edited two planes from russia to volgograd. please use second post
Kilroynothere (Axis) vs Wheatbeer (Allies)
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HOL twol
WFR twlo 1 mech
sz93 (2ftr, 1cv)
A
Rolls: 2@3 2@4; Total Hits: 42@3: (2, 1)2@4: (4, 3)
D
Rolls: 1@2 2@4; Total Hits: 31@2: (2)2@4: (1, 3) -
Wow!!! OK, that was painful, but it worked.
So 4 hits, CV + 2 ftrs gone.
Germans lose 2ftrs, 1 tac
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I forgot about German planes, glad my carrier punched back though.
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Oh yeah… all 7 units in the battle hit. That is some crazy odds. You may have forgot, but you cost my German airforce dearly. Brutal.
NCM:
Sub sz106 to 123
Sub sz110 to 92
Bbr to Gib
1 tac to Gib
2 inf FIN to NOR
CA to sz113
BB, CV, 2ftr, to sz 111
2tacs to WGR
8inf POL to GER
3 tnks YUGO to GER
All units YUGO to HUN
5 inf BUL to ROMBuild 8 tt in sz113
Ftr in WGRCollect: 53 (+2 left over) = 55 IPC on hand
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End of Germany 2 map
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S2
Buy (37/37)
3 inf, 4 mech, 3 art
Non-combat:
6 inf yak >> yen
2 tank rus >> vol
2 art, 2 inf rus >> smo
4 mech rus >> kaz
1 inf, 1 art bel >> smo
1 art bry >> smo
2 inf bal >> bel
1 inf epl >> bel
1 inf bes >> nukr
1 tact, 2 fig nov >> rus
3 inf vyb >> nov
2 inf kar >> nov
1 inf arch smo
1 bsh, 1 sub SZ115 >> SZ114
1 sub SZ127 >> SZ124Mobilize:
3 inf sukr
3 art vol
4 mech rusCollect 37 IPC
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I removed the british trans and inf you sunk in g2 also
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Oh thanks. Appreciate that.
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J2
Purchase: (45 IPC)
Air base, minor factory, 1 tt , 2art, 1 inf. = 45
Combat
SUI: 2inf from CHA. = CWOL
HOP: 1inf,1art, from ANH = CWOL
KWE: 5inf, 2art from ANH = CWOLYUN:(3inf)
3inf, 1art from HUN
1mech ANH
1tnk, 6ftrs, 3tac, 2bbr KWAA
Rolls: 3@1 2@2 7@3 5@4; Total Hits: 113@1: (2, 4, 3)2@2: (2, 2)7@3: (3, 6, 3, 1, 3, 1, 4)5@4: (4, 2, 5, 2, 1)
D
Rolls: 3@2; Total Hits: 13@2: (1, 3, 3) -
YUN twlo 1inf.
OK, Hope I have all the NCM correct…. lots of moves.
NCM:
2tt sz36 with 3 inf to sz37, drop units SIAM
1dd sz33 to sz6
1tt sz20 to sz6
4inf JEH to CHA
2tt sz6 with 2inf, 2art to sz36. Drop in KWA
1tt sz6 with 2inf to sz35
CV, sub sz 33 to sz35
2DD, 1CA sz36 to sz35
2 ftrs YUN to sz35 land on CV
2CV, 2BB, 1CA, 1DD, 1sub, 2tac, 1ftr sz36 to sz37
1 ftr YUN to sz37 land on CV
1tac sz33 to KWA
1ftr sz36 to CAR
1ftr YUN to sz35
1inf, 1art KSI to KWABUILD: minor in KSU, AB in KWA, 2art + 1inf Japan, tt sz6
Collect 43 IPC
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End of Japan 2 map
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US2
Buy (54/54)
1 naval base
2 trans
1 inf
1 art
3 subNoncombat:
1 sub, 1 dest SZ42 >> SZ54
3 mech, 1 tank cus >> pan
1 fig eus >> SZ101
1 strat haw >> eus
1 fig gua >> haw
1 fig haw >> wus
1 trans (carrying 1 inf, 1 art) SZ29 >> SZ64 unload pan
2 inf haw load trans SZ26 >> SZ64 unload pan
1 sub, 1 dest, 2 cru, 1 bsh, 1 carrier, 1 fig, 1 tact SZ26 >> SZ64
1 dest, 1 cru, 1 carrier, 2 fig SZ101 >> SZ89Mobilize:
1 naval base pan
2 trans, 2 sub SZ101
1 inf, 1 art cus
1 sub SZ10Collect 54 IPC
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China 2
Buy (15/15)
5 infNon-combat:
1 fig sik >> kan
3 inf tsi >> kan
2 inf tsi >> kanMobilize:
5 inf kanCollect 5 IPC
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UK2
UKE buy (35/35)
9 inf, 2 artUKP buy (19/19)
5 inf, 1 artNon-combat:
3 fig uk >> fwa
1 cru, 2 dest SZ76 >> SZ98
2 inf bso load trans SZ76 >> SZ98 unload egy
1 bsh SZ39 >> SZ76
1 empty trans SZ81 >> SZ98
1 fig, 1 tact bso >> egy
3 inf shn >> burMobilize:
UKE
9 inf, 1 art uk
1 art saf
UKP
5 inf, 1 art indCollect:
UKE 24 IPC
UKP 17 IPC -
ANZAC2
Buy (12/14)
2 inf, 1 tankNon-combat:
1 inf jav load trans SZ42 >> SZ41 unload sum
2 inf nsw load SZ62 >> SZSZ45 unload dguMobilize
2 inf, 1 tank nswCollect 18 IPC
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Damn! Finally had a chance to look at the map… ever get that feeling you are falling into a trap? I continue to be intrigued by your opening moves and do not know exactly what the US is up to… that is really a good thing. I like the moves.
BTW, Noticed that the US ftr from guam cannot reach Hawaii.
I’ll go ahead and do Italy’s turn here shortly. Just let me know what you wish to do with the fighter and I’ll change that.
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Sorry about that. I guess I’ll fly it to wake island.
The US move gives me some flexibility, but I dunno if I’ll come to regret buying a naval base or not.
Looking forward to your moves too. Think you’ve demonstrated that a committed sealion can’t fail. Even if I’d abandoned the Mediterranean with every plane intact, I doubt England could handle 11 transports, scottish landing, + airforce. Plus that many transports makes Germany a wild card.
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No worries. It is very difficult to play all the allies i think. That’s all I’ve played to date so I know.
I actually like the naval base. I don’t know which way your are going. That makes you in control of the next move basically. Good stuff.
I’m currently having some computer issues. I have to jack into my windows server at work to run abattlemap and something has gone wrong with my connection. I’m on a mac, and I love it, but sometimes….
So, may not get a move in until tomorrow when I can get into the office at some point to figure it out.
Sorry for the delay.
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No rush :-)
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OK, got everything up and running again at the office.
Italy 2:
Purchase (19ipc):
1DD, 1ftr, save 1Combat:
1inf SUD to FEA
1inf ETH to SUD
1inf to TANG
1art to CON
ALG: 1tnk, 1mech, 1art
tt sz92 pick 1inf TUN to sz99, pick 1tnk GRE, land SYR
1BB, 1CA, 2ftr, 1tac to sz98
tt sz92 pick 1inf, 1art TOB to sz98 land TRJ (pending naval battle)





