japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
EM (Axis) vs. Jen (Allies) G40A2 +NO +Tech Game 6
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Hol rd1
A: 2inf, 2mech, 1fgt
Rolls: 4@1 1@3; Total Hits: 34@1: (6, 1, 1, 3)1@3: (3)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (3)
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SZ91 rd1
A: 2fgt, 3tac, 1bmb
Rolls: 3@3 3@4; Total Hits: 43@3: (3, 5, 1)3@4: (6, 2, 4)
D: 1DD, 1CA, 1BB
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (4)1@3: (2)1@4: (1)
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Results:
Kar, Wfr taken (mt)
Sfr cleared, not taken.
Bel taken, no losses.
Hol taken, no losses.
SZ91 cleared, 2tac lost.NCM: Per Map
Place Units:
1mIC-Rom
3TP, 1SS-SZ112
4inf-Wgr
1inf-Fra
2mech-GerCollect 42+5=47
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Testing 1…2…3… Can I Post yet?
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Russia:
Buy(40)
- 4 Infantry
- 1 Artillery
- 3 Armor
Combat Moves:
12 Infantry, 3 Artillery, MI, 4 Armor2 Fighters, Tactical to Belarus
Infantry to C. PersiaCombat:
Attacker:
Rolls: 10@1 6@2 6@3 1@4; Total Hits: 710@1: (1, 2, 6, 3, 3, 4, 3, 2, 2, 4)6@2: (1, 6, 5, 4, 4, 4)6@3: (2, 2, 1, 3, 5, 5)1@4: (4)
Defender:
Rolls: 2@2 1@3; Total Hits: 02@2: (3, 6)1@3: (6)
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Build: Infantry in Novgorod
Build: 2 Infantry, Artillery in S. Ukraine
Build: Infantry, 3 Armor in RussiaCollect: 36 IPC TT + 5 SZ 125 = 41 IPC
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my calc got screwed up…gunna redo Russia…
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Buy(40)
- 4 Infantry
- 1 Artillery
- 4 Armor
Combat Moves:
3 Infantry, 2 Fighters, Tactical to Belarus
Infantry to C. PersiaCombat:
Attacker:
Rolls: 3@1 2@3 1@4; Total Hits: 13@1: (5, 3, 1)2@3: (4, 4)1@4: (5)
Defender:
Rolls: 2@2 1@3; Total Hits: 12@2: (5, 2)1@3: (5)
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Round 2
Combat:
Attacker:
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (1, 3)2@3: (4, 1)1@4: (6)
Defender:
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (5)
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Build Inf in Novgorod
Build 2 Inf, Art in S. Ukraine
Build Inf, 4 Arm in RussiaCollect: 36 TT + 5 SZ 125 = 41 IPC
Silly calculator, thought something was screwy, I fat fingered the infantry. lol.
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J2
Purchase $40
3TP, 1CV
1infCM:
Sui (1inf)
1inf Cha
1mech Anh
2bmb KwaHop (1inf)
1inf, 1art Anh
2fgt, 2tac KwaKwe (1inf)
2inf, 1art Hun
2fgt, 2tac KwaYun (3inf)
2inf, 1art Hun
2inf, 1art, 1tnk, 2fgt, 2tac KwaDice…
Sui rd1
A: 1inf, 1mech, 2bmb
Rolls: 2@1 2@4; Total Hits: 22@1: (1, 6)2@4: (2, 6)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (4)
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Hop rd1
A: 1inf, 1art, 2fgt, 2tac
Rolls: 2@2 2@3 2@4; Total Hits: 22@2: (4, 3)2@3: (2, 4)2@4: (6, 4)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (5)
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Kwe rd1
A: 2inf, 1art, 2fgt, 2tac
Rolls: 1@1 2@2 2@3 2@4; Total Hits: 11@1: (2)2@2: (4, 4)2@3: (6, 4)2@4: (1, 5)
D: 1inf
Rolls: 1@2; Total Hits: 11@2: (1)
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Yun rd1
A: 4inf, 2art, 1tnk, 2fgt, 2tac
Rolls: 2@1 4@2 3@3 2@4; Total Hits: 32@1: (3, 6)4@2: (2, 6, 3, 3)3@3: (3, 6, 4)2@4: (1, 6)
D: 3inf
Rolls: 3@2; Total Hits: 13@2: (2, 5, 6)
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Darn, didnt take the bait for Hawaii and Philippines?
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one of Japan’s DD seems to have gone missing from your map, they started with 4 and now only show 3, the missing DD should be in SZ33.
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It’s there. You have one in SZ 33 and one on the Carolines, you silly person you!
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@Cmdr:
It’s there. You have one in SZ 33 and one on the Carolines, you silly person you!
I see it now…duh…have you noticed the new module crashes alot?
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@Vir:
@Cmdr:
It’s there. You have one in SZ 33 and one on the Carolines, you silly person you!
I see it now…duh…have you noticed the new module crashes alot?
Naw, that implies that it is in some form or fashion stable! We wouldn’t want to give it delusions of adequacy, would we?
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I don’t suppose I am getting a map before I have to leave for my eldest’s birthday party, am I?
Anyway, he’s 8 now (eek) so it’s time to teach him A&A, but I don’t have any sets in playable condition! So the question is, since I have to buy one anyway, should I just get Revised from eBay or shell out the bux for a global, but nerf the rules significantly. (remove Tacticals, get rid of scrambling, etc, etc, etc so essentially turn it into Classic, with 1940 map.)