@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Commander Jennifer (Allies) vs. Jercules (Axis)
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2 fighters dead.
Rolls: 1@1 4@2 3@3 3@4; Total Hits: 61@1: (6)4@2: (1, 5, 1, 3)3@3: (1, 5, 4)3@4: (3, 4, 2)
Rolls: 8@2; Total Hits: 38@2: (3, 1, 3, 4, 6, 1, 6, 1) -
Rolls: 2@2 3@3 3@4; Total Hits: 62@2: (2, 6)3@3: (3, 1, 3)3@4: (5, 2, 2)
Rolls: 2@2; Total Hits: 12@2: (4, 1) -
Japan takes India with a tank and an art.
Forgot to list it as an attack: SUI units take Kan
NC
-all India air lands in SS
-1 BB, 1 cr. from sz38 to sz39
-2 trans. from sz38 to sz36
-1 cr from sz36 to sz19
-ANHWE and HUN units to KSIPLACEMENTS
-ICs in FIC and HK
-inf. in Japan, dd in sz6COLLECTS
39 (tt) + 5 bonus + 15 (loot) = 59 IPCs -
USA:
Buy(68)
- 4 Transports
- 4 Infantry
- 2 Artillery
- 2 Armor
- 1 Destroyer
Combat Moves:
4 Fighters, Submarine to SZ 6
2 INfantry, MI, ARmor, 2 Cruisers, 2 Battleships to Okinawa
3 Destroyers to SZ 117Combat:
SZ 117:
Attacker:
Rolls: 3@2; Total Hits: 13@2: (4, 4, 2)
Defender:
Rolls: 2@1; Total Hits: 02@1: (6, 3) -
Round 2:
Attacker:
Rolls: 3@2; Total Hits: 13@2: (4, 3, 2)
Defender:
Rolls: 1@1; Total Hits: 01@1: (2) -
SZ 6:
Attacker:
Rolls: 1@2 4@3; Total Hits: 41@2: (3)4@3: (1, 2, 2, 1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5) -
Okinawa:
Attacker:
Rolls: 3@1 3@3 2@4; Total Hits: 43@1: (3, 2, 2)3@3: (1, 2, 6)2@4: (4, 2)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1) -
Collect 76 IPC
China:
Buy(14)
- 2 Infantry, 2 Artillery
Combat Moves:
Infantry to ANH, HUN
Collect: 18 IPC
British units attack SZ 109
British Units attack EgyptNeed scramble orders.
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Need scramble orders….(said both need and dont need, so I changed it.)
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Does Midway have a naval base? Can all that navy reach Okinawa?
Yes, scramble 3 fighters in sz109.
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I’m guessing for US combat #2 you meant Iwo Jima?
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This is probably my ignorance of the rules, but it’s an unfortunate fact of this game that these little things matter: Can China build artillery when the Burma road is closed at the beginning of her turn?
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No, the Burma Road has to be open during the purchase units phase in order to build artillery. Since this comes before the combat movement phase, you cannot open the road and then build artillery, it must be open at the start of your turn. I forgot to look at India as part of the road, so I’ll make it 4 infantry, save 2 for China.
Yes, I meant Iwo Jima…I’m not used to having an Iwo Jima option yet…I still think of the game as Midway, Wake, Hawaii and Okinawa, lol.
Scrambling Egyptians
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I mean scrambling Scottish Fighters…
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SZ 109:
Attacker:
Rolls: 2@2 4@3; Total Hits: 22@2: (4, 6)4@3: (6, 4, 2, 2)
Defender:
Rolls: 1@1 1@3 3@4; Total Hits: 31@1: (4)1@3: (6)3@4: (2, 1, 4) -
Attacker:
Rolls: 1@2 4@3; Total Hits: 41@2: (1)4@3: (2, 1, 6, 2)
Defender:
Rolls: 3@4; Total Hits: 33@4: (2, 3, 3) -
Egypt:
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (1, 3)1@3: (5)
Defender:
Rolls: 1@3 2@4; Total Hits: 11@3: (6)2@4: (3, 5) -
Attacker:
Rolls: 1@1; Total Hits: 01@1: (2)
Defender:
Rolls: 2@4; Total Hits: 12@4: (4, 6) -
Australia:
Buy(15)
- Transport
- Save 8
Combat MOves:
Destroyer, 4 Fighters to SZ 45
Attacker:
Rolls: 1@2 4@3; Total Hits: 21@2: (5)4@3: (5, 6, 3, 2)
Defender:
Rolls: 1@1; Total Hits: 01@1: (6) -





