Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsSidfarkus (Allies) vs wheatbeer (Axis) G40A2
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UK
Bombardment:
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (2)Anti-air fire (figs/tacts, strat):
Rolls: 2@1 2@1 1@1; Total Hits: 22@1: (4, 5)2@1: (1, 3)1@1: (1) -
poor strat, I really wanted him to pull through
A 6 inf, 4 tank, 2 fig, 1 tact
Rolls: 6@1 6@3 1@4; Total Hits: 76@1: (2, 1, 6, 2, 4, 3)6@3: (5, 3, 2, 3, 3, 2)1@4: (4)D 10 inf, 2 fig
Rolls: 10@1 2@4; Total Hits: 210@1: (4, 1, 6, 3, 2, 2, 5, 3, 6, 2)2@4: (5, 3) -
There’s the luck I missed the first time :-D
A 4 inf, 4 tank, 2 fig, 1 tact
Rolls: 4@1 6@3 1@4; Total Hits: 54@1: (2, 3, 4, 2)6@3: (2, 4, 3, 1, 3, 6)1@4: (2)D 2 inf, 2 fig (I removed the bombardment casualty properly this time)
Rolls: 2@2 2@4; Total Hits: 22@2: (3, 5)2@4: (3, 1) -
uk taken 4 inf, 1 tact, 1 strat lost
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Non-combat:
6 inf, 3 mech, 2 art, 3 tank hun >> rom
1 inf yugo >> rom
12 inf, 3 art, 1 aa gun pol >> hun
6 inf ger >> hun
2 mech hol >> ger
1 aa gun wgr >> ger
2 fig, 1 tact uk >> hol
3 sub SZ109 >> SZ110
2 sub SZ112 >> SZ110Mobilize:
4 inf, 6 art ger
2 inf wfr
2 inf yugo
1 trans SZ97Collect 64 + 22 = 86 IPC
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oh crap, I f’d up the roll, one sec
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said 10@1, not 10@2 … looking at numbers 3 more hits I should take, which would be infantry … my infantry didn’t hit at all in the next round anyways though
should I just remove 3 of my inf or do you want me to reroll?
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If we base it on the rolls done, then I end with:
6 inf, 1 tank, 1 tact, 1 strat lost
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map would be
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Thats fine by me, this is hard to get everything right playing on the forum ;)
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True. Case in point, I named the file germany3 when it should be germany4 :-P





