@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Cymru vs wheatbeer g40 alpha2
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France won’t be doing anything.
I will might not be able to get to the US through ANZAC ally turns tonight just so you know. I will if I can though.
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bel cwol
Non Combat Moves
1bmb bel >> epl
1AA nuk >> epl
10inf, 1art epl >> nuk
8tnk ger >> epl
3fgt, 4tac hol >> epl
1ss sz 82 >> sz 70
1ss sz 109 >> sz 91
1ss sz 119 >> sz 112
1bb, 1cv, 1ca, 4dd, 2tt, 2fgt, sz 109 >> sz 112, 1art eir - 3inf nor >> den
1tt sz 92 >> sz 91Mobilize Units
2fgt wgr
2dd, 4ss sz 112Collect 60 + 1 saved = 61 IPC
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No hurry.
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Moscow can’t be saved … I think this game’s pretty safely yours.
S7
Buy:
1 fig
2 tact
1 infCombat
2 inf, 1 fig nov >> bal
2 inf, 1 fig, 1 tact nov >> bel
8 inf novo >> kan
5 mech 5 tank vol >> tsi
2 inf novo >> tsi
6 inf kaz >> tsi
1 inf fin >> kar -
BAL
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 5)1@3: (1)
Rolls: 1@2; Total Hits: 11@2: (1)BEL
Rolls: 2@1 1@3 1@4; Total Hits: 32@1: (1, 5)1@3: (1)1@4: (3)
Rolls: 2@2; Total Hits: 22@2: (2, 2)KAN
Rolls: 8@1; Total Hits: 28@1: (6, 4, 1, 5, 2, 1, 5, 2)
Rolls: 1@2; Total Hits: 01@2: (3)TSI
Rolls: 13@1 5@3; Total Hits: 713@1: (1, 2, 5, 5, 5, 5, 2, 3, 3, 1, 1, 4, 1)5@3: (6, 5, 2, 1, 3)
Rolls: 1@3; Total Hits: 11@3: (2) -
arg what am I doing here, planes weren’t on nov to start
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They still reach from rus … sorry for any confusion.
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bal taken 1 inf lost
bel taken 1 inf 1 tact lost
kan taken no loss
tsi taken 1 inf lostNon-combat
1 fig bal >> nov
1 fig bel >> nov
4 inf 4 art fin >> vyb
23 inf, 3 art, 1 aa gun rus >> sam
6 mech, 2 tank npr >> kaz
1 aa gun novo >> kaz
1 inf novo >> sam
1 aa gun vyb >> finCollect 33 IPC
map in a sec
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This game has taught me how critical naval and air bases are.
Also, not to try to salvage Calcutta with Mediterranean ships.
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Do you want to call it? I think you have to think of India as Russia in the original game, it needs to bulk up and hold off Japan.
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I could try to take Paris to stall things. But with the economies/armies as they are, you could probably stop me from even stalling you.
I would say call it, unless you want to see if UK/US can even get a foothold in continental europe and liberate a VC.
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I’m good either way, with preserving the Russian forces it may be worthwhile to see if Russia can stall long enough for the US to get something going in Europe, but I agree it is looking bad for the Allies.
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For the sake of curiosity, I suppose I’ll give it a shot.
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We’ll know in two turns probably heheh
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I’m going to bed for now though, g’night and good playing :-)
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Japan 7
Purchase Units 81 IPC
3 Transports
2 Artilery
5 Destroyers
4 InfantryCombat Moves
SZ 43 (1tt)
1ss sz 36AMU
1art manNon Combat Moves
3inf, 1art she >> kwe
1inf yun >> kwe
3inf, 1art ind >> bur
1dd sz 42 >> sz 55
1dd sz 34 >> sz 46
2bb, 4cv, 2ca, 4dd, 5ss, 4fgt, 4tac sz 36 >> sz 6
2fgt, 1tac ksu >> phi
3fgt kwa >> phiMobilize Units
5dd, 3tt sz 6
2art jap
2inf ind
2inf ficCollect 70 IPC
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US7
Buy (73/77)
1 carrier, 1 fig, 1 tact
2 sub
2 stratCombat:
5 strat eus >> SZ91
1 strat uk >> SZ911 sub SZ33 >> SZ46
2 strat car >> SZ461 sub SZ33 >> SZ55
1 strat cey >> SZ55 -
SZ91
A 6 strat
Rolls: 6@4; Total Hits: 56@4: (1, 3, 3, 4, 1, 6)D 1 dest, 1 cru, 1 bsh
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (2)1@3: (3)1@4: (6) -
SZ46
A 1 sub 2 strat
Rolls: 1@2 2@4; Total Hits: 21@2: (2)2@4: (5, 2)D 1 dest
Rolls: 1@2; Total Hits: 01@2: (6)––
SZ55
A 1 sub 1 strat
Rolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (2)D 1 dest
Rolls: 1@2; Total Hits: 01@2: (3)





