Hi Markus
Enjoy your game with crockett :)
China:
Buy(20)
Combat Moves:
Infantry from SHE to KAN
Infatnry from HOP to SUI
Infantry from HOP to CHA
Infantry from ANH to KSU
Infantry from HUN to KSI
8 Infantry, 2 Artillery from YUN to KWA
All twol, mt
NCM:
Fighter from YUN to SHE
Build: 2 Infantry, Artillery in SHE
Build: 2 Infantry, Artillery in KWA
Collect: 27 IPC
England:
NCM fleet from SZ 81 to SZ 80
NCM infantry from Congo to Sudan
Australia:
Buy(23)
Combat Moves:
4 Fighters from DGU to SZ 45
Combat:
Attacker:
Rolls: 4@3; Total Hits: 34@3: (1, 1, 4, 3)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2)
3 Fighters, 3 Infantry, Artillery to Carolines
2 Transports to SZ 33
Infantry to Queensland
Build: 2 Submarines in SZ 62
Build: 1 Tactical BOmber in NSW
Collect: 15 IPC
Note: Australian Fighters will scramble if the American fleet is under attack in SZ 33
Sorry, the last map has a few units out of place. This is the proper one.
Another question, one I’m fairly certain of, but I hope you don’t find it annoying: can you blitz units on to a transport?
No. You must be adjacent to the transport when you load it. The transport may move to collect you, but you may not move to collect the transport.
ITALY 4 - 27 IPCs
PURCHASE
-1 dd
-2 art.
-1 f.
-save 1
COMBAT
-all possible units attack SU
-Navy attacks sz80
-1 inf. takes Syria
SZ80
Rolls: 2@2 2@3 1@4; Total Hits: 32@2: (2, 4)2@3: (1, 4)1@4: (3)
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (2)
SU
Rolls: 4@1 2@2 1@3; Total Hits: 24@1: (1, 3, 2, 5)2@2: (6, 5)1@3: (1)
Rolls: 6@2; Total Hits: 36@2: (2, 5, 1, 6, 3, 2)
SU
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (6)2@2: (3, 4)1@3: (4)
Rolls: 4@2; Total Hits: 14@2: (3, 5, 2, 3)
SU
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 1)1@3: (4)
Rolls: 4@2; Total Hits: 24@2: (2, 5, 2, 4)
SU
Rolls: 1@3; Total Hits: 11@3: (3)
Rolls: 3@2; Total Hits: 03@2: (5, 6, 6)
SU
Rolls: 1@3; Total Hits: 11@3: (3)
Rolls: 2@2; Total Hits: 02@2: (3, 4)
SU
Rolls: 1@3; Total Hits: 01@3: (4)
Rolls: 1@2; Total Hits: 01@2: (5)
SU
Rolls: 10@3; Total Hits: 610@3: (2, 5, 2, 3, 5, 3, 3, 4, 1, 6)
Rolls: 10@2; Total Hits: 210@2: (4, 6, 5, 1, 3, 3, 1, 4, 4, 3)
Quite the comeback. Italy takes SU with one tank.
NC
-1 inf. (Ethiopia) activates Iraq
-2 inf. from SI to Greece
PLACEMENTS
-2 art in Greece
-1 dd in the Black Sea
-1 f. in SI
COLLECTS
21 (tt) + 12 (bonuses) + 1 (saved) = 34 IPCs
Soviet Union?
G5 - 59 IPCs
PURCHASES
-1 dd (8 )
-2 trans. (14)
-3 inf. (9)
-4 mech. (16)
-2 tanks (12)
COMBAT
-1 inf. takes Caucasus
-2 inf. (Hungary), 2 f. (Greece), 2 tac. (Hungary) vs. Romania
-every reaching land unit vs. Poland, save for 1 Hungarian inf.
-1 strat bomb run of Stalingrad
-2 bombers strat. Moscow (scramble decision required)
Poland
Rolls: 8@3; Total Hits: 58@3: (1, 3, 2, 3, 4, 6, 4, 1)
Rolls: 1@2; Total Hits: 11@2: (2)
Romania
Rolls: 2@1 2@3 2@4; Total Hits: 42@1: (1, 6)2@3: (4, 1)2@4: (4, 1)
Rolls: 2@2; Total Hits: 22@2: (2, 1)
Stalingrad AA
Rolls: 1@1; Total Hits: 01@1: (2)
SU = South Ukraine
Stalingrad Damage
Rolls: 1@6; Total Hits: 11@6: (6)+ 2
So maxed out.
I await your scramble orders for Moscow.
Actually, in the interest of expedience, I will complete Germany.
NC
-see map
COLLECTS
48 (tt) + 20 (bonuses) - 7 (convoy) = 61 IPCs
So, I invite you to roll the Moscow strat. bombing for me before you conduct Moscow’s turn. Surviving bombers will land in Novo.
I’ll scramble for any attack in the Black Sea, and I scramble for any British or American attack on sz112 (and the subs will not submerge). If the Russian sub attacks, I scramble only if you are not simultaneously amphibiously assaulting WG. In this scenario, all three tacs stay to defend WG.
Ugh, if you are doing some combo amphibious assault and attack on sz112, please wait for my decision, otherwise, have at 'er.
AA Gun:
Rolls: 2@1; Total Hits: 22@1: (1, 1)
Russia:
Buy(53)
Combat Moves:
Infantry from Finland to Norway
2 Infantry, Fighter from E. Poland to Hungary
Infnatry, MI, Fighter, Tactical to S. Ukraine
Infantry from Novgorod to Denmark
(Fleet from SZ 115 to SZ 113, in case you scramble, which now you won’t probably)
Combat:
Hungary:
Attacker:
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 3)1@3: (6)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2)