Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Yak
Rolls: 4@1 2@2 1@3; Total Hits: 44@1: (2, 1, 5, 1)2@2: (4, 2)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (6)
chi t l inf, yak t nl
NCM
fig eaf, fig fic, fig ind, figs + fleet 62>36
3 fig chi>ind
4 inf fic>bur
2 inf yun>sik
fig saf>eaf
tpt 33>27
Place 2 inf arm ind, 4 inf arm 3 fig jap
Collect 47+15=62, 62 on hand.
Just in case alot of time passes and I somehow forget, the Italian fleet in 35 is also meant to move to sz36.
UK 4
buy w/43: Inf (x6), Rt (x2) spend 26 save 17
Combat
#1 vs POL
Inf Nwy
#2 vs MAN
Inf Car
#3 vs GER SBR
Bm (x2) UK
dice, aa
Rolls: 1@1 1@1; Total Hits: 01@1: (2)1@1: (2)
dice, damage
:dice 1@6 1@6:
#3 vs GER SBR
Bm (x2) UK
dice, damage
Rolls: 2@6; Total Hits: 22@6: (6, 2)
#3 vs GER SBR
Bm (x2) UK
8 damage scored, now at 8.
NCM
Inf (x6) UK m Fin
Rt, Arm Nwy m Fin
DD z51 m z61
bm (x2) Ger m UK
Build: Inf (x6), Rt (x2) UK
Collect: 31 + 17 saved = 48
No guts, no glory!
Don’t forget to mark the damage.
Italy 4 has 21, buy 5 inf arm.
CM
none
NCM
fig fra>egy
fleet 35>36
arm ger>bul
inf nwe, 2 arm fra>ger
5 inf ita>fra
Place 5 inf arm
Collect 10+5=15, has 16.
Don’t forget to mark the damage.
Right, sorry. I see you marked it on your map.
Well, my second high risk, high reward fight of this game. Still looks to me like i’m losing ground turn by turn so a gamble is the best I can hope for.
USA 4
China takes no actions.
Buy w/49: Rt, Ft (x3), DD, Tr spend 49 save 0
Combat
#1 vs Iwo
Inf, Rt w.ca
#2 vs JPN Inf (x4), Arm, Ft (x3), AA
Inf (x2), Bm (x4) Car
Ft (x4) z51
dice, aa (ft/bm)
Rolls: 4@1 4@1; Total Hits: 14@1: (2, 2, 2, 3)4@1: (6, 1, 3, 5)
1 bm hit by AA
#2 vs JPN Inf (x4), Arm, Ft (x3), AA
Inf (x2), Bm (x3) Car
Ft (x4) z51
Dice
Rolls: 2@1 4@3 3@4; Total Hits: 12@1: (6, 3)4@3: (3, 4, 4, 4)3@4: (5, 5, 6)
Rolls: 4@2 1@3 3@4; Total Hits: 44@2: (3, 3, 2, 5)1@3: (6)3@4: (4, 3, 2)
well that makes me cry, not even going to make a fight of it.
US loses Inf, Ft (x3)
#2 vs JPN Inf (x3), Arm, Ft (x3), AA
Inf, Bm (x3) Car
Ft z51
Dice
Rolls: 1@1 1@3 3@4; Total Hits: 31@1: (1)1@3: (3)3@4: (5, 1, 5)
Rolls: 3@2 1@3 3@4; Total Hits: 43@2: (1, 6, 1)1@3: (4)3@4: (1, 5, 3)
well, bit better for me round two, but not enough.
I’ll conceed the win to you now. I am about to go on vacation for two weeks and I have had enough trouble playing this summer as it is.
Good luck the rest of the way, when I saw your move this morning I thought AH HA! he finally made a mistake that might get me back in the game, but the dice didn’t fall my way today.
Matt.
Yikes, very nice attack. That British transport/dd is just as deadly as the Italian can opener in Europe; I gotta be more careful next time. You gave yourself about as good as a chance as you could have in the Pacific with the air buys. And you very nearly took me out (66% to take Tokyo yikes). Sorry about the bad luck.
Good game.
it’s the way it happens, the best player definetly won!
very nice combination of moves… taking Japan here should have done it for good, and I guess it may have been an allied victory then. Did not follow the game entirely, but if you were loosing, a 66% was just your best shot.
Zhukov commented on the air build, I think it keeps Japan honest or risks losing its navel advantage on USA 2 to a 4 fighter 4 bomber strike on zone 62. This is the first time I can remember having bombers left for an actual attack on japan
Matt, you’re one heck of an improved player. Nice game.