Well they would be counters for each nation in a cup that you draw randomly. say 1 inch wooden chits with a decal on it. Icons of say a tank or Battleship if the commander effects those. If you draw a chit and don’t own that piece, you just lost that advantage that turn. The next turn you draw another chit. The used chits stay out of the jar, so the design features will balance in total for both Axis and Allies…or not. Depends on the game played…
Research or any other additional rules?
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My brother and I have played the game to death, are there any additional rules you can suggest?
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I tend to put the game down for a few months, once you come back there will be a new Alpha 3 ruleset and you’ll be eager to try some new strategies. If you are looking for a solid 2 plyr boardgame might I suggest Fortress America? Great game but only for 2 players!
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Check out the house rules forum. Lots of goodies to pick through there. Also, HBG (historicalboardgaming dot com) sells a very nice 1939 map with a totally new setup for a great price! That’s a whole new adventure.
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My brother and I have played the game to death, are there any additional rules you can suggest?
Can I suggest you play OTHER players?? I think you may be in a rut if you are only playing the same opponent(s) over and over. Online/PBEM is the way to go for the easiest way to play new players with different ‘perspectives’ on the game.
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My brother and I have played the game to death, are there any additional rules you can suggest?
Can I suggest you play OTHER players?? I think you may be in a rut if you are only playing the same opponent(s) over and over. Online/PBEM is the way to go for the easiest way to play new players with different ‘perspectives’ on the game.
I agree, it’s amazing the different strategies from one experienced player to another. It’s like a totally different game when you play someone willing to take risks that your regular opponent won’t.






