japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
EM (Axis) vs. Jen (Allies) G40A2 +NO +Tech Game 6
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G8 $73
2 LR on hand
Rolls: 2@5; Total Hits: 22@5: (5, 5)
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Tech Missed
Purchase $73
13inf, 1art, 3mech, 3tnkCM:
2inf, 2art UK>Gib (mt) via 2tp sz109>sz91
5inf, 1art, 1mech, 3tnk UK>Mor (mt) via 5tp sz109>sz91
1bmb Rom>Sukr SBRAA:
Rolls: 1@1; Total Hits: 11@1: (1)
1bmb if AA missed
Rolling 1d6:
(4)
+2 -
Lame, probably the only time i’ve done SBR and get shot right down.
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Results:
Bomber shot down.NCM: Per Map
Place Units:
3inf-Nov
2inf, 1art-Rom
2inf, 1mech, 1tnk-Wgr
6inf, 2mech, 2tnk-GerCollect 55+15=70
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@Vir:
Lame, probably the only time i’ve done SBR and get shot right down.
Get some tips from Definitive. He’s done about 40 SBRs on me and not a single loss to AA Fire…I finally had to stage some fighters in my complexes to kill his bombers!
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Russia:
Buy(32)
- 10 Infantry
- Save 2
Combat Moves:
Infantry from N. Persia to C. Persia
3 INfantry, 2 Fighters, Tactical Bomber to Novgorod
Infantry to JeholCombat:
Attacker:
Rolls: 3@1 2@3 1@4; Total Hits: 03@1: (3, 6, 3)2@3: (4, 5)1@4: (5)
Defender:
Rolls: 3@2; Total Hits: 13@2: (4, 4, 1)
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Try that again, this time, FIRE YOUR WEAPONS!!!
Combat:
Attacker:
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (5, 6)2@3: (4, 2)1@4: (3)
Defender:
Rolls: 3@2; Total Hits: 03@2: (4, 4, 6)
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Round 3:
Attacker:
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (3, 1)2@3: (6, 3)1@4: (6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3)
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Build: Infantry in S. Ukraine
Build: 9 Infantry in RussiaCollect: 39 IPC + 2 Saved = 3 CRD = 38 IPC
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J8
Purchase $71
5DD
3inf, 1art, 3tnkCM:
Malaya (1inf)
2inf, 2art Hon via 2tp sz20>sz37
1bmb PISau (mt)\Nsw (3inf, 2art, 1tnk, 1fgt)
2tnk blitz Nte>Sau (mt)>Nsw
2inf Nte>nsw via 1tp sz55>sz62
1inf Caroline>nsw via 1tp sz33>sz62
1inf, 3art, 1tnk Que>nsw
2fgt, 2tac Nte>nswSZ11 (1TP, 1DD)
2SS, 1fgt, 1tac sz26Shn (1inf)
1inf FIC
1tnk Kwa
1fgt, 1tac HonSia (1inf)
1mech, 2tnkYun
2inf, 1art Kwa
1art Kwe
1bmb PISZ39 (1BB, 1CA, 2DD, 2TP; 2fgt, 1tac Scramble)
1DD, 1BB, 1CV, 2fgt, 2tac SZ41
1DD, 2CA, 2fgt, 2tac sz55Need Scramble Orders for sz39
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no scramble.
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No Scramble
Malaya rd1
A: 2inf, 2art, 1bmb
Rolls: 4@2 1@4; Total Hits: 14@2: (5, 3, 5, 3)1@4: (2)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (5)
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Nsw rd1
AA
2fgt, 2tac
Rolls: 2@1 2@1; Total Hits: 12@1: (2, 1)2@1: (2, 3)
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Nsw rd1
A: 4inf, 3art, 3tnk, 1fgt, 2tac
Rolls: 1@1 6@2 4@3 2@4; Total Hits: 51@1: (6)6@2: (2, 3, 1, 1, 3, 5)4@3: (3, 4, 6, 6)2@4: (2, 5)
D: 3inf, 2art, 1tnk, 1fgt
Rolls: 5@2 1@3 1@4; Total Hits: 25@2: (5, 1, 6, 5, 2)1@3: (4)1@4: (5)
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Nsw rd2
A: 2inf, 3art, 3tnk, 1fgt, 2tac
Rolls: 5@2 4@3 2@4; Total Hits: 65@2: (2, 3, 2, 1, 4)4@3: (5, 5, 6, 2)2@4: (2, 4)
D: 1tnk, 1fgt
Rolls: 1@3 1@4; Total Hits: 01@3: (6)1@4: (5)
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SZ11 rd1
A: 2SS, 1fgt, 1tac
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (1, 5)1@3: (6)1@4: (6)
D: 1DD
Rolls: 1@2; Total Hits: 01@2: (5)
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Shn rd1
A: 1inf, 1tnk, 1fgt, 1tac
Rolls: 1@1 2@3 1@4; Total Hits: 31@1: (1)2@3: (4, 3)1@4: (3)
D: 1inf
Rolls: 1@2; Total Hits: 11@2: (1)
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Sia rd1
A: 1mech, 2tnk
Rolls: 1@1 2@3; Total Hits: 21@1: (5)2@3: (1, 3)
D: 1inf
Rolls: 1@2; Total Hits: 11@2: (2)
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Yun rd1
A: 2inf, 2art, 1bmb
Rolls: 4@2 1@4; Total Hits: 24@2: (3, 6, 6, 2)1@4: (2)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (6)
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SZ39 rd1
A: 2DD, 2CA, 4fgt, 4tac, 1BB
Rolls: 2@2 6@3 5@4; Total Hits: 62@2: (6, 2)6@3: (4, 6, 6, 3, 4, 5)5@4: (5, 4, 4, 4, 4)
D: 2DD, 1CA, 1BB
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (3, 6)1@3: (1)1@4: (2)