EM (Axis) vs. Jen (Allies) G40A2 +NO +Tech Game 6

  • 18 17 16 11 Mod

    Moot issue, barring AMAZING Australian dice, the whole experiment with Crush Italy First is a failure.

    USA:

    Buy(68)

    • 2 Aircraft Carriers
    • 2 Transports
    • 2 Destroyers
    • 1 Submarine

    Combat Moves:

    2 Submarines, Destroyer from SZ 10 to SZ 26
    3 Fighters from W. USA to SZ 26
    Infnatry, Armor from W. USA to Hawaii
    Submarine from SZ 92 to SZ 98
    6 Infantry, 2 Artillery, 2 Armor to Tunis
    4 Fighters, Tactical Bomber from SZ 92 to SZ 97
    Fighter, 2 Destroyers to SZ 94


    Scramble orders for Hawaii, please.


  • @Cmdr:

    Moot issue, barring AMAZING Australian dice, the whole experiment with Crush Italy First is a failure.
    Scramble orders for Hawaii, please.

    Yea, but the G1 Attack on Russia seems to have played out nicely.

    Scramble fighter


  • OOL CV, sub, dCV, DD, fgts

  • 18 17 16 11 Mod

    Here’s hoping I live up to my title…as I need to pull some rabbits out of my hat to stop a VC win by Japan!

    SZ 26:
    Attacker:
    DiceRolls: 3@2 3@3; Total Hits: 33@2: (1, 3, 6)3@3: (6, 1, 2)
    Defender:
    DiceRolls: 1@1 2@2 3@4; Total Hits: 21@1: (5)2@2: (6, 5)3@4: (1, 6, 2)

  • 18 17 16 11 Mod

    Round 2:
    Attacker:
    DiceRolls: 1@2 3@3; Total Hits: 21@2: (3)3@3: (2, 4, 2)
    Defender:
    DiceRolls: 1@2 3@4; Total Hits: 31@2: (4)3@4: (3, 1, 2)

  • 18 17 16 11 Mod

    Attacker:
    DiceRolls: 1@3; Total Hits: 01@3: (5)
    Defender:
    DiceRolls: 2@4; Total Hits: 12@4: (3, 6)

  • 18 17 16 11 Mod

    Well, I did better than I expected…not enough, but we’ll see what happens with Australia…

    SZ 94:
    Attacker:
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (6, 6)1@3: (3)
    Defender:
    DiceRolls: 1@3; Total Hits: 01@3: (6)


    SZ 97:
    Attacker:
    DiceRolls: 4@3 1@4; Total Hits: 14@3: (3, 4, 6, 5)1@4: (5)
    Defender:
    DiceRolls: 1@4; Total Hits: 01@4: (6)

  • 18 17 16 11 Mod

    SZ 97:
    Attacker:
    DiceRolls: 4@3 1@4; Total Hits: 34@3: (1, 5, 6, 3)1@4: (1)
    Defender:
    DiceRolls: 1@4; Total Hits: 11@4: (1)

  • 18 17 16 11 Mod

    China:  Nothing

    England:

    Buy(11)

    • MI, Transport

    Combat Moves:

    Destroyer to Celebes SZ
    Inf to Egypt
    10 Infantry, 4 Artillery, 4 MI, 6 Armor to Yunnan

    Combat:

    Attacker:
    DiceRolls: 10@1 8@2 6@3; Total Hits: 910@1: (2, 1, 1, 6, 3, 6, 5, 2, 1, 3)8@2: (5, 1, 2, 2, 6, 5, 3, 3)6@3: (3, 5, 4, 6, 2, 3)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 18 17 16 11 Mod

    Collect 8


    Australia:

    Buy(10)

    • 2 Infantry, Artillery

    Combat Moves:

    Rabbit time!

    7 Infantry, Artillery to Queensland
    6 Armor, 3 Fighters to Northern Territory

    Combat:

    Northern Territory AA Gun
    DiceRolls: 3@1; Total Hits: 23@1: (4, 1, 1)

  • 18 17 16 11 Mod

    Ouch, the dicey REALLY has it out for me today. oh well, it’s a rabbit thing…

    Attacker:
    DiceRolls: 7@3; Total Hits: 47@3: (3, 2, 6, 1, 4, 5, 3)
    Defender:
    DiceRolls: 9@2 1@3; Total Hits: 39@2: (4, 5, 4, 5, 5, 1, 4, 1, 2)1@3: (5)

  • 18 17 16 11 Mod

    Attacker:
    DiceRolls: 4@3; Total Hits: 04@3: (5, 6, 4, 6)
    Defender:
    DiceRolls: 5@2 1@3; Total Hits: 25@2: (2, 5, 6, 1, 6)1@3: (5)

  • 18 17 16 11 Mod

    Queens:
    DiceRolls: 6@1 2@2; Total Hits: 36@1: (5, 5, 1, 1, 4, 5)2@2: (3, 1)
    Def:
    DiceRolls: 2@2; Total Hits: 22@2: (2, 2)

  • 18 17 16 11 Mod

    Well, unless you get HORRIBLY unlucky, as I did (I couldnt even retreat from Queensland because my dice there were good, my dice in NTE sucked) this is probably game.

    EMvJen_Game06_AA40_06Dallies_WIP.AAM


  • I6
    Purchase $34
    10inf, 1mech

    CM:
    1tnk Cpr>Npr (mt)

    NCM: Per Map

    Place Units:
    3inf, 1mech-Egypt
    7inf-Nita

    Collect 20+11 – 2=29

    EMvJen_Game06_AA40_06Eitaly.AAM


  • G7 $75
    2 LR on hand
    DiceRolls: 2@5; Total Hits: 22@5: (3, 5)


  • Tech Missed
    Purchase $75
    2DD
    2fgt
    7inf, 3tnk

    CM:
    Nukr (2inf)
    3inf, 1art EPL
    1bmb Rom

    Dice…
    Nukr rd1
    A: 3inf, 1art, 1bmb
    DiceRolls: 2@1 2@2 1@4; Total Hits: 22@1: (3, 5)2@2: (2, 4)1@4: (1)
    D: 2inf
    DiceRolls: 2@2; Total Hits: 12@2: (6, 2)


  • Results:
    Nukr taken, 1inf lost.

    NCM: Per Map

    Place Units:
    3inf-Nov
    3inf-Rom
    1inf, 2fgt, 2tnk-Wgr
    2DD-SZ109
    1tnk-UK

    Collect 58+15=73


    It’s my understanding that Japan will have to hold on to all 6 VC’s for an entire round, is that correct?

    EMvJen_Game06_AA40_07AGermany.AAM

  • 18 17 16 11 Mod

    Yes, it is the one saving grace.

  • 18 17 16 11 Mod

    Russia:

    Buy(30)

    • 5 Armor

    Combat Moves:

    16 Infantry, 6 Artillery, 6 Armor, 1 MI to Belarus
    2 Infantry, Fighter to Arkhangelsk
    4 Infantry, Fighter, Tactical Bomber to N. Ukraine
    2 INfantry, 2 Armor to N. Persia
    7 Infantry to Korea
    11 Infnatry to Manchuria

    Combat:

    Arkhangelsk:
    Attacker:
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (4, 6)1@3: (2)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (1)


    Belarus:
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (6)
    (if all that can’t get one hit, I quit this game forever.  53 attacking punch!)


    B. Ukraine:
    Attacker:
    DiceRolls: 4@1 1@3 1@4; Total Hits: 44@1: (2, 1, 1, 5)1@3: (2)1@4: (1)
    Defender:
    DiceRolls: 3@2; Total Hits: 03@2: (3, 4, 4)


    N. Persia:
    Attacker:"
    DiceRolls: 2@1 2@3; Total Hits: 12@1: (2, 2)2@3: (2, 6)
    Defender:
    DiceRolls: 1@3; Total Hits: 11@3: (2)

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