@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
Thanks for the game!
Before we begin, let us set the stage:
http://www.theatlantic.com/infocus/2011/06/world-war-ii-before-the-war/100089/
Some brilliant shots. The one of Jesse Owens is iconic.
G1 - 30 IPCs
PURCHASES
-2 bombers
-1 sub
ATTACKS
-sz112 with 1 tac. (Poland), German sz113 navy
-sz111 with 2 subs, 1 tac. (WG), 1 f. (Norway), 1 bomber (G)
-sz110 with 1 sub, 3 f. (1 from H/B, 2 from WG), 3 tac. (2 from WG, 1 from G)
-France with all WG and H/B land units plus 2 tanks (GSG)
-2 subs vs. 106
SZ112
Rolls: 2@3 1@4; Total Hits: 22@3: (1, 2)1@4: (6)
Rolls: 2@3; Total Hits: 12@3: (2, 4)
SZ106
Rolls: 2@2; Total Hits: 02@2: (4, 6)
Rolls: 1@2; Total Hits: 01@2: (6)
SZ106
Rolls: 2@2; Total Hits: 12@2: (1, 6)
Rolls: 1@2; Total Hits: 01@2: (4)
You asked for your fighters scrambled, and so…
SZ111
Rolls: 2@2 1@3 2@4; Total Hits: 42@2: (1, 1)1@3: (5)2@4: (2, 2)
Rolls: 1@2 2@4; Total Hits: 01@2: (4)2@4: (5, 5)
SZ110
Rolls: 1@2 3@3 3@4; Total Hits: 31@2: (5)3@3: (2, 6, 5)3@4: (4, 3, 6)
Rolls: 1@3 4@4; Total Hits: 21@3: (6)4@4: (6, 1, 1, 6)
SZ110
Rolls: 3@3 2@4; Total Hits: 33@3: (2, 6, 4)2@4: (2, 3)
Rolls: 3@4; Total Hits: 23@4: (6, 4, 1)
Germany escapes with a single fighter and 2 tacs.
France
Rolls: 4@1 10@2 5@3; Total Hits: 44@1: (2, 4, 3, 4)10@2: (4, 2, 6, 5, 4, 5, 5, 6, 2, 2)5@3: (6, 1, 4, 5, 5)
Rolls: 9@2 2@3 1@4; Total Hits: 39@2: (6, 2, 4, 4, 3, 2, 3, 4, 4)2@3: (4, 2)1@4: (6)
France
Rolls: 1@1 10@2 5@3; Total Hits: 61@1: (2)10@2: (5, 6, 4, 2, 5, 5, 1, 1, 6, 2)5@3: (4, 3, 6, 2, 6)
Rolls: 5@2 2@3 1@4; Total Hits: 35@2: (1, 6, 5, 5, 5)2@3: (3, 3)1@4: (5)
And in nearly record time, I screw up!
Mech units do NOT normally improve to 2 attack when paired with a tank… this is what I get for careless cut and pasting.
France (redo)
Rolls: 8@1 6@2 5@3; Total Hits: 68@1: (4, 4, 5, 4, 3, 3, 1, 6)6@2: (4, 2, 5, 1, 6, 6)5@3: (5, 4, 1, 3, 2)
Rolls: 9@2 2@3 1@4; Total Hits: 49@2: (2, 5, 3, 5, 6, 4, 6, 5, 1)2@3: (4, 2)1@4: (4)
France
Rolls: 4@1 6@2 5@3; Total Hits: 54@1: (5, 6, 5, 3)6@2: (2, 4, 1, 2, 3, 1)5@3: (5, 1, 4, 4, 4)
Rolls: 3@2 2@3 1@4; Total Hits: 13@2: (5, 5, 6)2@3: (5, 3)1@4: (6)
France
Rolls: 3@1 6@2 5@3; Total Hits: 53@1: (2, 3, 6)6@2: (4, 6, 2, 3, 4, 4)5@3: (3, 2, 1, 3, 4)
Rolls: 1@4; Total Hits: 11@4: (4)
Well isn’t that nifty. Germany takes Paris with 1 inf., 4 mech., 3 art., and 5 tanks.
NC
-2 inf. from GSG to NI
-2 inf. from Denmark to WG
-Hungary fighter goes to Rome
-all other aircraft land in WG
-1 Norwegian inf. activates Finland, the other goes to WG via transport (which goes from sz113 to sz112)
-3 tanks of the Eastern front to Germany
PLACEMENTS
-1 sub in sz112
-2 bombers in WG
COLLECTS
36 (tt) + 10 (bonuses) + 19 (French loot) = 65 IPCs
At this stage, I’ll fully scramble for any battles I can (sz112, sz95, sz97).
Russia:
Buy(37)
Combat Moves: None
NCM:
As per map. Sorry, but I have a standard NCM for a peaceful Russia and it’s a pain to always retype it! I should really just keep it on my desktop so I can copy/paste it.
Build: 2 INfantry, Artillery in S. Ukraine
Build: 3 Infantry in Novgorod
Build: 6 Infantry in Russia
Collect: 37 IPC
I’ve never scrambled against Germany before. Not sure if I like it. Had I not scrambled and you still not purchased a carrier, I could have counter attacked SZ 112 successfully. Oh well. Next time, check the build before issuing Scrambling orders! lol.
J1 - 26 IPCs
PURCHASES
-2 trans (14)
-1 dd (8 )
-save 4
COMBAT (everything, everywhere)
-sz33 units vs. sz62
-1 cr. (sz20), 1 BB, 1 sub, 1 dd (sz19), 1 full ac (sz6) vs. sz35
-2 bombers (Japan), 1 f. (Formosa) vs. sz37
-JEH units take CHA
-SIAM units take FIC
-2 inf. (KSI), 1 f. (Ok), 1 f., 2 tac. (Japan) vs. Hong Kong
-3 inf. (Ok, KOR, and KSI), 3 art. (KSI, Man., and Japan) vs. PHI
-1 inf. (KWA), 1 f., 2 tac. (Man) vs. Hunan
-2 inf., 1 art. (KWA), 1 tac., 1 f. (KSU) vs. Yunnan
-3 inf., 1 art. (SHA), 1 inf. (KSU), 1 mech (Man) take ANHWE
SZ37
Rolls: 1@3 2@4; Total Hits: 11@3: (5)2@4: (1, 5)
Rolls: 1@4; Total Hits: 11@4: (2)
SZ37 (cont’d)
Rolls: 2@4; Total Hits: 22@4: (4, 1)
Rolls: 1@4; Total Hits: 11@4: (3)
SZ62
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (4)1@3: (2)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (3)
Hunan
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (2)2@3: (6, 2)1@4: (3)
Rolls: 2@2; Total Hits: 12@2: (3, 1)
Yunnan
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 31@1: (1)2@2: (1, 3)1@3: (2)1@4: (6)
Rolls: 4@2; Total Hits: 14@2: (3, 6, 5, 2)
Hunan cleared but not taken.
Yunnan
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (3, 2)1@3: (5)1@4: (1)
Rolls: 1@2; Total Hits: 11@2: (1)
Yunnan taken with a Japanese art.
Hong Kong
Rolls: 2@1 2@3 2@4; Total Hits: 52@1: (1, 1)2@3: (2, 6)2@4: (3, 1)
Rolls: 2@2; Total Hits: 12@2: (2, 4)
HK taken with a Japanese inf.
SZ35 (NOTE: I’m making a ‘no-scramble’ assumption here. Please make a note if this is not what you’d prefer)
Rolls: 2@2 2@3 2@4; Total Hits: 22@2: (5, 1)2@3: (6, 5)2@4: (2, 6)
Rolls: 1@1 1@2; Total Hits: 01@1: (4)1@2: (4)
PHI
Rolls: 6@2; Total Hits: 26@2: (5, 3, 2, 2, 3, 5)
Rolls: 2@2 1@4; Total Hits: 02@2: (6, 6)1@4: (6)