Commander Jennifer (Allies) vs. Jercules (Axis)


  • At this stage, I’ll fully scramble for any battles I can (sz112, sz95, sz97).

  • '18 '17 '16 '11 Moderator

    Russia:

    Buy(37)

    • 11 Infantry
    • 1 Artillery

    Combat Moves: None

    NCM:

    As per map.  Sorry, but I have a standard NCM for a peaceful Russia and it’s a pain to always retype it!  I should really just keep it on my desktop so I can copy/paste it.

    Build: 2 INfantry, Artillery in S. Ukraine
    Build: 3 Infantry in Novgorod
    Build: 6 Infantry in Russia

    Collect: 37 IPC


    I’ve never scrambled against Germany before.  Not sure if I like it.  Had I not scrambled and you still not purchased a carrier, I could have counter attacked SZ 112 successfully.  Oh well.  Next time, check the build before issuing Scrambling orders! lol.

    CmdrJEN_vs_Jerc_01bRUS.AAM


  • J1 - 26 IPCs

    PURCHASES
    -2 trans (14)
    -1 dd (8 )
    -save 4

    COMBAT (everything, everywhere)
    -sz33 units vs. sz62
    -1 cr. (sz20), 1 BB, 1 sub, 1 dd (sz19), 1 full ac (sz6) vs. sz35
    -2 bombers (Japan), 1 f. (Formosa) vs. sz37
    -JEH units take CHA
    -SIAM units take FIC
    -2 inf. (KSI), 1 f. (Ok), 1 f., 2 tac. (Japan) vs. Hong Kong
    -3 inf. (Ok, KOR, and KSI), 3 art. (KSI, Man., and Japan) vs. PHI
    -1 inf. (KWA), 1 f., 2 tac. (Man) vs. Hunan
    -2 inf., 1 art. (KWA), 1 tac., 1 f. (KSU) vs. Yunnan
    -3 inf., 1 art. (SHA), 1 inf. (KSU), 1 mech (Man) take ANHWE

    SZ37
    DiceRolls: 1@3 2@4; Total Hits: 11@3: (5)2@4: (1, 5)
    DiceRolls: 1@4; Total Hits: 11@4: (2)


  • SZ37 (cont’d)
    DiceRolls: 2@4; Total Hits: 22@4: (4, 1)
    DiceRolls: 1@4; Total Hits: 11@4: (3)


  • SZ62
    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (4)1@3: (2)1@4: (5)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Hunan
    DiceRolls: 1@1 2@3 1@4; Total Hits: 21@1: (2)2@3: (6, 2)1@4: (3)
    DiceRolls: 2@2; Total Hits: 12@2: (3, 1)

    Yunnan
    DiceRolls: 1@1 2@2 1@3 1@4; Total Hits: 31@1: (1)2@2: (1, 3)1@3: (2)1@4: (6)
    DiceRolls: 4@2; Total Hits: 14@2: (3, 6, 5, 2)


  • Hunan cleared but not taken.

    Yunnan
    DiceRolls: 2@2 1@3 1@4; Total Hits: 22@2: (3, 2)1@3: (5)1@4: (1)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Yunnan taken with a Japanese art.

    Hong Kong
    DiceRolls: 2@1 2@3 2@4; Total Hits: 52@1: (1, 1)2@3: (2, 6)2@4: (3, 1)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 4)


  • HK taken with a Japanese inf.

    SZ35 (NOTE: I’m making a ‘no-scramble’ assumption here. Please make a note if this is not what you’d prefer)
    DiceRolls: 2@2 2@3 2@4; Total Hits: 22@2: (5, 1)2@3: (6, 5)2@4: (2, 6)
    DiceRolls: 1@1 1@2; Total Hits: 01@1: (4)1@2: (4)


  • PHI
    DiceRolls: 6@2; Total Hits: 26@2: (5, 3, 2, 2, 3, 5)
    DiceRolls: 2@2 1@4; Total Hits: 02@2: (6, 6)1@4: (6)


  • PHI
    DiceRolls: 6@2; Total Hits: 06@2: (6, 3, 5, 4, 3, 5)
    DiceRolls: 1@4; Total Hits: 11@4: (2)


  • PHI
    DiceRolls: 5@2; Total Hits: 25@2: (4, 1, 2, 4, 5)
    DiceRolls: 1@4; Total Hits: 11@4: (2)


  • PHI taken with 2 inf., 2 art.

    NC
    -sz37 bomber lands in KWA; all mainland combative air lands in KWA
    -2 inf., 1 art. from KSU to KSI
    -1 full ac, 1 BB, 1 dd, 1 sub (sz6) to sz33
    -1 f. from Man to KWA
    -1 f. from Korea to Japan
    -Korean units to Man., Man. units to Jehol

    PLACEMENTS
    -2 trans., 1 dd in sz6

    COLLECTS
    36 + 4 = 40 IPCs

    Why can’t the whole game be as easy as a J1 attack?

    (BTW, I probably would like the opportunity to use a kamikaze or two if you attack sz6. Thx)

    CmdrJEN_vs_Jerc_01cJAP.AAM

  • '18 '17 '16 '11 Moderator

    USA:

    Buy(52)

    • 2 Aircraft Carriers
    • 1 Battleship

    Combat Moves: None

    NCM:

    Bomber to England
    Fleet/Airpower to SZ 25
    Ground units to W. USA
    Inf/Art to Quebec

    Collect: 50 TT + 10 USA + 5 Alaska + 5 Mexico


    China:

    Buy(12)

    • 4 Infantry

    Combat Moves:

    2 Infantry, Fighter to Yunnan

    Combat:
    Attacker:
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (5, 5)1@3: (5)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '18 '17 '16 '11 Moderator

    Another 15 seconds of my life wasted on the dicey…(no result)
    Attacker:
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (5, 3)1@3: (1)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '18 '17 '16 '11 Moderator

    Build 4 Infantry in SZE

    Collect: 9 + 6 NO = 15 IPC


    England:

    Buy(28/17)

    • 9 Infantry, Save 1
    • 3 Infantry, 1 Transport, Save 1

    Combat Moves:

    3 Infantry, MI, 2 Artillery, ARmor, Fighter to Tobruk

    • 2 Infnatry, Artillery, ARmor from Alexandria
    • Infantry, Fighter from Malta
    • Artillery, MI from Egypt

    Infnatry to Holland

    • Infantry from W. France

    Infantry to Sumatra

    • Infantry from India

    Combat:

    Tobruk:
    Attacker:
    DiceRolls: 1@1 4@2 2@3; Total Hits: 21@1: (5)4@2: (1, 3, 6, 5)2@3: (1, 4)
    Defender:
    DiceRolls: 5@2 1@3; Total Hits: 15@2: (3, 2, 3, 3, 4)1@3: (5)

  • '18 '17 '16 '11 Moderator

    Round 2:
    Attacker:
    DiceRolls: 4@2 2@3; Total Hits: 34@2: (1, 5, 1, 5)2@3: (4, 2)
    Defender:
    DiceRolls: 3@2 1@3; Total Hits: 13@2: (4, 6, 6)1@3: (2)

  • '18 '17 '16 '11 Moderator

    Round 3:
    Attacker:
    DiceRolls: 3@2 2@3; Total Hits: 33@2: (2, 1, 6)2@3: (2, 5)
    Defender:
    DiceRolls: 1@3; Total Hits: 11@3: (3)

  • '18 '17 '16 '11 Moderator

    Build: 9 Infantry in England
    Build: 3 Infantry in India
    Build: 1 Transport in SZ 39

    Collect: 31 IPC + 5 Originals + 1 Saved - 3 CRD SZ 106 = 34 IPC
    Collect: 18 IPC + 1 Saved = 19 IPC

    Australia:

    Buy(10)

    • Fighter

    Combat Moves:

    Cruiser, 3 Fighters to SZ 62

    Combat:

    Attacker:
    DiceRolls: 4@3; Total Hits: 34@3: (2, 2, 3, 6)
    Defender:
    DiceRolls: 2@2 1@3 1@4; Total Hits: 02@2: (4, 3)1@3: (5)1@4: (6)

  • '18 '17 '16 '11 Moderator

    Not sure how you want to handle the losses there.  With damage to the carrier, your fighters have no where to land and I can just retreat unscathed.  If you take all your fighters as casualties, your carrier is unprotected.

    I’m just going to assume you leave the carrier, so you can continue the battle, maybe kill a fighter, instead of losing it all now without killing anything.

    So damage to carrier, loss of fighter, loss of tactical bomber for the defender.

    Attacker:
    DiceRolls: 4@3; Total Hits: 24@3: (2, 2, 6, 5)
    Defender:
    DiceRolls: 2@2; Total Hits: 12@2: (2, 5)

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