EM (Axis) vs. Jen (Allies) G40A2 +NO +Tech Game 6
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Results:
Cel, Que, Nte, FIC, Yun taken (mt)
SZ46 cleared, 1SS lost.
SZ62 cleared, no losses.NCM: Per Map
3inf, 2art, 1AA Caroline>Nte via 3tp sz33>sz55
1fgt sz26>Hawaii
1fgt sz46>sz26
1fgt, 1tac, 1CV, 1DD, 1BB sz33>sz25
2CV sz33>sz54
2fgt, 2tac sz62>sz54
2bmb sz62>Solomon
1DD, 2CA sz42>sz54
1CV sz42>sz55
Fleet sz41>sz55
2fgt, 2tac sz46>sz55
1mech Kwe>Kwa
1inf, 1art Ksi>Kwa
3inf Hon>Kwa
2tnk Ksu>Kwa
1tnk Ksu>Hon
2inf, 1art, 1tnk Japan>Hon via 2tp sz6>sz20
1inf, 1tnk Hon>Nte via 1tp sz20>sz55
2art She>Kwe
1inf Jeh>Anh
1AA Ksu>KsiPlace Units:
1DD, 2SS, 2TP-SZ6
4inf-Japan
2inf, 1tnk-Hon
1tnk-KsuCollect 63+15=78
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Moot issue, barring AMAZING Australian dice, the whole experiment with Crush Italy First is a failure.
USA:
Buy(68)
- 2 Aircraft Carriers
- 2 Transports
- 2 Destroyers
- 1 Submarine
Combat Moves:
2 Submarines, Destroyer from SZ 10 to SZ 26
3 Fighters from W. USA to SZ 26
Infnatry, Armor from W. USA to Hawaii
Submarine from SZ 92 to SZ 98
6 Infantry, 2 Artillery, 2 Armor to Tunis
4 Fighters, Tactical Bomber from SZ 92 to SZ 97
Fighter, 2 Destroyers to SZ 94
Scramble orders for Hawaii, please.
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@Cmdr:
Moot issue, barring AMAZING Australian dice, the whole experiment with Crush Italy First is a failure.
Scramble orders for Hawaii, please.Yea, but the G1 Attack on Russia seems to have played out nicely.
Scramble fighter
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OOL CV, sub, dCV, DD, fgts
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Here’s hoping I live up to my title…as I need to pull some rabbits out of my hat to stop a VC win by Japan!
SZ 26:
Attacker:
Rolls: 3@2 3@3; Total Hits: 33@2: (1, 3, 6)3@3: (6, 1, 2)
Defender:
Rolls: 1@1 2@2 3@4; Total Hits: 21@1: (5)2@2: (6, 5)3@4: (1, 6, 2)
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Round 2:
Attacker:
Rolls: 1@2 3@3; Total Hits: 21@2: (3)3@3: (2, 4, 2)
Defender:
Rolls: 1@2 3@4; Total Hits: 31@2: (4)3@4: (3, 1, 2)
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Attacker:
Rolls: 1@3; Total Hits: 01@3: (5)
Defender:
Rolls: 2@4; Total Hits: 12@4: (3, 6)
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Well, I did better than I expected…not enough, but we’ll see what happens with Australia…
SZ 94:
Attacker:
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 6)1@3: (3)
Defender:
Rolls: 1@3; Total Hits: 01@3: (6)
SZ 97:
Attacker:
Rolls: 4@3 1@4; Total Hits: 14@3: (3, 4, 6, 5)1@4: (5)
Defender:
Rolls: 1@4; Total Hits: 01@4: (6)
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SZ 97:
Attacker:
Rolls: 4@3 1@4; Total Hits: 34@3: (1, 5, 6, 3)1@4: (1)
Defender:
Rolls: 1@4; Total Hits: 11@4: (1)
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China: Nothing
England:
Buy(11)
- MI, Transport
Combat Moves:
Destroyer to Celebes SZ
Inf to Egypt
10 Infantry, 4 Artillery, 4 MI, 6 Armor to YunnanCombat:
Attacker:
Rolls: 10@1 8@2 6@3; Total Hits: 910@1: (2, 1, 1, 6, 3, 6, 5, 2, 1, 3)8@2: (5, 1, 2, 2, 6, 5, 3, 3)6@3: (3, 5, 4, 6, 2, 3)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2)
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Collect 8
Australia:
Buy(10)
- 2 Infantry, Artillery
Combat Moves:
Rabbit time!
7 Infantry, Artillery to Queensland
6 Armor, 3 Fighters to Northern TerritoryCombat:
Northern Territory AA Gun
Rolls: 3@1; Total Hits: 23@1: (4, 1, 1)
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Ouch, the dicey REALLY has it out for me today. oh well, it’s a rabbit thing…
Attacker:
Rolls: 7@3; Total Hits: 47@3: (3, 2, 6, 1, 4, 5, 3)
Defender:
Rolls: 9@2 1@3; Total Hits: 39@2: (4, 5, 4, 5, 5, 1, 4, 1, 2)1@3: (5)
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Attacker:
Rolls: 4@3; Total Hits: 04@3: (5, 6, 4, 6)
Defender:
Rolls: 5@2 1@3; Total Hits: 25@2: (2, 5, 6, 1, 6)1@3: (5)
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Queens:
Rolls: 6@1 2@2; Total Hits: 36@1: (5, 5, 1, 1, 4, 5)2@2: (3, 1)
Def:
Rolls: 2@2; Total Hits: 22@2: (2, 2)
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Well, unless you get HORRIBLY unlucky, as I did (I couldnt even retreat from Queensland because my dice there were good, my dice in NTE sucked) this is probably game.
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I6
Purchase $34
10inf, 1mechCM:
1tnk Cpr>Npr (mt)NCM: Per Map
Place Units:
3inf, 1mech-Egypt
7inf-NitaCollect 20+11 – 2=29
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G7 $75
2 LR on hand
Rolls: 2@5; Total Hits: 22@5: (3, 5)
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Tech Missed
Purchase $75
2DD
2fgt
7inf, 3tnkCM:
Nukr (2inf)
3inf, 1art EPL
1bmb RomDice…
Nukr rd1
A: 3inf, 1art, 1bmb
Rolls: 2@1 2@2 1@4; Total Hits: 22@1: (3, 5)2@2: (2, 4)1@4: (1)
D: 2inf
Rolls: 2@2; Total Hits: 12@2: (6, 2)
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Results:
Nukr taken, 1inf lost.NCM: Per Map
Place Units:
3inf-Nov
3inf-Rom
1inf, 2fgt, 2tnk-Wgr
2DD-SZ109
1tnk-UKCollect 58+15=73
It’s my understanding that Japan will have to hold on to all 6 VC’s for an entire round, is that correct?
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Yes, it is the one saving grace.