@ManuC23 said in TGC vs ManuC23 - Classic, Restricted Attack, no bid:
I guess the M84 rule is used in these games?
Do you mean the economic victory for the Axis? If yes, then yes that is a standard victory condition.
Bes rd1
A: 2inf, 2tnk
Rolls: 2@1 2@3; Total Hits: 12@1: (3, 1)2@3: (5, 5)
D: 2inf
Rolls: 2@2; Total Hits: 02@2: (4, 3)
Come on tank gunners…shoot!
Bes rd2
A: 2inf, 2tnk
Rolls: 2@1 2@3; Total Hits: 22@1: (5, 4)2@3: (2, 3)
D: 1inf
Rolls: 1@2; Total Hits: 11@2: (1)
Results:
SZ106 cleared, 1SS lost
SZ91 cleared, no losses.
SZ112 cleared, 1tac lost, 1hit to BB.
SZ111 cleared, 1SS lost.
France taken, 6inf lost.
Bal taken, no losses.
Epl taken, 2inf lost.
Bes taken, 1inf lost.
Activate Minors:
2inf Norway>Finland
NCM: Per Map
Place Units:
1CV-SZ112
2mech, 1tnk-Germany
Collect 38+5NO+19 France=62
Russia:
Buy(37)
Combat Moves:
3 Infantry, Artillery, Fighter to Bessarabia
3 Infantry, Artillery, Fighter, Tactical to Baltic States
Submarine from SZ 127 to SZ 112 (no destroyer, scrambles not an option)
2 Infantry, MI, Armor to N. Persia
Combat:
SZ 112:
Attacker:
Rolls: 1@2; Total Hits: 01@2: (4)
Defender:
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (1)1@3: (6)1@4: (1)
Baltic States:
Attacker:
Rolls: 2@1 2@2 1@3 1@4; Total Hits: 12@1: (4, 2)2@2: (3, 5)1@3: (5)1@4: (3)
Defender:
Rolls: 3@2 1@3; Total Hits: 33@2: (3, 1, 1)1@3: (1)
when it goes bad, it always seems to go HORRIBLE…there never seems to be a medium result…sheesh.
Bessarabia:
Attacker:
Rolls: 2@1 2@2 1@3; Total Hits: 12@1: (2, 4)2@2: (5, 5)1@3: (1)
Defender:
Rolls: 1@2 2@3; Total Hits: 21@2: (1)2@3: (6, 1)
stellar defense so far…
Attacker:
Rolls: 2@2 1@3; Total Hits: 12@2: (1, 4)1@3: (4)
Defender:
Rolls: 2@3; Total Hits: 12@3: (6, 2)
Bessarabia:
Attacker:
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (3)
Defender:
Rolls: 1@3; Total Hits: 01@3: (5)
Build 2 Inf, Art in Novgorod
Build 3 Inf in S. Ukraine
Build 3 Arm in Russia
Collect: 35 TT + 5 SZ 125 = 40 IPC
J1 $26
Hire 1 Lab Rat
Rolling 1d6:
(4)
Death to lab rats!!!
Tech Missed
Purchase $21
3TP
CM:
1inf Jeh>Cha
1inf Sha>Anh
Hun (2inf)
3inf, 1art Ksi
1fgt For
2fgt, 2tac Man
Yun (4inf)
3inf, 1art Kwa
1fgt, 1tac Ksu
2bmb Japan
Dice…
Hun rd1
A: 3inf, 1art, 3fgt, 2tac
Rolls: 2@1 2@2 3@3 2@4; Total Hits: 12@1: (5, 3)2@2: (6, 6)3@3: (6, 4, 5)2@4: (3, 6)
D: 2inf
Rolls: 2@2; Total Hits: 02@2: (4, 6)
Hun rd2
A: 3inf, 1art, 3fgt, 2tac
Rolls: 2@1 2@2 3@3 2@4; Total Hits: 62@1: (6, 1)2@2: (5, 2)3@3: (1, 3, 5)2@4: (1, 2)
D: 1inf
Rolls: 1@2; Total Hits: 11@2: (2)
Yun rd1
A: 3inf, 1art, 1fgt, 1tac, 2bmb
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 52@1: (1, 6)2@2: (2, 6)1@3: (1)3@4: (1, 6, 2)
D: 4inf
Rolls: 4@2; Total Hits: 24@2: (4, 2, 5, 2)
Results:
Cha, Anh taken (mt)
Hun taken, 1inf lost.
Yun taken, 2inf lost.
NCM: Per Map
Place Units:
3TP-SZ6
Collect $30+10=40
USA:
Buy(52)
Build 2 Infantry in C. USA
Build 2 Strategic Bombers in E. USA
Build 2 Transports in SZ 101
Build 2 Armor in W. USA
Collect: 2 Saved + 52 IPC = 54 IPC
China: 4 Infantry
Combat Moves:
3 Infantry, Fighter to Yunnan
Attacker:
Rolls: 3@1 1@3; Total Hits: 33@1: (1, 1, 2)1@3: (2)
Defender:
Rolls: 2@2; Total Hits: 02@2: (3, 4)
Build 4 Infantry in SZE
Collect: 9 + 6 NO = 15 IPC
England:
Buy(28/17)
(E) 2 Armor
(E) 2 Infantry
(E) 1 Destroyer
(E) 2 IPC Saved
(I) 1 Transport
(I) 1 Artillery
(I) 1 Armor
Combat Moves:
Destroyer, Battleship, Cruiser to SZ 91
Carrier, Cruiser, Destroyer, Tactical Bomber, 3 Fighters to SZ 97
Infantry, Armor to Greece
(Assumed 3 Fighter scramble from S. Italy)
Infantry to Celebes
Infantry, Fighter to Holland
Combat:
SZ 97:
Attacker:
Rolls: 1@2 4@3 1@4; Total Hits: 31@2: (5)4@3: (5, 5, 3, 3)1@4: (1)
Defender:
Rolls: 1@3 4@4; Total Hits: 41@3: (5)4@4: (4, 3, 3, 2)
Attacker:
Rolls: 3@3 1@4; Total Hits: 13@3: (2, 6, 5)1@4: (5)
Defender:
Rolls: 3@4; Total Hits: 33@4: (3, 2, 4)
Always seem to get murdered in SZ 97, dunno why. Okay, you have a fighter and a battleship (damaged) left, and I retreat a fighter, for posterity’s sake, I guess. I’m leaving a German fighter behind, but if you want it to be Italian, it’s Italian, just flip it out. Makes no difference to me.
SZ 91:
Attacker:
Rolls: 1@2 3@3 1@4; Total Hits: 31@2: (5)3@3: (6, 2, 2)1@4: (4)
Defender:
Rolls: 2@1; Total Hits: 02@1: (5, 5)
Holland:
Attacker:
Rolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (2)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
Non-Coms on the map.
Build: 2 Infantry, 2 Armor in England
Build: Destroyer in SZ 110
Build: Transport in SZ 39
Build: Artillery, Armor in Induia
Collect: 33 IPC TT + 5 Originals - 2 CRD = 36 IPC (Submarine can do max 2, right? Not per territory. If so, then 3 CRD.)
Collect: 20 IPC TT India
Australia: +1 Destroyer SZ 62
Collect: 10 + 2 Saved = 12 IPC