Anchovy(Allies) vs. Brado(Axis) - Global 1940 - No Tech - Alpha +2
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Ok, a little justice…
Round 2
Rolls: 2@1 4@2 1@4; Total Hits: 32@1: (1, 5)4@2: (6, 3, 2, 6)1@4: (4)
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Return fire :
C’mon miss!
Rolls: 2@2; Total Hits: 02@2: (3, 4)
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Ok, a lil more justice… :-D
Non Coms
1 SBR from Pol to Ger
1 Inf from Nor to Fin
1 Inf from Ger to Hun
2 Art from Wgr to Ger
16 Arm from Sgr to Wgr
2 Trans from SZ115, move to SZ113, pick up 3 Inf in Wgr, drop off in Nor
3 Trans, 1 DD, 1 CC, 1 BB from SZ115 to SZ113Builds : 9 Inf, 1 Art in Ger, 4 Inf in Wgr, 2 Inf, 1 Art in France
Collect : 44 IPC’s
Russia’s Turn 7
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France6
no moves
R7
IPC=42
Purchases: 6 inf, 1 mec, 1 rtl, 1 arm, 1 ftrCombat
pol
1 inf, 1 rtl bal
2 inf, 1 rtl, 2 ftr, 1 tac eplhun
2 inf, 1 rtl eplrom
5 mec, 7 arm epl
3 arm belura
1 mec rustsi
1 inf kaz
1 mec novo
1 tac, 1 bmr rustim
1 inf yeneve
4 inf yenamu
1 inf burysak
3 inf burytim, ura, amu lwol (mt).
pol
A: 3 inf, 2 rtl, 2 ftr, 1 tac
Rolls: 1@1 4@2 2@3 1@4; Total Hits: 61@1: (1)4@2: (5, 1, 2, 2)2@3: (3, 6)1@4: (2)
D: 4 inf, 2 rtl
Rolls: 6@2; Total Hits: 26@2: (6, 5, 2, 6, 1, 5)
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Nice. pol twlo 2 inf.
hun
A: 2 inf, 1 rtl
Rolls: 1@1 2@2; Total Hits: 11@1: (5)2@2: (3, 2)
D: 1 inf
Rolls: 1@2; Total Hits: 01@2: (3)
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hun twol.
rom
A: 5 mec, 10 arm
Rolls: 5@1 10@3; Total Hits: 45@1: (4, 3, 4, 5, 5)10@3: (5, 4, 4, 4, 3, 2, 6, 6, 1, 3)
D: 1 inf, 3 rtl
Rolls: 4@2; Total Hits: 14@2: (6, 2, 6, 3)
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rom twlo 1 mec.
tsi
A: 1 inf, 1 mec, 1 tac, 1 bmr
Rolls: 2@1 1@3 1@4; Total Hits: 32@1: (5, 1)1@3: (3)1@4: (1)
D: 1 mec, 1 rtl
Rolls: 2@2; Total Hits: 12@2: (1, 6)
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tsi lwlo 1 inf.
eve
A: 4 inf
Rolls: 4@1; Total Hits: 24@1: (3, 2, 1, 1)
D: 1 inf
Rolls: 1@2; Total Hits: 01@2: (6)
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eve lwol.
sak
A: 3 inf
Rolls: 3@1; Total Hits: 03@1: (4, 5, 2)
D: 1 inf
Rolls: 1@2; Total Hits: 01@2: (6)
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sak rnd2
A: 3 inf
Rolls: 3@1; Total Hits: 13@1: (6, 1, 5)
D: 1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
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sak lwol.
NCM
2 ftr, 1 tac pol > epl
3 inf bel > epl
1 rtl nov > bel
1 inf nov > bal
1 inf, 1 rtl bry > bel
1 mec, 1 arm rus > bel
3 inf, 3 rtl rus > bry
1 inf, 1 rtl volo > arc
1 inf vol > kaz
1 inf sam > novo
1 tac tsi > novo
1 bmr tsi > rus
2 inf yen > tim
5 inf, 1 aa bury > amuPlace
2 inf nov
1 inf vol
3 inf, 1 mec, 1 rtl, 1 arm, 1 ftr rusCollects
42 + 14 NO = 56Good turn for Russia.
Anchovy(Allies)vs_Brado(Axis)-Global_1940-No_Tech-Alpha+2_-_7bRussia.AAM
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Japan Turn 7
Builds : 1 Minor IC, 3 Inf, 3 Art, 3 Mech, 3 DD’s, 1 Trans
Combat Moves
SZ56
1 DD from SZ35 attacks SZ56
1 SBR from Sia attacks SZ56SZ44
1 DD from SZ35 attacks SZ44
8 FTR’s from SZ35 attack SZ44Bur
1 Trans from SZ35 picks up 2 Inf from Phi, moves to SZ38, invades Bur
4 Tacs from Siam attack Bur
2 FTR’s, 1 SBR from Yun attack BurGua
1 Trans from SZ35, picks up 1 Inf from Phi, moves to SZ21, invades Gua
SZ56
SBR
Rolls: 10@4; Total Hits: 810@4: (1, 5, 2, 2, 1, 1, 4, 2, 2, 6)
Japanese DD
Rolls: 10@2; Total Hits: 110@2: (4, 6, 3, 2, 3, 3, 4, 4, 5, 3)
Sub
Rolls: 10@1; Total Hits: 110@1: (5, 2, 6, 4, 4, 1, 3, 3, 2, 6)
1 Trans -
SZ56 twol…
SZ44
Rolls: 1@2 8@3; Total Hits: 61@2: (1)8@3: (2, 5, 4, 1, 1, 3, 1, 6)
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Return fire :
Rolls: 1@1; Total Hits: 01@1: (6)
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SZ44 twol…
Bur
Rolls: 2@1 4@3 3@4; Total Hits: 72@1: (1, 2)4@3: (2, 6, 3, 1)3@4: (2, 1, 2)
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Return fire :
Rolls: 2@2; Total Hits: 02@2: (5, 3)
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Bur twol…
Gua was uncontested…
Non Coms
1 Arm from She to Cha
2 Art from Kwe to She
1 Inf, 1 Art from Sze to She1 SBR from SZ56 lands in Mal
1 SBR, 2 FTR’s, 3 Tacs from Bur land in Mal1 Tac from Bur to Sia
3 FTR’s from SZ44 land in Sia5 FTR’s from SZ44 land in SZ35
3 Tacs from Yun land in SZ353 CC’s from SZ37 move to SZ35
6 Subs from SZ35 move to SZ37
1 Trans from SZ35 picks up 1 Inf from Phi, moves to SZ6, picks up 1 Inf from Japan, drops 2 Inf off in Kor
1 Trans from SZ35 moves to SZ6, picks up 2 Inf in Japan, drops off in Kor3 Trans in SZ35, pick up 3 Inf, 2 Arm, 1 Art from Phi, move to SZ19, drop off in Man
Builds : 1 Minor IC in Man, 3 DD’s in SZ6, 3 Inf, 3 Art, 3 Mech in Mal, 1 Trans in SZ37
Collect : 69 IPC’s
US Turn 7
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I didn’t notice this until now, but Japan cannot build a major ic in Malaya. You can only build a major ic on a territory that has an ipc value of at least 3 and is one of your original territories. For Japan, the only territory that qualifies is Korea. Chinese territories don’t count as original either.
So, you’ll need to downgrade that Malaya ic to a minor. I don’t recall what turn it was that you built it. You can use the extra 18 ipc that you have as a result for another minor ic somewhere else and use the rest for builds or some other combination. You’ll have to change your placements too, of course.
Let me know what you’d like to do.