@Blackychan you’ll have to enter your password every time you open the file otherwise it won’t post
Cymru vs wheatbeer g40 alpha2
-
you’re right, i didn’t look at the info view sum
since you have more experience, can i ask a q related to a dif game regarding the rules?
Basically, is it legal for me to move planes into a sea zone with no enemy ships during a combat move where my transports are unloading for an amphibious assault in case the defender scrambles?
-
and fixed attached (if you didn’t already)
-
Yes, it is, he may not scramble, so you’ll likely have to bring in enough to win both a sea and a land battle…just incase.
-
Excellent :-D
Thanks
This will save my bacon.
-
Japan 5
Purchase Units 77 IPC
1 Minor IC
3 Infantry
1 Artillery
1 Aircraft Carrier
2 Fighters
2 DestroyersCombat Moves
SZ 35 (1tt)
1 ss sz6SZ 22 (1dd, 1tt)
1ss sz 6
2 bmb kwaHOP (2inf)
1inf sui
1mec, 1tnk yun
2fgt, 1tac anhMAL (4inf)
1bb, 2tt, sz 41, 2inf, 2art sum
1bb sz 38
2fgt, 2tac sz 36DGU
1tt sz 36, 2inf kwaCEL
1tt sz 36, 1inf kwaJAV
1tt sz 36, 1 inf kwaSZ 22
Rolls: 1@2 2@4; Total Hits: 11@2: (1)2@4: (6, 5)
Rolls: 1@2; Total Hits: 11@2: (1) -
sz 22 cwlo 1ss
MAL
Rolls: 4@2 2@3 6@4; Total Hits: 74@2: (5, 5, 2, 1)2@3: (1, 3)6@4: (1, 5, 6, 3, 4, 6)
Rolls: 4@2; Total Hits: 14@2: (4, 1, 5, 4) -
mal cwlo 1inf
HOP
Rolls: 2@1 3@3 1@4; Total Hits: 32@1: (5, 1)3@3: (6, 1, 2)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (5) -
hop cwol
KOR (I think I forgot to declare this one, but, I had moved it on my map)
it was 1inf, 1 art via tt from sz 6
Rolls: 2@2; Total Hits: 02@2: (5, 6)
Rolls: 1@2; Total Hits: 01@2: (4) -
KOR Round 2
Rolls: 2@2; Total Hits: 02@2: (6, 4)
Rolls: 1@2; Total Hits: 01@2: (5) -
KOR Round 3
Rolls: 2@2; Total Hits: 22@2: (1, 2)
Rolls: 1@2; Total Hits: 01@2: (4) -
kor twol
Non Combat Moves
2fgt, 1tac hop >> anh
2bmb sz 22 >> jap
2fgt, 2tac mal >> sz 36
2dd sz 36 >> sz 37
1dd, 6ss sz 6 >> sz 36
1inf wind >> ind
1AA hun >> fic
2inf, 1art sik >> sze
1inf kwa >> yun
1fgt, 1tac kwa >> sz 36Mobilize Units
1cv, 2dd sz 36
2inf, 1art ind
1inf, 2fgt jap
minor IC in honCollect 73 IPC
-
US5
Buy (85/86)
3 inf
4 trans
2 battleship
1 destCombat
5 fig phi >> SZ37
1 sub SZ33 >> SZ34
1 strat wak >> SZ341 sub SZ26 >> SZ6 (sink trans)
1 sub SZ33 >> SZ45 (sink trans)
-
scratch that, i think i over extended my phi fighters
-
phi fighters won’t participate in any combat, no changes other than not doing the attack that isn’t legal
-
SZ34
A 1 sub 1 strat
Rolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (3)D 1 dest
Rolls: 1@2; Total Hits: 11@2: (1) -
SZ34 1 sub lost
Non combat
1 trans (carrying 2 inf) SZ66 >> SZ63
strat SZ34 >> car
4 sub, 2 bsh, 1 cru, 1 carrier, 1 fig, 1 tact SZ26 >> SZ33
2 inf 2 art load trans x2 SZ10 >> SZ26, unload haw
4 dest SZ10 >> SZ26
3 fig phi >> car
2 fig phi >> SZ33
1 dest SZ23 >> SZ33
2 strat wus >> carMobilize:
3 inf eus
4 trans SZ101
2 battleship SZ101
1 dest SZ101Collect 82 (83 total for US6)
-
-
UK5
Buy (26/26)
1 carrier, 1 figCombat:
tank blitz rho >> tang >> conNon-combat:
3 inf fea, 1 art >> con
2 inf rho >> con
2 mech, 1 tank saf >> conMoblize
1 carrier, 1 fig SZ106Collect 21 IPC
-
ANZAC5
ANZAC5
Buy (35/35)
1 minor ic
1 battleship
1 infCombat:
*amphibious assault
1 inf, art load trans SZ54 >> SZ45 unload dgu
2 fig phi >> dgu1 sub SZ62 >> SZ42 (sink trans)
1 fig phi >> SZ44 (sink trans) -
dgu
A 1 inf 1 art 2 fig
Rolls: 2@2 2@3; Total Hits: 22@2: (2, 6)2@3: (4, 3)D 2 inf
Rolls: 2@2; Total Hits: 02@2: (3, 4)





