@ManuC23 said in TGC vs ManuC23 - Classic, Restricted Attack, no bid:
I guess the M84 rule is used in these games?
Do you mean the economic victory for the Axis? If yes, then yes that is a standard victory condition.
Hop rd1
A: 1inf, 1art, 2fgt, 2tac
Rolls: 2@2 2@3 2@4; Total Hits: 22@2: (4, 3)2@3: (2, 4)2@4: (6, 4)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (5)
Kwe rd1
A: 2inf, 1art, 2fgt, 2tac
Rolls: 1@1 2@2 2@3 2@4; Total Hits: 11@1: (2)2@2: (4, 4)2@3: (6, 4)2@4: (1, 5)
D: 1inf
Rolls: 1@2; Total Hits: 11@2: (1)
Yun rd1
A: 4inf, 2art, 1tnk, 2fgt, 2tac
Rolls: 2@1 4@2 3@3 2@4; Total Hits: 32@1: (3, 6)4@2: (2, 6, 3, 3)3@3: (3, 6, 4)2@4: (1, 6)
D: 3inf
Rolls: 3@2; Total Hits: 13@2: (2, 5, 6)
Darn, didnt take the bait for Hawaii and Philippines?
one of Japan’s DD seems to have gone missing from your map, they started with 4 and now only show 3, the missing DD should be in SZ33.
It’s there. You have one in SZ 33 and one on the Carolines, you silly person you!
@Cmdr:
It’s there. You have one in SZ 33 and one on the Carolines, you silly person you!
I see it now…duh…have you noticed the new module crashes alot?
@Vir:
@Cmdr:
It’s there. You have one in SZ 33 and one on the Carolines, you silly person you!
I see it now…duh…have you noticed the new module crashes alot?
Naw, that implies that it is in some form or fashion stable! We wouldn’t want to give it delusions of adequacy, would we?
I don’t suppose I am getting a map before I have to leave for my eldest’s birthday party, am I?
Anyway, he’s 8 now (eek) so it’s time to teach him A&A, but I don’t have any sets in playable condition! So the question is, since I have to buy one anyway, should I just get Revised from eBay or shell out the bux for a global, but nerf the rules significantly. (remove Tacticals, get rid of scrambling, etc, etc, etc so essentially turn it into Classic, with 1940 map.)
Results:
Sui taken, no losses.
Hop taken, no losses.
Kwe taken, 1inf lost.
Yun taken, 1inf lost.
NCM:
1inf Iwo; 1art Japan>sz25 via 1TP sz6>sz17>sz25
1CV sz6>sz25
1fgt, 1tac, 1SS sz33>sz25
2DD sz33>sz36
1fgt, 1tac sz36>sz33
1fgt Japan>Caroline
1DD, 1CA, 1BB, 1TP sz6>sz33
2inf Man; 2inf Jeh>Kwa via 2tp sz6>sz36
2inf Anh>Ksi
1inf Hun>Ksi
5inf, 1art Jeh>Anh
1fgt, 1tac Yun>sz36
1fgt, 1tac Yun>Kwa
2fgt, 2tac Kwe>Kwa
2fgt, 2tac Hop>Anh
2bmb Sui>Anh
Place Units:
3TP, 1CV-SZ6
1inf-Japan
Collect 33+10=43
@Cmdr:
I don’t suppose I am getting a map before I have to leave for my eldest’s birthday party, am I?
Anyway, he’s 8 now (eek) so it’s time to teach him A&A, but I don’t have any sets in playable condition! So the question is, since I have to buy one anyway, should I just get Revised from eBay or shell out the bux for a global, but nerf the rules significantly. (remove Tacticals, get rid of scrambling, etc, etc, etc so essentially turn it into Classic, with 1940 map.)
Get the latest, we want him taught properly so he can tear up the board!
US:
Buy(54)
Rolls: 3@6; Total Hits: 33@6: (5, 3, 1)
Target Number = 6
Buy Infantry, 6 Submarines
No Combat. NCMs as mapped
Build: Infantry in W. USA
Build: 6 Submarines in SZ 101
Collect: 52 IPC
China:
+5 Infantry
Combat Moves:
8 Infantry, Fighter to Yunnan:
Combat:
Attacker:
Rolls: 8@1 1@3; Total Hits: 38@1: (3, 1, 5, 3, 5, 1, 1, 3)1@3: (5)
Defender:
Rolls: 5@2 1@3; Total Hits: 35@2: (4, 1, 5, 5, 1)1@3: (1)
Attacker:
Rolls: 5@2 1@3; Total Hits: 15@2: (5, 2, 5, 5, 5)1@3: (5)
Defender:
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 4)1@3: (2)
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 4)1@3: (2)
Defender:
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (3)
Missing Attacker:
Rolls: 1@1; Total Hits: 01@1: (3)
Attacker:
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 4)1@3: (6)
Defender:
Rolls: 1@3; Total Hits: 11@3: (2)
(Assuming the missing attacker misses!)
Attacker:
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (2)
Defender:
Rolls: 1@3; Total Hits: 11@3: (1)
Cleared
Collect: 5 IPC
England:
Buy(36/20)
4 Infantry
1 Artillery
2 Fighters
2 Artillery
2 Armor
Combat Moves:
Infantry to Java
Infantry to Sumatra
2 Infantry, 2 Artillery, MI, 3 Fighters to Sudan
Combat:
Attacker:
Rolls: 1@1 4@2 3@3; Total Hits: 21@1: (3)4@2: (6, 4, 1, 2)3@3: (4, 6, 5)
Defender:
Rolls: 2@2; Total Hits: 02@2: (3, 6)
Build: 4 Infantry, Artillery, 2 Fighters in England
Build: 2 Artillery, 2 ARmor in India
Collect: 28 - 2 England, 28 India
Australia: 2 Armor
Build in NSW
Collect: 10
I did NCMs for France. If you attack Jordan just keep in mind the Frenchman has not moved there yet! He’ll still be in Syria on Italy’s turn.
No scramble for SZ 110.
I2 $27
Hire 1 lab rat
Rolls: 1@5; Total Hits: 11@5: (2)
Tech Missed
Purchase $22
2inf, 1mech, 2tnk
CM:
Mor (1inf)
1inf, 1art Nita via 1tp sz97>sz92
1fgt Sita
1BB sz97>sz92 bombardment
Alg (1inf)
1inf Nita; 1art Greece via 1tp sz97>sz92
1tac Sita
1CA sz97>sz92 bombardment
Tun (1inf)
1inf, 1art Lib
2inf Nita via 1tp sz92>sz93>sz95>sz94
Egypt (1inf)
2inf, 1mech, 1art, 1tnk Alx
Dice…
Mor rd1
A: 1inf, 1art, 1fgt, 1BB
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (2, 2)1@3: (5)1@4: (6)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (4)