No landing on damaged carriers. Planes need viable landing spot or they splash.
Sidfarkus (Allies) vs wheatbeer (Axis) G40A2
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and the minor IC is placed in kiangsu of course
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Forgot to place the new transports on the map, fixed
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Before I forget, your Soviet IPC for next turn is still 37 because you can’t get that NO until you’re at war. Unless you wanted to declare war on Japan (but then Japan will get 12 more the next turn for their NO re. the USSR).
Also, keep in mind convoy attacks when calculating UK europe-side income.
Also, do the UK pacific and ANZAC NOs only apply when at war with Japan specifically? (that’s how it works in oob, but the chart we’re using for alpha 2 doesn’t specify … I will try to find out on the forums)
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That’s right, the Soviets will stay neutral atm. I’ll have to brush up on the A2 changes again so I don’t screw any of that up either :P
I’ll do my move later tonight.
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Excellent, I’m really eager to see what UK and China do.
If you have any trouble rolling sent me a text. My second failed attempt at rolling properly either failed because I didn’t leave a line space before the roll command or because I used semi-colons rather than colons. Probably was just the line space, but I also starting using colons b/c I found a different tutorial that said they also work.
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The UK pacific and ANZAC NOs do require a state of war with Japan specifically.
UK and ANZAC are free to declare war on Japan any turn they want though.For some reason I can’t post links (probably because this is a new account, so I’ll email you the link to harris game designs where there are more specific NO descriptions).
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Sorry for the delay
USA Turn 1:
Buying 3 inf, 1 battleship, 1 fighter, 1 tank, and 1 transport
No combat
NCM:
1 strat, 3 mechs Central US => East US
1 inf 1 mech Central US => West US
everything but trans sz10 => sz25Mobilize:
2 inf, 1 trans => East US
1 inf => Central US
1 fighter, 1 tank, 1 battleship => West US/SZ10Income - $52
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Hey, check you email. I found a new module for abattlemap you may prefer.
If you’re already well into your other turns we could keep using this one, but I think you’ll like the alpha 2 specific one.
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If you want to stick with the one we’re using, then delete one Japanese transport from SZ36, return one infantry from Kwangsi to Palau and one AA gun from Kwangsi to Caroline Is. (because that non-com move wasn’t possible).
Also, give the Soviet Union an AA gun in the far east.
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China 1
buying
$12 => 4 infNCM:
1 inf Shenzi => Hopei
3 inf Szechuan => Kweichow
2 inf Szechuan => Yunnan
1 fighter => YunnanMobilize:
4 inf => Yunnan
Income
$9 + $6 NO = $15 (correct me if I’m wrong)
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Doh, is it possible to switch now?
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Yah, I attached a map that updates it to the end of J1.
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er wait, let me fix one more thing
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This (attached below) brings us to the end of J1
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I need to head out for a bit so I’ll update my last two turns and do ANZAC when I’m back.
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Did you decide to use the new module I sent via email?
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Yeah I’m using the new one
UK Turn 1
$28 - buying 1 dest, 2 mech, 1 trans, 1 art (save $1)
$17 - buy 3 inf, 1 destCombat:
Everything from Gib, Mal, Alx, and Egy => Tob (bombard with trans)
(2 FTR, 4 inf, 1 tac, 1 tank, 2 art, 1 mech, bombard with 1 cru)1 bsh, 1 dest sz111 + 1 bsh, 1 cru sz110 + 1 cru sz91 => sz109
Rolling Tob:
Bombard
Rolls: 1@3; Total Hits: 11@3: (1)
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1 hit
Tob Attack:
Rolls: 1@4 2@3 4@2 3@1; Total Hits: 41@4: (4)2@3: (3, 6)4@2: (1, 3, 5, 2)3@1: (2, 5, 2)
Tob Def:
Rolls: 1@3 5@2; Total Hits: 21@3: (1)5@2: (1, 5, 3, 6, 6)
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Just a tank left on defense:
Tob Attack (forgot one of the FTRs last time):
Rolls: 1@4 3@3 4@2 1@1; Total Hits: 61@4: (3)3@3: (3, 3, 2)4@2: (4, 1, 6, 1)1@1: (2)
Tob Def:
Rolls: 1@3; Total Hits: 11@3: (2)
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Damn wasted a bunch of hits :D
Attack sz109:
Rolls: 2@4 2@3 1@2; Total Hits: 22@4: (5, 6)2@3: (1, 2)1@2: (4)
Defense:
Rolls: 2@1; Total Hits: 12@1: (3, 1)