Kilroynothere (Axis) vs Wheatbeer (Allies)

  • 17

    Non-combat:
    1 fig SZ8 >> SZ10
    2 strat gib >> mor
    2 fig gib >> SZ92
    1 cruiser, 1 carrier SZ89 >> SZ92
    1 dest SZ89 >> SZ91
    1 sub, 1 dest, 1 carrier, 1 fig, 1 tact SZ64 >> SZ91
    1 sub SZ101 >> SZ64
    1 mech wus >> ala
    2 mech pan >> cus
    1 inf, 1 art cus load 1 trans SZ101 >> SZ91 unload mor
    1 inf, 1 tank load 1 trans SZ64 >> SZ91 unload mor
    1 sub SZ54 >> SZ26
    1 sub SZ10 >> SZ8
    1 dest SZ54 >> SZ62

    Mobilize:
    2 carrier, 1 fig, 1 trans SZ10
    1 art wus

    Collect 65 IPC (66 total)

    kilroynothere_vs_wheatbeer_us3.AAM

  • 17

    China 3

    Buy (3/5)
    1 inf

    Noncombat:
    6 inf sik >> tsi

    Mobilize:
    1 inf kan

    UK3

    Calcutta Buy (17/17)

    3 inf, 2 art

    Combat:

    SZ41
    1 fig ind

    SZ99
    1 fig egy

    TRJ
    5 inf, 1 mech, 2 art, 1 tank, 1 tact

  • 17

    TRJ

    A 5 inf, 1 mech, 2 art, 1 tank, 1 tact

    DiceRolls: 4@1 4@2 1@3 1@4; Total Hits: 14@1: (3, 6, 2, 2)4@2: (2, 4, 6, 3)1@3: (4)1@4: (5)

    D 1 art

    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 17

    trj taken no loss
    SZ41 and SZ99 cleared

  • 17

    forgot
    China 3
    Collect 3 (5 total)

  • 17

    (uk3)

    Non-combat:

    1 fig SZ41 >> ind
    1 fig SZ99 >> alx
    1 tact trj >> alx
    2 inf egy >> alx
    1 aa gun egy >> trj
    3 fig fwa >> gib
    2 inf, 1 art saf >> rho
    3 inf bur >> ind
    1 bsh SZ76 >> SZ81

    Mobilize:

    3 inf, 2 art ind

    Calcutta Collect 6 IPC

    kilroynothere_vs_wheatbeer_uk3.AAM

  • 17

    ANZAC3

    Buy (12/18)
    2 inf, 1 tank

    Non-combat:
    1 dest, 1 cru SZ54 >> haw
    2 inf, 1 aa gun nsw >> que

    Mobilize:
    2 inf, 1 tank nsw

    Collect 15 (21 total for ANZAC4)

    kilroynothere_vs_wheatbeer_anz3.AAM

  • 22 21 19 18 17 16

    Just had a chance to take a look at your moves. Just wanted to let you know that you are not allowed to move units through a straight that you just took. Your side must have had control of it since the beginning of your turn.

    I assume you will move the fleet in sz92 back to sz91, but I’m not sure of your full intentions.  I don’t have time tonight to make Italy moves anyway, so if you want to make the necessary changes, that would be cool.

    thanks.

  • 17

    Sorry, I didn’t realize that nuance.  I thought I could deprive Italy of an NO.  I will probably just back them up, but I might land the fighters in Morocco.  I’ll try to look it over later tonight.

  • 17

    They also guarded mor from bombardment … hrrrm.

  • 17

    Ok, those units all go to SZ91.  Also, I am not placing anything in Morrocco.  The land units unload in gib instead.  The strats stay home in eus.

    kilroynothere_vs_wheatbeer_anz3.AAM

  • 22 21 19 18 17 16

    I can see that changed a few things for you. The strats were part of the attack on Gib, but you had all the hits you needed prior, so didn’t change the outcome any. Do you have the Europe rulebook? That particular rule is a single sentence on page 9….  I’ve had the luxury of playing the game sense the very first addition (still have the game as well!). Now with Global, this thing is absolutely huge. I’m really enjoying the new version.

    FYI, if you scramble from Gib, you can stop bombardment if I decide to land on MOR. That came out in a rule clarification on scrambling somewhere in the forum. Scrambling is a very powerful deal. Saving your 3 ftrs to end up in GIB was really, really smart. Don’t see how I can get you out of there now.

    Hopefully I’ll get my move in today.

  • 17

    I do have a copy of the Europe rules (minus the global pages).  I only played two games of AA40 Europe on the actual board though, and I never played A&A before then.

    You might have noticed I have a number of global forum games ongoing now, heheh, sorta become an addict.

    I forgot the strats were part of the attack.  Thank you for letting me change that.  We could reroll, but with the additional cruiser bombardment and landing forces, I think it’d likely come out the same anyways.

  • 22 21 19 18 17 16

    It is addicting, no doubt. I’ve played face to face forever and just started the forum play. This is my second game. The other is OOB with an old friend. I’ve only played Global aplpha2 twice face to face and lost both times as the allies. Really enjoying trying my hand at the axis.

    I have the rules scanned if you wish to have them.

  • 17

    If it fits as an attachment, sure.  I just have a photocopy that’s pretty beat up.

  • 22 21 19 18 17 16

    The scan is pretty large. Do you know of a free file transfer site?  Maybe I can figure that out.

    Italy 3: - quite the pickle!

    Purchase (35ipc)
    1dd, 5inf, 3art = 35

    NCM:
    Tnk SYR to IRQ – add 3 inf.
    1inf FEA to SUD
    1art CON to SUD
    1inf TANG to KEN
    1tnk, 1mech ALG to LIB
    2art NITA to SITA
    1tac GRE to SITA
    dd sz93 to sz92
    rest of navy to sz97

    Build: 1dd, sz97
    2inf, 1art SITA
    3inf, 2art NITA

    Collect 32

  • 22 21 19 18 17 16

  • 17

    F3

    dest SZ81 >> SZ98
    1 inf fca >> fea (taken)

    kilroynothere_vs_wheatbeer_france3.AAM

  • 17

    Eh, don’t worry about the manual.  Unless you see I’ve messed up anything global specific.

  • 22 21 19 18 17 16

    G4:
    Declare war on Russia

    Purchase: (83ipc)
    2ftr = 20
    1DD = 8
    1art, 6inf = 22
    1art, 3inf = 13
    2art, 4inf = 20

    Combat:
    3inf FIN to KAR
    BB, CA, 1ss, 2tac, 1bbr sz114
    1inf POL to BAL
    11inf, 2art ROM to EPL
    4inf POL to EPL

    Russian Sub sz114 can submerge if desired

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