TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
hun cwlo 1inf
YUN
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 32@1: (4, 5)2@2: (4, 3)1@3: (5)3@4: (2, 3, 3)
Rolls: 4@2; Total Hits: 24@2: (1, 5, 1, 6)
YUN Round 2
Rolls: 2@2 1@3 3@4; Total Hits: 32@2: (5, 4)1@3: (2)3@4: (5, 1, 1)
Rolls: 1@2; Total Hits: 01@2: (6)
yun cwlo 2inf
Non Combat Moves
1fgt, 1tac, 2bmb yun >> kwa
3fgt, 2tac hun >> kwa
1bb, 1dd, 1ss, 1tt sz 19 >> sz 36, 1inf oki - 1inf sha >> kwa
3inf, 1art ksu >> ksi
1fgt oki >> kwa
6inf, 1art, 1AA MAN >> jeh
2fgt, 2tac jap >> kwa
1bb, 2cv, 1ca, 1dd, 1ss, 1tt, 2fgt, 2tac sz 6 >> sz 36, 1inf, 1tnk jap >> kwa
1ca sz 20 >> sz 36
1tt sz 20 >> sz 6
1dd sz 6 >> sz 33
1fgt kor >> ksi
Mobilize Units
3 tt sz 6
Collect 40 IPC
Should I still do individual map saves per turn? Or do you want just one map when ANZAC is complete?
I prefer to audit the maps as I go, so individual would be much appreciated.
US1
Buy:
3 dest
3 mech
1 carrier
Non-combat
load inf and aa gun on transport SZ10, unload on hawaii
empty transport SZ26 >> SZ10
dest + sub SZ35 >> SZ49
tact (on carrier) in SZ10 >> SZ110 (new carrier)
fighter eus >> SZ110 (new carrier)
rest of fleet on SZ10 >> SZ26
fighter wus >> SZ26 carrier
figter phil >> guam
strat cus >> wus
mech wus >> eus
3 mech + 1 tank cus >> eus
wus 3 dest SZ10
cus 3 mech
eus 1 carrier SZ110
Collect 52 IPC
oops, forgot turn marker flag
C1
Buy:
4 inf
Combat:
5 inf + 1 fig sze >> yun
2 inf kwe >> yun
YUN
A: 7 inf, 1 fig
Rolls: 7@1 1@3; Total Hits: 37@1: (5, 5, 1, 3, 4, 6, 1)1@3: (2)
D: 1 inf, 1 art
Rolls: 2@2; Total Hits: 12@2: (2, 5)
yun cwlo 1inf
Non-com
fig yun >> suiy
Mobilize
3 inf suiy
1 inf sze
Collect 15 IPC
sorry for the delay
UKE 28
1 trans
7 inf
UKP 17
1 sub
3 inf
(2 reserve)
Combat
1 dest SZ109 >> SZ106
1 cruiser SZ91 >> SZ106
1 inf Nor >> Hol
Iraq
A: 2 cruiser (bombardment) 1 mech, 1 inf, 1 art, 1 fig, 1 tact
Rolls: 1@1 2@2 3@3 1@4; Total Hits: 31@1: (6)2@2: (4, 1)3@3: (5, 1, 1)1@4: (6)
D: 3 inf
Rolls: 3@2; Total Hits: 23@2: (2, 1, 6)
–-------
SZ106
A: 1 cru, 1 dest
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (5)
D: 1 sub
Rolls: 1@1; Total Hits: 01@1: (2)
SZ106 r2
A:
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (5)
D:
Rolls: 1@1; Total Hits: 11@1: (1)
SZ106 r3
A:
Rolls: 1@3; Total Hits: 11@3: (3)
D:
Rolls: 1@1; Total Hits: 01@1: (4)
Without the destroyer my sub will submerge.
oops, sorry bout that … does that mean it still does convoy dmg?
It will still do convoy damage, even if your own units are in the sea zone.
loses: 1 dest SZ106
1 mech, 1 inf in capturing iraq
Non-com:
1 battleship SZ37 >> SZ39
tranport SZ39 >> SZ80 (loads 1 inf w.ind in SZ79, unloads in Persia)
1 dest SZ71 >> SZ80
1 dest SZ39 >> SZ42
1 tank alx >> sudan
1 inf alx >> egy
1 inf + 1 art egy >> sudan
2 inf s.afr >> rho
1 fighter gib >> UK
1 fig nor >> UK
1 inf + 1 art ont >> que
1 fig bur >> ind
1 inf uk load trans SZ106, trans SZ106 >> SZ88
1 inf sco >> UK
Mobilize:
UKE
7 inf UK
1 trans SZ106
UKP
1 sub SZ39
3 inf ind
CI:
UKE
collect 38
UKP
collect 17
It looks like the UK build have not been placed and the air units in Iraq need to land. Can you please double check the map?
Sorry about that, I’ll be more careful next time.
both planes land on the carrier in SZ80
fixed map attached
ANZAC
Buy:
3 inf
(reserve 1)
Combat:
none
Non-combat:
2 inf nsw load trans SZ62 >> SZ42 unload 1 inf java
1 cru SZ63 >> SZ54
1 dest SZ62 >> SZ42
2 fig nz >> que
2 inf egy >> sud
Mobilize:
3 inf nsw
Collect 14 IPC