@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Cymru vs wheatbeer g40 alpha2
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ANZAC5
ANZAC5
Buy (35/35)
1 minor ic
1 battleship
1 infCombat:
*amphibious assault
1 inf, art load trans SZ54 >> SZ45 unload dgu
2 fig phi >> dgu1 sub SZ62 >> SZ42 (sink trans)
1 fig phi >> SZ44 (sink trans) -
dgu
A 1 inf 1 art 2 fig
Rolls: 2@2 2@3; Total Hits: 22@2: (2, 6)2@3: (4, 3)D 2 inf
Rolls: 2@2; Total Hits: 02@2: (3, 4) -
dgu taken no loss
Non-combat:
2 fig dgu >> ngu
1 fig SZ44 >> ngu
7 inf nsw >> que
1 cru SZ33 >> SZ62
2 inf fea conMobilize:
1 minor ic que
1 battleship SZ62
1 inf nswCollect 15 IPC
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Italy 5
Purchase Units 42 IPC
1 Fighter
1 Tac Bomber
2 Submarines
3 InfantryCombat Moves
CPR
1inf irqNon Combat Moves
4inf, 1art sud >> egy
1inf eth >> sud
1ca, 1dd, 2tt sz 99 >> sz 97
1tt sz 92 >> sz 97
1inf sfr >> nit
2art sit >> nit
3mec nit >> hun
3mec, 2tnk hun >> epl
2inf, 2art, 3fgt, 1tac syr >> irq
1bb, 1ca, 1dd sz 92 >> sz 109
1fgt sit >> gibMobilize Units
3inf nit
1fgt, 1tac sit
2ss sz 97Collect 45 IPC
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France does nothing
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German 6
Purchase Units 55 IPC
8 Tanks
1 Submarine
Save 1 IPCCombat Moves
BAL
1inf polKAR
1inf finNUK
30inf, 12art, 1mec, 8tnk
1inf besEIR
1bb, 1cv, 1ca, 4dd, 2fgt sz 112, 1inf, 1art nor
3fgt, 4tac wgr >> sz 109 (incase of scramble)
1bmb gib >> sz 109SCO
1bb, 1cv, 1ca, 4dd, 2fgt sz 112, 2inf nor
3fgt, 4tac wgr >> sz 109 (incase of scramble)
1bmb gib >> sz 109 -
Scramble orders needed for SZ 109!
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No scrambling
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SZ 109 First Strike
Rolls: 1@2; Total Hits: 01@2: (6)
Rolls: 4@2 6@3 5@4; Total Hits: 114@2: (2, 5, 2, 4)6@3: (2, 3, 1, 3, 6, 2)5@4: (1, 5, 3, 4, 1)
Rolls: 1@1; Total Hits: 11@1: (1) -
sz 109 cw/ 1 damaged bb
Non Combat Moves
1bmb sz 109 >> wgr
3fgt, 4 tac sz 109 >> hol
1ss sz 91 >> sz 82
3inf fin >> nor
1AA epl >> nuk
9 mec ger >> epl
12 inf, 10art pol >> epl
1AA ger >> wgr
1tt sz 97 >> sz 91Mobilize Units
1ss sz 112
8tnk gerCollect 60 + 1 saved = 61 IPC
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Soviet 5
Buy: (38/38)
10 inf
2 mechCombat:
12 inf, 7 art vyb >> fin
1 inf, 2 fig, 1 tact nov >> kar
13 inf bes -
FIN
Rolls: 5@1 14@2; Total Hits: 55@1: (4, 1, 1, 1, 3)14@2: (2, 3, 5, 6, 3, 3, 5, 4, 5, 6, 3, 2, 4, 3)
Rolls: 1@1; Total Hits: 01@1: (3)KAR
Rolls: 1@1 2@3 1@4; Total Hits: 01@1: (2)2@3: (5, 5)1@4: (6)
Rolls: 1@1; Total Hits: 01@1: (2) -
KAR r2
Rolls: 1@1 2@3 1@4; Total Hits: 11@1: (6)2@3: (5, 3)1@4: (5)
Rolls: 1@1; Total Hits: 01@1: (4) -
KAR round 1 you should have lost a unit. You rolled both my infantry @1 instead of @2.
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gah, sorry, i will delete a soviet infantry off of finland as well (made the same error the whole turn)
fin taken, 1 inf lost
kar 1 inf lost, not takenNoncombat:
2 fig, 1 tact kar >> rus
10 inf, 1 aa gun tim >> novo
2 art, 1 aa gun cau >> npr
2 mech, 2 tank tsi >> vol
6 inf tsi >> kaz
1 mech cau >> vol
1 aa gun sukr >> rosMobilize
10 inf rus
2 mech volCollect 35
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I’ll wait til tomorrow morning to do any more allied turns. Otherwise I’ll be making more errors
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Japan 6
Purchase Units 73 IPC
2 Destroyers
2 Transports
2 Fighters
1 Infantry
1 Aircraft Carrier
Save 1 IPCCombat Moves
KAN
1mec hopTSI
1tnk hopMAN (2inf)
1inf, 1art kor
2fgt, 1tac anh
2bmb japPHI (3inf, 1art)
2tt sz 37, 1inf, 2art mal - 1inf bor
3fgt, 3tac sz 36SZ 45 (1ss, 1tt)
1dd, 1ss sz 36SZ 6 (1ss)
1dd sz 36
2fgt japSZ 42 (1ss)
1dd sz 37
2fgt kwaSZ 6
Rolls: 1@2 2@3; Total Hits: 11@2: (1)2@3: (5, 5)
Rolls: 1@1; Total Hits: 01@1: (3) -
sz 6 cwol
SZ 42
Rolls: 1@2 2@3; Total Hits: 11@2: (3)2@3: (4, 1)
Rolls: 1@1; Total Hits: 01@1: (4) -
sz 42 cwol
SZ 45 First Strike
Rolls: 1@2; Total Hits: 01@2: (6)
Rolls: 1@2; Total Hits: 01@2: (6)
Rolls: 1@1; Total Hits: 11@1: (1) -
SZ 45 First Hit Wins
Rolls: 5@2; Total Hits: 25@2: (3, 3, 1, 4, 1)
Rolls: 5@1; Total Hits: 15@1: (2, 2, 1, 6, 6)





