Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsSidfarkus (Allies) vs wheatbeer (Axis) G40A2
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This turn will take some time to decide just so ya know.
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Don’t go to sleep yet, got a whammy of a move coming.
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G2
Buy (68/70)
4 inf
4 art
4 trans
2 subCombat
*amphibious assault scotland
1 sub SZ106 >> SZ109
3 sub SZ113 >> SZ109
1 bsh, 1 cru, 1 sub SZ112 >> SZ109
5 fig, 5 tact, 1 strat w.ger >> SZ109
trans SZ113 >> SZ109 (picks up 1 inf 1 art from normandy along the way) unloads scotlandneed scrambling orders for SZ109 (how many fighters, of 3 possible, and do you want the french fighter among them)
also, when the ships (and possibly scrambled planes) are dying, what order do you want them removed? (keeping in mind if all destroyers die, subs can start surprise attacking again)
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Scramble 1 french and 2 brit planes, take the hits on the bsh first, one dest, then the cruisers, then the last dest and finally the bsh.
Also I don’t think you can move your sub from sz106 to sz109.
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whoops, very good catch, I am gonna take more damage for this
sub SZ106 has to be non-com
SZ109
A: 4 sub, 1 cru, 5 fig, 5 tact, 1 bsh, 1 strat
Rolls: 4@2 6@3 7@4; Total Hits: 74@2: (1, 6, 2, 2)6@3: (5, 5, 6, 4, 5, 2)7@4: (3, 2, 5, 5, 4, 6, 5)D: 2 dest, 2 cru, 3 fig, 1 dmg bsh, 1 bsh
Rolls: 2@2 2@3 5@4; Total Hits: 62@2: (1, 6)2@3: (2, 2)5@4: (4, 5, 6, 1, 4) -
I take 1 hit on bsh, 4 hits on subs, 2 hits on figs
My subs can’t hit planes so their 3 hits must hit the Brits undamaged bsh, 1 dst, 1 cru. My other 4 hits aren’t differentiated, so they hit the 1 cru, 1 dest, 2 fig, (I assume with all my subs dead, you would rather keep a fig hitting at 4 than a dest hitting at 2).
A: 1 cru, 2 fig, 5 tact (only 2 get combined arms bonus now), 1 strat, 1 dmged bsh
Rolls: 6@3 4@4; Total Hits: 26@3: (1, 4, 3, 4, 6, 5)4@4: (6, 6, 6, 6)D: 2 dmged bsh, 1 fig
Rolls: 3@4; Total Hits: 23@4: (2, 1, 6) -
4 6’s!!! lmao
I am taking hits on the tacts, since they need the fighter bonuses in this scenario.
round 3
A: 1 cru, 2 fig, 3 tact, 1 dmged bsh
Rolls: 4@3 3@4; Total Hits: 24@3: (2, 4, 6, 5)3@4: (5, 4, 6)D: 1 dmged bsh
Rolls: 1@4; Total Hits: 11@4: (2) -
last round, 1 german tact killed
There’s goes the better part of the british and german navies AND airforces.
SZ 109 taken, lost 4 subs, 3 fig, 3 tact (87 IPC downed)
British lost 2 dest, 2 cru, 3 fig, 2 bsh (110 IPC downed)Scotland
A: 1 inf 1 art
Rolls: 2@2; Total Hits: 02@2: (6, 6)D: 1 inf
Rolls: 1@2; Total Hits: 01@2: (6) -
whiff
Scotland r2
A
Rolls: 2@2; Total Hits: 12@2: (2, 3)D
Rolls: 1@2; Total Hits: 01@2: (4) -
scotland taken, no loss
also, your transport on SZ109 sunk (so the IPC gap is a little bigger, but, your brits still fought more valiantly than I planned for, lol)
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Non-combat:
1 sub SZ106 >> SZ108
2 tact 2 fig SZ109 >> holland
1 strat SZ109 >> w.ger
4 inf yugo >> hun
5 inf bul >> rom
3 tank 2 mech yugo >> hun
1 mech ger >> hun
2 art hun >> rom
2 tank fra >> ger
2 inf w.ger >> hol
1 tank normandy >> w.gerMobilize:
4 trans SZ113
1 sub SZ112
3 art w.ger
2 inf w.ger
1 inf france
1 inf normandy
1 art normandy
1 sub SZ110Collect 53 IPC
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In round 3 of the sea battle, I didn’t roll a die for the strat bomber. It wouldn’t have made a difference since that was the final round anyways.
If you want me to reroll though, I will.
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Nah it’s fine, I did better than I expected really.
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Yeah, I hope this doesn’t make attacking Russia impossible. I like a challenge though :-)
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S2
$37 buying 6 inf 2 art 1 tac
No combat
NCM:
All Sukr => Bes
1 Ftr 1 Tac Rus => Bes
7 inf 2 art 1 ftr Nov => Bal
1 mech 1 tank Rus => Bel
4 inf 2 art Rus => Smo
1 tank Vol => Sukr
2 inf Kar => Nov
3 inf Vyb => Nov
1 inf Sak => Amu
1 inf Ros => Sukr
1 inf Cau => RosMobilize:
1 inf, 2 art => Sukr
3 inf => Nov
2 inf, 1 tac => RusCI : $37
The game is afoot!
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And the file…
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J2
Buy (39/39)
2 mech
1 tank
1 trans
6 infCombat:
YUNNAN!
2 inf 2 art kwa >> yun
2 inf 1 art hun >> yun
1 mech anh >> yun
1 tank ksi >> yun
4 fig kwa >> yun
4 tact kwa >> yun
3 fig 3 tact SZ36 >> yunHOPEI!
1 art cha >> hop
1 inf anh >> hop
1 fig ksi >> hopKWECHOW!
1 art, 4 inf anh >> kwe
2 fig kwa >> kwe
2 strat ksi >> kwe -
YUN
A: 4 inf, 3 art, 1 mech, 1 tank, 7 fig, 7 strat
Rolls: 2@1 6@2 8@3 7@4; Total Hits: 82@1: (2, 2)6@2: (3, 4, 6, 4, 1, 3)8@3: (2, 1, 4, 6, 4, 1, 4, 1)7@4: (3, 6, 6, 3, 5, 1, 6)D: 10 inf, 1 fig
Rolls: 10@2 1@4; Total Hits: 310@2: (4, 6, 1, 5, 5, 4, 1, 4, 6, 3)1@4: (1) -
YUN r2
A: 1 inf, 3 art, 1 mech, 1 tank, 7 fig, 7 strat
Rolls: 5@2 8@3 7@4; Total Hits: 115@2: (1, 6, 2, 6, 6)8@3: (5, 6, 6, 2, 6, 3, 6, 1)7@4: (2, 2, 2, 4, 5, 2, 1)D: 2 inf, 1 fig
Rolls: 2@2 1@4; Total Hits: 02@2: (5, 3)1@4: (6)





