Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsEM (Axis) vs. Jen (Allies) G40A2 +NO +Tech Game 6
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J2
Purchase $40
3TP, 1CV
1infCM:
Sui (1inf)
1inf Cha
1mech Anh
2bmb KwaHop (1inf)
1inf, 1art Anh
2fgt, 2tac KwaKwe (1inf)
2inf, 1art Hun
2fgt, 2tac KwaYun (3inf)
2inf, 1art Hun
2inf, 1art, 1tnk, 2fgt, 2tac KwaDice…
Sui rd1
A: 1inf, 1mech, 2bmb
Rolls: 2@1 2@4; Total Hits: 22@1: (1, 6)2@4: (2, 6)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Hop rd1
A: 1inf, 1art, 2fgt, 2tac
Rolls: 2@2 2@3 2@4; Total Hits: 22@2: (4, 3)2@3: (2, 4)2@4: (6, 4)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Kwe rd1
A: 2inf, 1art, 2fgt, 2tac
Rolls: 1@1 2@2 2@3 2@4; Total Hits: 11@1: (2)2@2: (4, 4)2@3: (6, 4)2@4: (1, 5)
D: 1inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Yun rd1
A: 4inf, 2art, 1tnk, 2fgt, 2tac
Rolls: 2@1 4@2 3@3 2@4; Total Hits: 32@1: (3, 6)4@2: (2, 6, 3, 3)3@3: (3, 6, 4)2@4: (1, 6)
D: 3inf
Rolls: 3@2; Total Hits: 13@2: (2, 5, 6) -
Darn, didnt take the bait for Hawaii and Philippines?
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one of Japan’s DD seems to have gone missing from your map, they started with 4 and now only show 3, the missing DD should be in SZ33.
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It’s there. You have one in SZ 33 and one on the Carolines, you silly person you!
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@Cmdr:
It’s there. You have one in SZ 33 and one on the Carolines, you silly person you!
I see it now…duh…have you noticed the new module crashes alot?
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@Vir:
@Cmdr:
It’s there. You have one in SZ 33 and one on the Carolines, you silly person you!
I see it now…duh…have you noticed the new module crashes alot?
Naw, that implies that it is in some form or fashion stable! We wouldn’t want to give it delusions of adequacy, would we?
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I don’t suppose I am getting a map before I have to leave for my eldest’s birthday party, am I?
Anyway, he’s 8 now (eek) so it’s time to teach him A&A, but I don’t have any sets in playable condition! So the question is, since I have to buy one anyway, should I just get Revised from eBay or shell out the bux for a global, but nerf the rules significantly. (remove Tacticals, get rid of scrambling, etc, etc, etc so essentially turn it into Classic, with 1940 map.)
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Results:
Sui taken, no losses.
Hop taken, no losses.
Kwe taken, 1inf lost.
Yun taken, 1inf lost.NCM:
1inf Iwo; 1art Japan>sz25 via 1TP sz6>sz17>sz25
1CV sz6>sz25
1fgt, 1tac, 1SS sz33>sz25
2DD sz33>sz36
1fgt, 1tac sz36>sz33
1fgt Japan>Caroline
1DD, 1CA, 1BB, 1TP sz6>sz33
2inf Man; 2inf Jeh>Kwa via 2tp sz6>sz36
2inf Anh>Ksi
1inf Hun>Ksi
5inf, 1art Jeh>Anh
1fgt, 1tac Yun>sz36
1fgt, 1tac Yun>Kwa
2fgt, 2tac Kwe>Kwa
2fgt, 2tac Hop>Anh
2bmb Sui>AnhPlace Units:
3TP, 1CV-SZ6
1inf-JapanCollect 33+10=43
@Cmdr:
I don’t suppose I am getting a map before I have to leave for my eldest’s birthday party, am I?
Anyway, he’s 8 now (eek) so it’s time to teach him A&A, but I don’t have any sets in playable condition! So the question is, since I have to buy one anyway, should I just get Revised from eBay or shell out the bux for a global, but nerf the rules significantly. (remove Tacticals, get rid of scrambling, etc, etc, etc so essentially turn it into Classic, with 1940 map.)
Get the latest, we want him taught properly so he can tear up the board!
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US:
Buy(54)
- 3 Tech Tokens
Rolls: 3@6; Total Hits: 33@6: (5, 3, 1)Target Number = 6
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Buy Infantry, 6 Submarines
No Combat. NCMs as mapped
Build: Infantry in W. USA
Build: 6 Submarines in SZ 101Collect: 52 IPC
China:
+5 Infantry
Combat Moves:
8 Infantry, Fighter to Yunnan:
Combat:
Attacker:
Rolls: 8@1 1@3; Total Hits: 38@1: (3, 1, 5, 3, 5, 1, 1, 3)1@3: (5)
Defender:
Rolls: 5@2 1@3; Total Hits: 35@2: (4, 1, 5, 5, 1)1@3: (1) -
Attacker:
Rolls: 5@2 1@3; Total Hits: 15@2: (5, 2, 5, 5, 5)1@3: (5)
Defender:
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 4)1@3: (2) -
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 4)1@3: (2)
Defender:
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (3) -
Missing Attacker:
Rolls: 1@1; Total Hits: 01@1: (3)Attacker:
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 4)1@3: (6)
Defender:
Rolls: 1@3; Total Hits: 11@3: (2)(Assuming the missing attacker misses!)
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Attacker:
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (2)
Defender:
Rolls: 1@3; Total Hits: 11@3: (1) -
Cleared
Collect: 5 IPC
England:
Buy(36/20)
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4 Infantry
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1 Artillery
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2 Fighters
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2 Artillery
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2 Armor
Combat Moves:
Infantry to Java
Infantry to Sumatra
2 Infantry, 2 Artillery, MI, 3 Fighters to SudanCombat:
Attacker:
Rolls: 1@1 4@2 3@3; Total Hits: 21@1: (3)4@2: (6, 4, 1, 2)3@3: (4, 6, 5)
Defender:
Rolls: 2@2; Total Hits: 02@2: (3, 6) -
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Build: 4 Infantry, Artillery, 2 Fighters in England
Build: 2 Artillery, 2 ARmor in IndiaCollect: 28 - 2 England, 28 India
Australia: 2 Armor
Build in NSW
Collect: 10
I did NCMs for France. If you attack Jordan just keep in mind the Frenchman has not moved there yet! He’ll still be in Syria on Italy’s turn.
No scramble for SZ 110.
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I2 $27
Hire 1 lab rat
Rolls: 1@5; Total Hits: 11@5: (2)





