Also, did you mean to leave the infantry and tank on the transport in sz33, or did you want them on Caroline Islands?
11L '41 DarthMaximus(12) v Gamerman01(x) No tech
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Results
far - taken, walk-in
bul - taken, wol
bst - taken, wol
ukr - taken, wol
bel - taken, wol
arch - taken, wolNon-Combat Move
1 inf to novo from mos
3 inf to eve from yak
2 inf to ukr from cauc
1 inf to kaz from cauc
2 inf to ukr from euk
1 aa to ukr from eplPlacement
4 inf on Cauc
1 inf, 3 arm on MosCollect 28
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You’re not getting much help from the dice thus far……
Got some good rolls there for Rus.
Yeah! That helps assuage my guilt a bit… :-)
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J4 with 61, buy 2 INF, ART, 3 ARM, SS, TP, DD, IC
Combat moves -
Mid - 2 INF (Jpn)
Wake - INF, ARM (Jpn)
Mad - INF (Ind) offload from 29
Yak - 2 INF, ART (StC) ARM (Bry)
Far - 3 INF (Bry) 4 FTR (Z62) BMB (Jpn)Amphibious:
Wake
Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (1)
Rolls: 1@2; Total Hits: 11@2: (1) -
Far
Rolls: 3@1 4@3 1@4; Total Hits: 33@1: (4, 4, 6)4@3: (1, 5, 6, 2)1@4: (2)
Rolls: 1@2; Total Hits: 11@2: (2) -
Well your perfect R4 is followed up by a perfect J4 (for you) :-)
Z62 - 4 FTR (Far)
Man - BMB (Far)
Sik - 6 INF (Chi) INF (Yun)
Ita - FTR (EAf)
Z61 - TP (Z37)
Z38 - 3 TP, CA, CV, 2 FTR (Z35)
Per - 4 INF, ART, ARM (Ind)
Ind - INF, ART (Bur)Place INF, ART, 2 ARM (Jpn)
Place TP (Z62)
Place INF, ARM (Sum)
Place SS, DD (Z38)
Place IC (Ind)
Collect 63, 63 on hand -
UK Round 4
Buy 1 ftr, 2 inf, 1 rt save 4
Combat Move
1) Kar - mt vs. 1 inf, 1 arm (uk via trn to sz 5)
2) Fin - mt vs. 1 inf (uk via trn to sz 5)
3) SBR on Ind, bom from kaz
4) Sz 52 - trn vs. dd (sz 46)
5) Wake - 1 arm vs. 1 inf, 1 rt (sol via trn) -
SBR on Ind
Damage
Rolls: 1@6; Total Hits: 11@6: (5) -
Wake
1 inf, 1 rt
Rolls: 2@2; Total Hits: 22@2: (2, 1)1 arm
Rolls: 1@3; Total Hits: 11@3: (3) -
Results
kar - taken, walk-in
fin - taken, walk-in
sbr does 5 damage to ind
sz 52 - cleared
wake - taken with 1 rtNon-Combat Move
1 bom to cauc
1 ac, 2 ftrs, 2 ca, 2 bb to sz 5 from sz 6
5 inf, 1 rt, 1 arm, aa to cauc form kazPlacement
2 inf, 1 rt, 1 ftr on UK
Collect 16 + 4 saved = 20 total
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I4 with 22, buy 4 INF, 2 ARM
Combat moves -
Kar - SBR (Ita)
Rolling 1:
(1)NCM -
Sud - INF (FEq) INF (Cng)
TrJ - 2 INF (Rho) offload from 15
Z15 - 2 CA
Fra - 2 INF (Ita)
Pol - INF, ART (Ger)
Cze - INF (Blk)
Ger - 3 INF (Fra) BMB (Kar)
Per - FTR (Egy)
Z38 - BB
Blk - 3 INF, ART (Ita)Collect 21, 21 on hand
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Well you were charmed in round 4! Maybe you could sink my fleet in 38 with minimal losses. :wink:
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US Round 4
Buy 4 inf, 4 arm, 3 subs
Combat Move
1) Sz 57 - trn vs. 1 ftr (sz 56)
2) Egy - 2 inf vs. 3 inf (lib), 2 bom (ecan) -
Egy
3 inf, 2 bom
Rolls: 3@1 2@4; Total Hits: 23@1: (3, 5, 6)2@4: (3, 1)2 inf
Rolls: 2@2; Total Hits: 02@2: (4, 4) -
Well you were charmed in round 4! Maybe you could sink my fleet in 38 with minimal losses. :wink:
US continued with some good rolls.
Maybe I should have. :wink: -
Results
sz 57 - cleared
egy - taken, wolNon-Combat Move
2 bom to lib
1 ftr to sz 52 (sz 57)
2 inf (1 wcan, 1 hi) to wake via trn
2 sub, 2 dd, 1 ac, 1 ftr to sz 57 from sz 56
1 dd, 2 ac, 4 ftrs to sz 57 from sz 46
4 inf to lib from alg
2 trn to sz 10 from sz 12
1 inf, 1 arm to alg from eusPlacement
2 inf, 2 arm on Eus
2 inf, 2 arm on Wus
3 subs in Sz 56Collect 40 + 10 (NO) = 50 total
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2 sub, 2 dd, 1 ac, 1 ftr to sz 57 from sz 56
actually you moved all 3 subs (sometimes I play out some games on a board after printing it out, so I note differences between map and typing for that reason)
Sometimes I am using my own map and sometimes yours - whichever is neater. Sometimes you’re organized, sometimes not. :-) Hope you don’t mind - I always compare everything between the two every single turn anyway… G5 comin’ right up.
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G5 with 57, buy 11 INF, 2 ART, 2 ARM, AA
Combat moves -
BSt - 2 INF, FTR (Pol) FTR, BMB (Fra)
EPl - 2 INF, FTR (Pol)
Bul - 7 INF, 2 ART, 6 ARM (Pol)
Fin - 2 ARM (Nwy)Fin
Rolls: 2@3; Total Hits: 12@3: (1, 5)
Rolls: 1@2; Total Hits: 01@2: (3) -
Hm
Well your round 5 is already going worse than round 4 :wink:
BSt
Rolls: 2@1 2@3 1@4; Total Hits: 12@1: (4, 6)2@3: (6, 5)1@4: (2)
Rolls: 3@2; Total Hits: 23@2: (2, 2, 5) -
Then again….
EPl
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 4)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (6) -
Bul
Rolls: 5@1 4@2 6@3; Total Hits: 55@1: (4, 6, 5, 2, 5)4@2: (5, 3, 2, 3)6@3: (4, 1, 3, 3, 2, 5)
Rolls: 3@2; Total Hits: 13@2: (1, 6, 3)





