@Adam514 good to go, thanks for waiting
11L '41 DarthMaximus(12) v Gamerman01(x) No tech
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Results
sz 57 - cleared
egy - taken, wolNon-Combat Move
2 bom to lib
1 ftr to sz 52 (sz 57)
2 inf (1 wcan, 1 hi) to wake via trn
2 sub, 2 dd, 1 ac, 1 ftr to sz 57 from sz 56
1 dd, 2 ac, 4 ftrs to sz 57 from sz 46
4 inf to lib from alg
2 trn to sz 10 from sz 12
1 inf, 1 arm to alg from eusPlacement
2 inf, 2 arm on Eus
2 inf, 2 arm on Wus
3 subs in Sz 56Collect 40 + 10 (NO) = 50 total
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2 sub, 2 dd, 1 ac, 1 ftr to sz 57 from sz 56
actually you moved all 3 subs (sometimes I play out some games on a board after printing it out, so I note differences between map and typing for that reason)
Sometimes I am using my own map and sometimes yours - whichever is neater. Sometimes you’re organized, sometimes not. :-) Hope you don’t mind - I always compare everything between the two every single turn anyway… G5 comin’ right up.
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G5 with 57, buy 11 INF, 2 ART, 2 ARM, AA
Combat moves -
BSt - 2 INF, FTR (Pol) FTR, BMB (Fra)
EPl - 2 INF, FTR (Pol)
Bul - 7 INF, 2 ART, 6 ARM (Pol)
Fin - 2 ARM (Nwy)Fin
Rolls: 2@3; Total Hits: 12@3: (1, 5)
Rolls: 1@2; Total Hits: 01@2: (3) -
Hm
Well your round 5 is already going worse than round 4 :wink:
BSt
Rolls: 2@1 2@3 1@4; Total Hits: 12@1: (4, 6)2@3: (6, 5)1@4: (2)
Rolls: 3@2; Total Hits: 23@2: (2, 2, 5) -
Then again….
EPl
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 4)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (6) -
Bul
Rolls: 5@1 4@2 6@3; Total Hits: 55@1: (4, 6, 5, 2, 5)4@2: (5, 3, 2, 3)6@3: (4, 1, 3, 3, 2, 5)
Rolls: 3@2; Total Hits: 13@2: (1, 6, 3) -
Pol - FTR (BSt) 10 INF, 3 ART (Ger)
Fra - FTR, BMB (BSt) FTR (EPl)
EAf - ARM (SAf)
Ger - 5 INF (Fra)Place 6 INF (Fra)
Place 5 INF, 2 ART, 2 ARM, AA (Ger)
Collect 40, 40 on handI’m on every day, so if you run into a casualty choice you shouldn’t have to wait too long (like Persia, for instance). A lot of other players get into trouble making assumptions…… And I’m not the type to give you an order of loss in advance. I don’t know why people are willing to give their opponents that information sometimes :mrgreen:
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Russia Round 5
Buy 6 inf, 2 arm
Combat Move
1) Epl - 2 inf vs. 3 inf (1 bst, 2 bel), 1 arm (arch)
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Epl
3 inf, 1 arm
Rolls: 3@1 1@3; Total Hits: 03@1: (2, 2, 3)1@3: (5)2 inf
Rolls: 2@2; Total Hits: 12@2: (1, 6) -
Epl
2 inf, 1 arm
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 3)1@3: (4)2 inf
Rolls: 2@2; Total Hits: 02@2: (5, 4) -
Epl
2 inf, 1 arm
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 3)1@3: (4)2 inf
Rolls: 2@2; Total Hits: 12@2: (5, 1) -
Epl
1 inf, 1 arm
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1)2 inf
Rolls: 2@2; Total Hits: 02@2: (5, 5) -
Phew.
Huge sigh of relief. -
Results
epl - taken with 1 inf, 1 arm
Non-Combat Move
4 inf to ukr from cauc
1 inf to cauc from kaz
1 inf to kaz from novo
4 inf to novo from kaz
1 inf to mos from bel
2 inf, 2 arm to mos from arch
1 inf to ura from arch
3 arm to ukr from bel
1 inf, 3 arm to cauc from mosPlacement
4 inf on Cauc
2 inf, 2 arm on MosCollect 26
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J5 with 63, buy 5 INF, 2 ARM, 3 SS, DD, BMB
Combat moves -
Eve - 2 INF, ART (Yak)
Kaz - INF (Per) BMB (Man)
Egy - INF, ARM (Per) 4 INF, 2 ARM (Sum) INF (Mad) FTR (Ita) CA (Z38)Amphibious:
Egy
Rolls: 6@1 5@3; Total Hits: 36@1: (4, 4, 3, 6, 6, 4)5@3: (3, 1, 2, 4, 4)
Rolls: 3@2; Total Hits: 13@2: (2, 4, 6) -
Kaz
Rolls: 1@1 1@4; Total Hits: 01@1: (5)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (4) -
Kaz2
Rolls: 1@1 1@4; Total Hits: 01@1: (2)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (6) -
Kaz3
Rolls: 1@1 1@4; Total Hits: 11@1: (4)1@4: (3)
Rolls: 1@2; Total Hits: 11@2: (1) -
I think I mentioned that I always take the cheapest unit by default. If I’m not, I will state it. So Kaz cleared, not taken
Eve
Rolls: 1@1 2@2; Total Hits: 21@1: (2)2@2: (2, 2)
Rolls: 1@2; Total Hits: 01@2: (3) -
Ind - BMB (Kaz)
Z34 - FTR (Egy) DD, CV (Z38)
Z36 - SS (Z38)
Yak - 2 INF (Far)
Man - 2 INF, 2 ARM (Jpn)
Far - FTR (Z62)
Sui - FTR (Z62)
Z62 - 2 FTR (Z38)
TrJ - ART (Per)
Chi - INF (Sik)Place 3 SS, DD (Z62)
Place 3 INF, ARM (Jpn)
Place 2 INF, ARM, BMB (Sum)
Collect 66, 66 on hand





