@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 G-antitank, 1 artillery and 1 mech moved from El Agheila to Mersa Brega 2 tanks moved from El Agheila to Zella 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 4 1-supplys EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Germans to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Changing ownership of Mersa Brega from Uncontrolled to Germans EDIT: Changing ownership of Mersa Brega from Germans to Uncontrolled EDIT: Removing units owned by Uncontrolled from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila EDIT: 1 scoutcar moved from Mersa Brega to Zella Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 13Germans: Germans has 1 carrier placed in Sea Zone 13 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsCommander Jennifer (Allies) vs. Jercules (Axis)
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Rolls: 2@2; Total Hits: 02@2: (5, 4)
Rolls: 1@2; Total Hits: 11@2: (2) -
Rolls: 2@2; Total Hits: 12@2: (2, 4)
Rolls: 1@2; Total Hits: 11@2: (1) -
Calcutta AA (ffff,tt,b)
Rolls: 7@1; Total Hits: 27@1: (1, 2, 1, 3, 2, 4, 6) -
2 fighters dead.
Rolls: 1@1 4@2 3@3 3@4; Total Hits: 61@1: (6)4@2: (1, 5, 1, 3)3@3: (1, 5, 4)3@4: (3, 4, 2)
Rolls: 8@2; Total Hits: 38@2: (3, 1, 3, 4, 6, 1, 6, 1) -
Rolls: 2@2 3@3 3@4; Total Hits: 62@2: (2, 6)3@3: (3, 1, 3)3@4: (5, 2, 2)
Rolls: 2@2; Total Hits: 12@2: (4, 1) -
Japan takes India with a tank and an art.
Forgot to list it as an attack: SUI units take Kan
NC
-all India air lands in SS
-1 BB, 1 cr. from sz38 to sz39
-2 trans. from sz38 to sz36
-1 cr from sz36 to sz19
-ANHWE and HUN units to KSIPLACEMENTS
-ICs in FIC and HK
-inf. in Japan, dd in sz6COLLECTS
39 (tt) + 5 bonus + 15 (loot) = 59 IPCs -
USA:
Buy(68)
- 4 Transports
- 4 Infantry
- 2 Artillery
- 2 Armor
- 1 Destroyer
Combat Moves:
4 Fighters, Submarine to SZ 6
2 INfantry, MI, ARmor, 2 Cruisers, 2 Battleships to Okinawa
3 Destroyers to SZ 117Combat:
SZ 117:
Attacker:
Rolls: 3@2; Total Hits: 13@2: (4, 4, 2)
Defender:
Rolls: 2@1; Total Hits: 02@1: (6, 3) -
Round 2:
Attacker:
Rolls: 3@2; Total Hits: 13@2: (4, 3, 2)
Defender:
Rolls: 1@1; Total Hits: 01@1: (2) -
SZ 6:
Attacker:
Rolls: 1@2 4@3; Total Hits: 41@2: (3)4@3: (1, 2, 2, 1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5) -
Okinawa:
Attacker:
Rolls: 3@1 3@3 2@4; Total Hits: 43@1: (3, 2, 2)3@3: (1, 2, 6)2@4: (4, 2)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1) -
Collect 76 IPC
China:
Buy(14)
- 2 Infantry, 2 Artillery
Combat Moves:
Infantry to ANH, HUN
Collect: 18 IPC
British units attack SZ 109
British Units attack EgyptNeed scramble orders.
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Need scramble orders….(said both need and dont need, so I changed it.)
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Does Midway have a naval base? Can all that navy reach Okinawa?
Yes, scramble 3 fighters in sz109.
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I’m guessing for US combat #2 you meant Iwo Jima?
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This is probably my ignorance of the rules, but it’s an unfortunate fact of this game that these little things matter: Can China build artillery when the Burma road is closed at the beginning of her turn?
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No, the Burma Road has to be open during the purchase units phase in order to build artillery. Since this comes before the combat movement phase, you cannot open the road and then build artillery, it must be open at the start of your turn. I forgot to look at India as part of the road, so I’ll make it 4 infantry, save 2 for China.
Yes, I meant Iwo Jima…I’m not used to having an Iwo Jima option yet…I still think of the game as Midway, Wake, Hawaii and Okinawa, lol.
Scrambling Egyptians
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I mean scrambling Scottish Fighters…
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SZ 109:
Attacker:
Rolls: 2@2 4@3; Total Hits: 22@2: (4, 6)4@3: (6, 4, 2, 2)
Defender:
Rolls: 1@1 1@3 3@4; Total Hits: 31@1: (4)1@3: (6)3@4: (2, 1, 4) -
Attacker:
Rolls: 1@2 4@3; Total Hits: 41@2: (1)4@3: (2, 1, 6, 2)
Defender:
Rolls: 3@4; Total Hits: 33@4: (2, 3, 3) -
Egypt:
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (1, 3)1@3: (5)
Defender:
Rolls: 1@3 2@4; Total Hits: 11@3: (6)2@4: (3, 5)





