TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
sz 93 cwlo 1dd, 1ss
MOR
Rolls: 2@1 2@3; Total Hits: 12@1: (6, 5)2@3: (4, 3)
Rolls: 1@2; Total Hits: 11@2: (2)
mor cwlo 1inf
ALG
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (5)1@3: (5)1@4: (2)
Rolls: 1@2; Total Hits: 01@2: (4)
TUN
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (3)2@2: (5, 2)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (5)
SFR
Rolls: 4@2 1@3; Total Hits: 24@2: (4, 6, 4, 2)1@3: (1)
Rolls: 2@2; Total Hits: 02@2: (5, 5)
sfr cwol
Non Combat Moves
2fgt, 1tac sz 92 >> sit
Mobilize Units
1 fgt sit
Collect 25 IPC
Do you know how far you want to play today?
I kind of want to see your next german and japanese turns, but I understand if you want to wait for another day.
Whatever is fine by me. I didn’t have any particular time table in mind.
Germany 2
Purchase Units 68 IPC
10 Artillery
9 Infantry
Save 1 IPC
Combat Moves
SZ 88 (1tt)
1bmb wgr
SZ 106 (1ca, 1tt)
1ss sz 106
WFR
1mec fra
HOL (2inf, 1tnk)
2inf, 3art, 1fgt, 3tac wgr
3art, 5tnk fra
2fgt sz 112
GRE (4inf)
5inf bul
3tnk yug
1fgt sit
1tac wgr
SZ 106 First Hit Wins
Rolls: 10@2; Total Hits: 310@2: (5, 2, 4, 1, 5, 3, 1, 5, 4, 4)
Rolls: 10@3; Total Hits: 710@3: (4, 3, 2, 2, 1, 5, 1, 3, 2, 4)
We both hit on turn 2, since subs have the first strike he gets the cruiser and transport.
HOL
Rolls: 8@2 8@3 3@4; Total Hits: 78@2: (3, 6, 1, 6, 4, 1, 2, 3)8@3: (5, 5, 1, 4, 6, 4, 5, 5)3@4: (1, 4, 3)
Rolls: 2@2 1@3; Total Hits: 12@2: (3, 2)1@3: (4)
GRE
Rolls: 5@1 4@3 1@4; Total Hits: 25@1: (6, 3, 5, 3, 3)4@3: (1, 6, 6, 6)1@4: (2)
Rolls: 4@2; Total Hits: 14@2: (4, 5, 2, 4)
GRE Round 2
Rolls: 4@1 4@3 1@4; Total Hits: 54@1: (4, 6, 1, 1)4@3: (5, 1, 3, 6)1@4: (1)
Rolls: 2@2; Total Hits: 02@2: (5, 6)
Non Combat Moves
1bmb sz 88 >> gib
1fgt hol >> sz 91
2fgt hol >> sz 112
3tac hol >> wgr
1fgt, 1tac gre >> bul
1bb, 1cv, 1ca, 3tt sz 112 >> sz 91, 2inf wgr, 2inf nor >> gib
1ss sz 110 >> sz 109
6inf, 2art yug >> hun
Mobilize Units
10 Art ger
9inf wgr
Collect 53 IPC (+1 saved)
S2
Buy
4 inf
3 art
2 mech
1 aa gun
Non-combat
1 mech, 1 tank bry >> bel
4 mech rus >> bel
2 in vyb >> kar
1 sub SZ127 >> SZ125
6 inf yak >> yen
10 inf, 1 aa gun bury >> yak
2 inf sak >> bury
Mobilize
3 art nov
2 inf, 1 aa gun ukr
1 inf, 2 mech rus
Collect
37 IPC
Japan 2
Purchase Units 45 IPC
1 Naval Base
1 Air Base
1 Destroyer
1 Transport
Combat Moves
YUN (6inf)
2inf, 1art hun
1inf, 1tnk, 7fgt, 5tac, 2 bmb kwa
2fgt, 2tac sz 36
1mec anh
KWE
2inf, 1art anh
YUN
Rolls: 3@1 2@2 10@3 9@4; Total Hits: 93@1: (6, 5, 2)2@2: (3, 4)10@3: (1, 6, 5, 6, 2, 6, 4, 2, 6, 4)9@4: (3, 6, 5, 3, 1, 4, 3, 2, 6)
Rolls: 6@2; Total Hits: 16@2: (1, 6, 3, 6, 4, 3)
yun cwlo 1inf
Non Combat Moves
2fgt, 2tac yun >> sz 36
7fgt, 5tac, 2bmb yun >> kwa
4tt sz 6 >> sz 36, 2inf, 2art jap - 4inf kor >> kwa
6inf, 1art, 1AA jeh >> cha
1fgt ksi >> kwa
3inf, 1art ksi >> kwa
1ca, 2dd, 1fgt, 1tac sz 33 >> sz 36
Mobilize Units
1 AB kwa
1 NB kwa
1tt, 1dd sz 6
Collect 41 IPC
US2
Buy
3 sub
1 battleship
2 transport
1 art
Non-combat
dest + sub SZ49 >> SZ26
wus 1 inf 1 art load transport SZ10 >> SZ26 unload haw
dest SZ10 >> SZ25
dest SZ10 >> SZ31
dest SZ10 >> SZ30
1 fig guam >> wake is.
2 fig haw >> wake is.
1 inf cus >> eus
Mobilize
3 sub SZ101 (eus ic)
1 bsh 2 trans SZ101 (cus ic)
1 art wus
Collect 52 IPC
China2
Buy:
5inf
Combat:
none
Non-combat:
5 inf + 1 fig sui >> hop
1 inf she >> hop
Mobilize:
5 ing hop
Collect 7 IPC
UKE (38/38 IPC)
1 mech
2 tank
2 dest
1 sub
UKP (19/19) the 19 includes 2 saved from UKP1
1 carrier
1 inf
Combat:
2 inf, 1 art, 1 tank sud >> eth
Non-combat
2 dest, 2 cru, 1 carrier (with planes), 2 trans SZ80 >> SZ39
dest SZ42 >> SZ39
2 inf bur >> ind
3 inf per >> iraq
1 inf egy >> sud
2 fig ind >> SZ39 (land on new carrier)
Mobilize:
UKE
1 mech, 2 tanks UK
1 dest SZ109
1 dest, 1 sub SZ110
UKP
1 carrier SZ39
1 inf ind