect 5 IPCs
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UK 2
London 40 IPCs
1 Fig (10)
1 TT (7)
1 Inf (3)
1 Art (4)
2 DD (16)0 Remaining
Calcutta 17 IPCs
1 Arm (6)
2 Art (8)
1 Inf (3)0 Remaining
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Combat
DOW on Japan
1 DD, 1 Fig, 1 Tac SZ 92 to SZ 96
1 Mech, 1 Art Eth to Ken
3 Inf Shn to Yun
2 Fig, 1 Tac Ind to Yun1 Inf Hong Kong to Ksi (mt)
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Ksi lwol
SZ 96
Attack (1 DD, 1 Fig, 1 Tac)
Rolls: 1@2 1@3 1@4; Total Hits: 01@2: (4)1@3: (6)1@4: (6)Defense (1 DD)
Rolls: 1@2; Total Hits: 11@2: (1)Kenya
Attack (1 Mech, 1 Art)
Rolls: 2@2; Total Hits: 02@2: (6, 6)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (3)Yunnan
Attack (3 Inf, 2 Fig, 1 Tac)
Rolls: 3@1 2@3 1@4; Total Hits: 13@1: (4, 6, 3)2@3: (5, 1)1@4: (5)Defense (2 Inf, 1 Art)
Rolls: 3@2; Total Hits: 23@2: (3, 1, 1) -
Good lord.
SZ 96 R2
Attack (2 Fig, 1 Tac)
Rolls: 2@3 1@4; Total Hits: 32@3: (3, 2)1@4: (4)Defense (1 DD)
Rolls: 1@2; Total Hits: 01@2: (4)Kenya R2
Attack (1 Mech, 1 Art)
Rolls: 2@2; Total Hits: 02@2: (5, 3)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (5)Yunnan R2
Attack (1 Inf, 2 Fig, 1 Tac)
Rolls: 1@1 2@3 1@4; Total Hits: 31@1: (2)2@3: (1, 3)1@4: (2)Defense (1 Inf, 1 Art)
Rolls: 2@2; Total Hits: 12@2: (1, 4) -
Yunnan cwlo 3 Inf.
I rolled for one too many Fighters in SZ 96, but only one hit was needed, so it didn’t matter.
SZ 96 cwlo 1 DD.
Kenya
Mech
Rolls: 10@2; Total Hits: 410@2: (4, 1, 3, 3, 3, 3, 6, 2, 1, 2)Art
Rolls: 10@2; Total Hits: 310@2: (3, 3, 3, 3, 1, 2, 1, 4, 3, 4)Defending Inf
Rolls: 10@2; Total Hits: 410@2: (5, 1, 3, 2, 4, 1, 4, 4, 2, 5) -
Kenya lwlo 1 Mech.
Non-combat
1 Fig, 1 Tac SZ 96 to SZ 92
1 CA, 1 TT SZ 109 to SZ 92 carrying 1 Inf, 1 Arm to Gib
1 TT SZ 106 to SZ 91 with 1 Inf, 1 Art Que to Gib
1 DD SZ 104 to SZ 92
1 CA, 1 TT SZ 76 to SZ 71
1 DD SZ 81 to SZ 79
2 Inf Rho to Saf
3 Inf, 2 Art Ind to Bur
1 Inf Epr to Cpr
2 Fig, 1 Tac Yunnan to IndPlace
1 TT SZ 71
1 Inf, 1 Art Saf
1 Fig UK
2 DD SZ 1091 Inf, 2 Art, 1 Arm Ind
London collects
31 - 3 + 5 NO = 33 IPCsCalcutta collects
17 + 5 NO = 22 IPCs -
ANZAC 2
14 IPCs
1 DD (8)
1 SS (6)0 Remaining
Combat
1 Inf Shn to Yun (mt)





