@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsCommander Jennifer (Allies) vs. Jercules (Axis)
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SZ39
Rolls: 2@2; Total Hits: 02@2: (5, 5)
Rolls: 1@2; Total Hits: 01@2: (6) -
Rolls: 2@2; Total Hits: 02@2: (3, 5)
Rolls: 1@2; Total Hits: 01@2: (6) -
Rolls: 2@2; Total Hits: 02@2: (5, 4)
Rolls: 1@2; Total Hits: 11@2: (2) -
Rolls: 2@2; Total Hits: 12@2: (2, 4)
Rolls: 1@2; Total Hits: 11@2: (1) -
Calcutta AA (ffff,tt,b)
Rolls: 7@1; Total Hits: 27@1: (1, 2, 1, 3, 2, 4, 6) -
2 fighters dead.
Rolls: 1@1 4@2 3@3 3@4; Total Hits: 61@1: (6)4@2: (1, 5, 1, 3)3@3: (1, 5, 4)3@4: (3, 4, 2)
Rolls: 8@2; Total Hits: 38@2: (3, 1, 3, 4, 6, 1, 6, 1) -
Rolls: 2@2 3@3 3@4; Total Hits: 62@2: (2, 6)3@3: (3, 1, 3)3@4: (5, 2, 2)
Rolls: 2@2; Total Hits: 12@2: (4, 1) -
Japan takes India with a tank and an art.
Forgot to list it as an attack: SUI units take Kan
NC
-all India air lands in SS
-1 BB, 1 cr. from sz38 to sz39
-2 trans. from sz38 to sz36
-1 cr from sz36 to sz19
-ANHWE and HUN units to KSIPLACEMENTS
-ICs in FIC and HK
-inf. in Japan, dd in sz6COLLECTS
39 (tt) + 5 bonus + 15 (loot) = 59 IPCs -
USA:
Buy(68)
- 4 Transports
- 4 Infantry
- 2 Artillery
- 2 Armor
- 1 Destroyer
Combat Moves:
4 Fighters, Submarine to SZ 6
2 INfantry, MI, ARmor, 2 Cruisers, 2 Battleships to Okinawa
3 Destroyers to SZ 117Combat:
SZ 117:
Attacker:
Rolls: 3@2; Total Hits: 13@2: (4, 4, 2)
Defender:
Rolls: 2@1; Total Hits: 02@1: (6, 3) -
Round 2:
Attacker:
Rolls: 3@2; Total Hits: 13@2: (4, 3, 2)
Defender:
Rolls: 1@1; Total Hits: 01@1: (2) -
SZ 6:
Attacker:
Rolls: 1@2 4@3; Total Hits: 41@2: (3)4@3: (1, 2, 2, 1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5) -
Okinawa:
Attacker:
Rolls: 3@1 3@3 2@4; Total Hits: 43@1: (3, 2, 2)3@3: (1, 2, 6)2@4: (4, 2)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1) -
Collect 76 IPC
China:
Buy(14)
- 2 Infantry, 2 Artillery
Combat Moves:
Infantry to ANH, HUN
Collect: 18 IPC
British units attack SZ 109
British Units attack EgyptNeed scramble orders.
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Need scramble orders….(said both need and dont need, so I changed it.)
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Does Midway have a naval base? Can all that navy reach Okinawa?
Yes, scramble 3 fighters in sz109.
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I’m guessing for US combat #2 you meant Iwo Jima?
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This is probably my ignorance of the rules, but it’s an unfortunate fact of this game that these little things matter: Can China build artillery when the Burma road is closed at the beginning of her turn?
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No, the Burma Road has to be open during the purchase units phase in order to build artillery. Since this comes before the combat movement phase, you cannot open the road and then build artillery, it must be open at the start of your turn. I forgot to look at India as part of the road, so I’ll make it 4 infantry, save 2 for China.
Yes, I meant Iwo Jima…I’m not used to having an Iwo Jima option yet…I still think of the game as Midway, Wake, Hawaii and Okinawa, lol.
Scrambling Egyptians
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I mean scrambling Scottish Fighters…
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SZ 109:
Attacker:
Rolls: 2@2 4@3; Total Hits: 22@2: (4, 6)4@3: (6, 4, 2, 2)
Defender:
Rolls: 1@1 1@3 3@4; Total Hits: 31@1: (4)1@3: (6)3@4: (2, 1, 4)





