1 SUPER sub to Caroline islands
S03 Zhukov (axis) vs. PGMatt (Allies + 6)
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Chi2
Rolls: 4@1 3@3; Total Hits: 34@1: (6, 5, 1, 1)3@3: (2, 5, 4)
Rolls: 3@2; Total Hits: 03@2: (4, 4, 3) -
Yak
Rolls: 4@1 2@2 1@3; Total Hits: 44@1: (2, 1, 5, 1)2@2: (4, 2)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (6) -
chi t l inf, yak t nl
NCM
fig eaf, fig fic, fig ind, figs + fleet 62>36
3 fig chi>ind
4 inf fic>bur
2 inf yun>sik
fig saf>eaf
tpt 33>27Place 2 inf arm ind, 4 inf arm 3 fig jap
Collect 47+15=62, 62 on hand.Just in case alot of time passes and I somehow forget, the Italian fleet in 35 is also meant to move to sz36.
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UK 4
buy w/43: Inf (x6), Rt (x2) spend 26 save 17
Combat
#1 vs POL
Inf Nwy#2 vs MAN
Inf Car#3 vs GER SBR
Bm (x2) UKdice, aa
Rolls: 1@1 1@1; Total Hits: 01@1: (2)1@1: (2)
dice, damage
:dice 1@6 1@6: -
#3 vs GER SBR
Bm (x2) UKdice, damage
Rolls: 2@6; Total Hits: 22@6: (6, 2) -
#3 vs GER SBR
Bm (x2) UK8 damage scored, now at 8.
NCM
Inf (x6) UK m Fin
Rt, Arm Nwy m Fin
DD z51 m z61
bm (x2) Ger m UKBuild: Inf (x6), Rt (x2) UK
Collect: 31 + 17 saved = 48
No guts, no glory!
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Don’t forget to mark the damage.
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Italy 4 has 21, buy 5 inf arm.
CM
noneNCM
fig fra>egy
fleet 35>36
arm ger>bul
inf nwe, 2 arm fra>ger
5 inf ita>fraPlace 5 inf arm
Collect 10+5=15, has 16. -
Don’t forget to mark the damage.
Right, sorry. I see you marked it on your map.
Well, my second high risk, high reward fight of this game. Still looks to me like i’m losing ground turn by turn so a gamble is the best I can hope for.
USA 4
China takes no actions.
Buy w/49: Rt, Ft (x3), DD, Tr spend 49 save 0
Combat
#1 vs Iwo
Inf, Rt w.ca#2 vs JPN Inf (x4), Arm, Ft (x3), AA
Inf (x2), Bm (x4) Car
Ft (x4) z51dice, aa (ft/bm)
Rolls: 4@1 4@1; Total Hits: 14@1: (2, 2, 2, 3)4@1: (6, 1, 3, 5) -
1 bm hit by AA
#2 vs JPN Inf (x4), Arm, Ft (x3), AA
Inf (x2), Bm (x3) Car
Ft (x4) z51Dice
Rolls: 2@1 4@3 3@4; Total Hits: 12@1: (6, 3)4@3: (3, 4, 4, 4)3@4: (5, 5, 6)
Rolls: 4@2 1@3 3@4; Total Hits: 44@2: (3, 3, 2, 5)1@3: (6)3@4: (4, 3, 2) -
well that makes me cry, not even going to make a fight of it.
US loses Inf, Ft (x3)#2 vs JPN Inf (x3), Arm, Ft (x3), AA
Inf, Bm (x3) Car
Ft z51Dice
Rolls: 1@1 1@3 3@4; Total Hits: 31@1: (1)1@3: (3)3@4: (5, 1, 5)
Rolls: 3@2 1@3 3@4; Total Hits: 43@2: (1, 6, 1)1@3: (4)3@4: (1, 5, 3) -
well, bit better for me round two, but not enough.
I’ll conceed the win to you now. I am about to go on vacation for two weeks and I have had enough trouble playing this summer as it is.
Good luck the rest of the way, when I saw your move this morning I thought AH HA! he finally made a mistake that might get me back in the game, but the dice didn’t fall my way today.
Matt.
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Yikes, very nice attack. That British transport/dd is just as deadly as the Italian can opener in Europe; I gotta be more careful next time. You gave yourself about as good as a chance as you could have in the Pacific with the air buys. And you very nearly took me out (66% to take Tokyo yikes). Sorry about the bad luck.
Good game.
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it’s the way it happens, the best player definetly won!
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very nice combination of moves… taking Japan here should have done it for good, and I guess it may have been an allied victory then. Did not follow the game entirely, but if you were loosing, a 66% was just your best shot.
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Zhukov commented on the air build, I think it keeps Japan honest or risks losing its navel advantage on USA 2 to a 4 fighter 4 bomber strike on zone 62. This is the first time I can remember having bombers left for an actual attack on japan
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Matt, you’re one heck of an improved player. Nice game.
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