Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Caucasus to Karelia S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 2 armour and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsAnchovy(Allies) vs. Brado(Axis) - Global 1940 - No Tech - Alpha +2
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UK5
UKP IPC=5
Purchases: 1 inf, save 2Combat
syr
1 inf irqtang
1 inf rhoiso
1 arm conbur
2 inf, 2 ftr, 1 tac indsyr, iso twol (mt).
tang lwol (mt).bur
A: 2 inf, 2 ftr, 1 tac
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (4, 3)2@3: (3, 1)1@4: (5)
D: 1 inf
Rolls: 1@2; Total Hits: 11@2: (2)
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bur lwlo 1 inf.
NCM
1 inf, 1 rtl que > z103 via 1 trn z106 > z103
1 dd, 1 ca z197 > z103
1 aa con > sud
1 inf, 1 rtl rho > con
1 mec irq > npr
2 inf irq > sud via 1 trn z80 > z81
2 inf epr > sud via 1 trn z80 > z81
1 dd, 2 ca, 1 cv, 1 bb, 1 ftr, 1 tac z80 > z81
1 inf, 1 rtl wind > ind
2 ftr, 1 tac bur > indPlace
1 inf indUKP Collects
6 + 2 saved = 8Anchovy(Allies) vs Brado(Axis) - Global 1940 - No Tech - Alpha +2 - 5fUK.AAM
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ANZAC5
IPC=15
Purchases: 1 ss, 1 dd, save 1Combat
alx
1 inf egytrj
1 inf egyalx, trj lwol (mt).
NCM
1 ss z42 > z34
2 dd, 1 ca z55 > z33
1 inf nte > que
1 rtl que, 1 inf nte > car via 1 trn z54 > z55 > z33
2 inf, 1 aa que > nsw
3 ftr que > car
2 ss, 1 dd z62 > z33Place
1 ss, 1 dd z62Collects
10 + 5 NO = 15 + 1 saved = 16Anchovy(Allies) vs Brado(Axis) - Global 1940 - No Tech - Alpha +2 - 5gANZAC.AAM
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We still playing this one? :-D
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Yes, absolutely! Sorry it’s taken so long to respond. Myself and HoboSmasher have been busy w/work. HoboSmasher is on vacation for the next two weeks and I’ve been extremely busy w/other things, etc… But yes, we’re still playing… :-D
I should be able to post Italy’s move tomorrow sometime. Sorry for the delay…
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Italy Turn 5
Builds : 6 Inf, 4 Art
Com Moves
SZ91
1 FTR from Sita to SZ91
3 FTR’s, 1 Tac from Gib to SZ91Egy
1 Trans from SZ93, picks up 1 Inf from Sfr, moves to SZ95, picks up 1 Art from Nita, moves to SZ98, invades Egy
1 CC, 1 BB from SZ92, move to SZ98, provide shore bombardmentAlx
2 Trans from SZ93, move to SZ95, pick up 2 Inf, 2 Art from Nita, move to SZ98, invade Alx
2 CC’s from SZ92, move to SZ98, provide shore bombardmentCombat
SZ91
Rolls: 4@3 1@4; Total Hits: 44@3: (3, 1, 3, 1)1@4: (5)
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Return fire :
Rolls: 1@2; Total Hits: 01@2: (3)
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Alx
Rolls: 4@2 2@3; Total Hits: 44@2: (1, 2, 6, 6)2@3: (1, 2)
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Return fire :
Rolls: 1@2; Total Hits: 01@2: (3)
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Egy
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (2, 1)1@3: (6)1@4: (6)
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Return fire :
Rolls: 1@2; Total Hits: 01@2: (3)
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Non Coms
4 FTR’s, 1 Tac from SZ91 to Gib
1 Mech from Tun to Tob
4 Trans from SZ92 to SZ95
1 Inf from Nita to Sita
1 AA from Nita to Sfr
1 AA from Sge to Hun
2 DD’s from SZ92 to SZ98Builds : 6 Inf, 4 Art
Collect : 34 IPC’s
France’s Turn
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Would you mind if I changed one combat move for Italy?
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Well, dice have been rolled. If it’s a simple walk-in or something that you forgot, then that’s fine. But, if it’s changing the battles that took place, I’d say no.
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I was going to drop 1 Inf off in Malta. Ok?
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Hehe, I see why you’re doing that. :lol:
If you had a loose unit somewhere to drop off, then OK. If it would require taking a unit from one of the battles, I would say no.
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Ok, thx! :-D I’ll take the Italian Trans in SZ95, pick up 1 Inf from Nita, invade Mal. Leaving me 4 Trans in SZ95, instead of 5. And, no Inf in Sita…
Germany Turn 6
Builds : 1 Sub, 8 Inf, 1 AB, 2 FTR’s
Com Moves
4 Inf from Hun to Rom
1 SBR from Ger to RomCombat
Rolls: 4@1 1@4; Total Hits: 14@1: (1, 3, 6, 6)1@4: (5)
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My great dice rolling continues!
Return fire :
Rolls: 2@2; Total Hits: 12@2: (5, 1)