Anchovy(Allies) vs. Brado(Axis) - Global 1940 - No Tech - Alpha +2


  • Oh crap! That is a MAJOR setback! Sorry about that! Let me consult w/HoboSmasher and get back to you. This may result in us having to go back to the turn when we bought the minor in Mal and completely redoing the turn and moving forward from there. You ok with that? I’m not sure how we go backwards in this game…


  • Probably, the easiest thing to do is stick another minor in FIC or say that you banked the cash and build extra this turn.  Don’t worry about builds from previous turns. Just adjust any builds for this turn.


  • OK.  I checked and HoboSmasher just upgraded the minor in Malaya to a major last turn (turn6).  So just make an adjustment using one of the options in my last post.


  • Well, after reviewing the history, I see we have three options :

    1.) Go back to Japan Turn 4 and completely redo things from there because knowing now that we can’t upgrade the minor IC in Mal to a major IC might have completely changed what we did and purchased that round. Or, spend the 12 IPC’s on other units and move forward w/our combat moves, combat and non-combat movements during Japan Turn 4. We talked about upgrading the minor IC in Mal to a major IC, which is why we purchased the minor IC in Mal in the first place. This might affect our whole strategy moving forward. Â

    2). Go back to Japan Turn 6 when we upgraded the minor IC in Mal to the major IC and redo the turn. Or, spend the 20 IPC’s on other units and move forward from there. Might involve changing our combat movement, combat and non-combat movement, which is basically changing the whole Japan Turn 6 move and playing a new game from there.

    3). Go back to Germany Turn 3, like I PM’d you about, not building the major IC in Romania and moving forward w/the non-combat movement on Germany Turn 3. This may be a good time to do this option.

    Thoughts? I guess it comes down to, if you want to move backwards a little bit w/options 1 or 2 and continue this game or go w/option #3?


  • It looks like this game has turned into a bit of a mess.  Instead of re-doing things twice, let’s just do option 3 and start over from G3.  Keep in mind that we’re still using Alpha+2 rules in this game, so some OOB rules don’t apply.


  • Ok. I talked w/HoboSmasher. He agrees. Let’s go w/option #3…



  • Option # 3 is probably best. Even with the Major IC in Mal, we might have been able to take India but by that time, Germany and Italy would have probably been dead. Definitely think you had the advantage in that game. Well played. I screwed up by buying the major IC in Romania and putting all my aircraft(German and Italian) in Romania trying to defend it.

    New Germany Turn 3

    I will change my builds to the following…

    Builds : 10 Inf, 1 DD, 1 Sub, 1 FTR

    Com Moves(Com moves will be the same. Only one combat attacking UK)

    UK

    3 Trans, 1 AC from SZ111, move to SZ112, pick up 3 Inf in Nor, 1 Arm from W. Ger, move to SZ110, pick up 2 Art in Hol, invade UK
    1 CC, 1 BB from SZ111, move to SZ110, provide shore bombardment
    2 Inf, 3 Art from Sco attack UK
    2 FTR’s from SZ111 attack UK
    1 FTR from SZ113 attacks UK
    1 FTR from SZ113, moves to SZ110
    1 FTR, 5 Tacs, 1 S. Bmbr from W. Ger attack UK
    7 Trans, 1 AC from SZ113, pick up 7 Inf, 7 Arm from Ger, move to SZ110, invade UK

    Combat

    Keep the same dice roles. Germany takes UK w/6 Arm… AA dies. Major IC becomes a minor IC.


  • Non Coms

    2 Subs from SZ92 move to SZ110
    7 Inf from Pol to Hun
    1 Art from Ger to Hun
    1 AA from Ger to Pol

    1 FTR(originally from SZ111) lands on AC in SZ110

    1 FTR(originally from SZ111) lands in Hol

    1 FTR(originally from SZ113) lands on AC in SZ110

    1 FTR(originally from SZ113, that went to SZ110) lands in Wgr

    2 Tacs(originally from Wgr) land on AC in SZ110

    1 FTR, 3 Tacs(orginally from Wgr) land in Hol

    1 SBR(originally from Wgr) lands back in Wgr

    Builds : 1 Sub, 1 DD in SZ112, 1 FTR in Wgr, 10 Inf in Ger

    Collect : 89 IPC’s

    Russia’s Turn 3



  • R3
    IPC=37
    Purchases: 3 inf, 1 rtl, 2 arm, 1 bmr

    Combat
    none

    NCM
    1 ss z125 > z127
    1 bb z114 > z115
    3 inf, 1 rtl nov > bal
    18 inf, 3 rtl, 1 aa bel > epl
    9 inf, 3 rtl nukr > epl
    1 inf sukr > bes
    1 mec, 1 arm sukr > epl
    6 inf, 1 mec, 1 rtl, 1 arm, 1 aa bry > bel
    2 mec, 1 arm rus > bel
    18 inf, 1 aa amu > bury

    Place
    2 inf, 1 rtl nov
    1 inf, 2 arm sukr
    1 bmr rus

    Collects
    37

    Anchovy(Allies)vs_Brado(Axis)-Global_1940-No_Tech-Alpha+2_-_3bRussia.AAM


  • Nice Russian move! Why are you massing all your troops along the German borders? LOL!  :-D I don’t intend to violate the Russian Non-Aggression Pact!  :evil: In the words of Rodney King, “Can’t we just all get along?!”  :-P The Japanese move will be along shortly…


  • New Japan Turn 3

    Builds : 2 Minor IC’s, 3 Subs, save 1 IPC

    Com Moves

    1 Mech from Sui to Kan(uncontested)

    She(uncontested)

    2 Inf, 1 Art from Sui to She
    6 Inf, 2 Art from Hop to She

    1 FTR from SZ36 to SZ45 (autokill Transport)

    Kwa

    3 Inf from Kwa attack Yun
    2 SBR’s from Man attacks Yun
    2 FTR’s from Man attacks Yun

    1 Inf from Kwa to Trans in SZ36, moves to SZ44 lands on Celebes(uncontested)

    1 Inf from Kwa to Trans in SZ36, moves to SZ43, lands on Bor(uncontested)

    1 Inf from Kwa to Trans in SZ36, moves to SZ42, lands on Jav(uncontested)

    1 Inf from Kwa to Trans in SZ36, moves to SZ37, lands on Mal(uncontested)

    Sum

    1 Inf, 1 Art from Kwa to Trans in SZ36, moves to SZ41, lands on Sum
    2 BB’s from SZ36, move to SZ41, shore bombard Sum
    2 FTR’s, 3 Tacs from SZ36, move to Sum attack Sumatra

    Hon

    1 Trans from SZ6, picks up 1 Inf, 1 Art from Japan, moves to SZ20, invades Hon
    3 FTR’s, 2 Tacs from Man attack Hon

    Ksi

    1 Trans from SZ36 moves to SZ19, picks up 2 Inf from Man, moves to SZ20 lands in Ksi
    3 FTR’s, 3 Tacs from Man attack Ksi

    Combat

    Hun

    DiceRolls: 3@1 2@3 2@4; Total Hits: 03@1: (6, 3, 4)2@3: (6, 5)2@4: (5, 5)


  • WHAT!!! That’s BS!  :-(  :-o  :?  :x  :oops:  :cry:  :roll:  :|

    Return fire :

    DiceRolls: 2@2; Total Hits: 02@2: (6, 3)


  • Ok, back to square one…

    Round 2

    DiceRolls: 3@1 2@3 2@4; Total Hits: 33@1: (2, 5, 4)2@3: (3, 5)2@4: (2, 2)


  • Return fire :

    DiceRolls: 2@2; Total Hits: 12@2: (4, 2)


  • Sumatra

    DiceRolls: 2@2 3@3 4@4; Total Hits: 32@2: (5, 6)3@3: (2, 4, 1)4@4: (4, 6, 5, 6)


  • Return fire :

    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Sorry. Typed Hun, meant Yun…

    Kwangtun(Hong Kong)

    DiceRolls: 2@2 3@3 2@4; Total Hits: 32@2: (1, 2)3@3: (4, 5, 5)2@4: (2, 6)


  • Return fire :

    DiceRolls: 1@2; Total Hits: 01@2: (6)

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