Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsSidfarkus (Allies) vs wheatbeer (Axis) G40A2
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damn, that wasn’t worth it in Kweichow, ah well
Hunan round 2
att: 2 inf, 1 art, 2 fig
Rolls: 1@1 2@2 2@3; Total Hits: 31@1: (2)2@2: (5, 2)2@3: (1, 1)def: 2 inf
Rolls: 2@2; Total Hits: 22@2: (1, 2) -
Taking on the chin there heh.
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that did go worse than planned, lol
strat bombers land in kiangsi
okinawa and formosa fighters land in kwangsiNon-com:
1 aa gun from caroline is. + 1 inf from palau to kwangsi (on trans, SZ33 to SZ36)
1 inf, 1 art from shantung to kwangsi (trans, SZ19 to SZ36)
1 inf, 1 tank from japan to kiangsi (trans, SZ6 to SZ20)
1 trans (empty) from SZ20 to SZ6
1 fig from korea to kiangsi
2 fig, 2 tact from manchuria + 2 fig, 2 tact from japan to kwangsi
1 art from manchuria to jehol
2 inf from kwangsi to hunan2 loaded carrier, 1 dest from SZ6 to SZ36
1 loaded carrier from SZ33 to SZ36
1 dest, 1 sub from SZ19 to SZ361 battleship from SZ 19 to SZ34
1 sub, 2 dest from SZ6 to SZ341 battleship, 1 cruiser from SZ6 to SZ33
1 cruiser from SZ20 to SZ36
Mobilize:
2 transports in SZ6Collect Income:
26 + 3 (new) + 10 (NO) = 39 IPC -
and the minor IC is placed in kiangsu of course
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Forgot to place the new transports on the map, fixed
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Before I forget, your Soviet IPC for next turn is still 37 because you can’t get that NO until you’re at war. Unless you wanted to declare war on Japan (but then Japan will get 12 more the next turn for their NO re. the USSR).
Also, keep in mind convoy attacks when calculating UK europe-side income.
Also, do the UK pacific and ANZAC NOs only apply when at war with Japan specifically? (that’s how it works in oob, but the chart we’re using for alpha 2 doesn’t specify … I will try to find out on the forums)
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That’s right, the Soviets will stay neutral atm. I’ll have to brush up on the A2 changes again so I don’t screw any of that up either :P
I’ll do my move later tonight.
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Excellent, I’m really eager to see what UK and China do.
If you have any trouble rolling sent me a text. My second failed attempt at rolling properly either failed because I didn’t leave a line space before the roll command or because I used semi-colons rather than colons. Probably was just the line space, but I also starting using colons b/c I found a different tutorial that said they also work.
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The UK pacific and ANZAC NOs do require a state of war with Japan specifically.
UK and ANZAC are free to declare war on Japan any turn they want though.For some reason I can’t post links (probably because this is a new account, so I’ll email you the link to harris game designs where there are more specific NO descriptions).
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Sorry for the delay
USA Turn 1:
Buying 3 inf, 1 battleship, 1 fighter, 1 tank, and 1 transport
No combat
NCM:
1 strat, 3 mechs Central US => East US
1 inf 1 mech Central US => West US
everything but trans sz10 => sz25Mobilize:
2 inf, 1 trans => East US
1 inf => Central US
1 fighter, 1 tank, 1 battleship => West US/SZ10Income - $52
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Hey, check you email. I found a new module for abattlemap you may prefer.
If you’re already well into your other turns we could keep using this one, but I think you’ll like the alpha 2 specific one.
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If you want to stick with the one we’re using, then delete one Japanese transport from SZ36, return one infantry from Kwangsi to Palau and one AA gun from Kwangsi to Caroline Is. (because that non-com move wasn’t possible).
Also, give the Soviet Union an AA gun in the far east.
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China 1
buying
$12 => 4 infNCM:
1 inf Shenzi => Hopei
3 inf Szechuan => Kweichow
2 inf Szechuan => Yunnan
1 fighter => YunnanMobilize:
4 inf => Yunnan
Income
$9 + $6 NO = $15 (correct me if I’m wrong)
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Doh, is it possible to switch now?
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Yah, I attached a map that updates it to the end of J1.
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er wait, let me fix one more thing
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This (attached below) brings us to the end of J1
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I need to head out for a bit so I’ll update my last two turns and do ANZAC when I’m back.
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Did you decide to use the new module I sent via email?
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Yeah I’m using the new one
UK Turn 1
$28 - buying 1 dest, 2 mech, 1 trans, 1 art (save $1)
$17 - buy 3 inf, 1 destCombat:
Everything from Gib, Mal, Alx, and Egy => Tob (bombard with trans)
(2 FTR, 4 inf, 1 tac, 1 tank, 2 art, 1 mech, bombard with 1 cru)1 bsh, 1 dest sz111 + 1 bsh, 1 cru sz110 + 1 cru sz91 => sz109
Rolling Tob:
Bombard
Rolls: 1@3; Total Hits: 11@3: (1)





