Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsSidfarkus (Allies) vs wheatbeer (Axis) G40A2
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UK 3:
UKE $23 - buying 6 inf 1 mech
UKP $21 (subbed the NO bonus i mistakenly applied) - buying 5 inf 1 tankCombat:
1 inf 2 mech Con -> Ken (taken)
NCM:
1 inf 1 art Rho -> Con
1 tank Lib -> Alx
load 1 inf 1 tank sz39 -> unload Ken
1 inf Epr -> Cpr (activate 2 inf)
3 inf Ind -> BurMobilize UKE:
6 inf -> UK
1 mech -> SafMobilize UKP:
5 inf 1 tank -> IndCI:
UKE - $26
UKP - $10 (zing)Also fixed the turn counters
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Oh I missed the convoy damage again, UKE collects 22 I think….
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No worries
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ANZAC 3
$24 - buying 1 inf 1 tac 1 ftr
NCM:
load 2 inf sz45 -> unload Cel
1 inf Que -> Nte
2 inf 2 art 3 ftr Que -> NswMobilize:
1 tac 1 ftr 1 inf -> Nsw
Collect $13 + 5 + 5 = $23
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Germany’s only combat will be invading the UK again. I’m going to dump 4 tanks, 6 inf, and my planes into uk. Do you want to scramble against the battleship (repaired) and the cruiser?
(I’ll type this up proper shortly)
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Oh, and I will do italy first of course, but italy and france won’t affect Germany’s invasion plans.
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Italy 3
battleship SZ97 repaired
Buy (22/22)
2 inf
1 carrierCombat:
amph alx
1 cru, 1 bsh bombard SZ97 >> SZ98 bombard alx
1 inf, 1 art nita load trans SZ97 >> SZ98 unload alxamph egy
1 cru SZ97 >> SZ98 bombard egy
1 inf 1 art nita load trans SZ97 >> SZ98 unload egy
3 inf 1 art sud >> egyamph gib
3 inf greece, 1 inf sita load 2x trans SZ97 >> SZ92 unload gib -
ALX
bombard
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (3)EGY
bombard
Rolls: 1@3; Total Hits: 01@3: (4) -
alx taken no loss
EGY
A 4 inf, 2 art
Rolls: 2@1 4@2; Total Hits: 22@1: (6, 2)4@2: (6, 1, 3, 1)D 2 inf
Rolls: 2@2; Total Hits: 02@2: (5, 6) -
sweet egy also taken no loss
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I am posting this now since France won’t influence Germany this turn. I’ll wait for you to post a French map and give scrambling orders.
Germany 4
bsh SZ110 repaired
Buy (55/55)
8 inf
6 art
1 transCombat:
1 cru, 1 bsh bombard uk
4 inf 2 tank wfr load 3 trans SZ110 unload uk
2 inf 2 tank hol load 2 trans SZ110 unload uk
1 fig, 1 tact hol >> uk
1 fig, 1 tact, 1 strat wgr >> ukneed scrambling orders for SZ110
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You didn’t roll the defense roll for Alx btw. France should be quick, gimme a few.
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I thought bombarding killed outright, one sec
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oh, nope, let me fix that then
D
Rolls: 2@3; Total Hits: 12@3: (1, 6) -
delete an inf off alx, sorry bout that
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I did the same error for hong kong on J3
rolling those defenders
Rolls: 2@2; Total Hits: 02@2: (4, 3) -
No worries.
F3
1 inf Mor -> Alg
1 inf Alg -> Tun
1 inf Tun -> Lib
1 inf Syr -> Trj
1 dest sz83 -> sz88 -
Germany 4
bsh SZ110 repaired
Buy (55/55)
8 inf
6 art
1 transCombat:
1 cru, 1 bsh bombard uk
4 inf 2 tank wfr load 3 trans SZ110 unload uk
2 inf 2 tank hol load 2 trans SZ110 unload uk
1 fig, 1 tact hol >> uk
1 fig, 1 tact, 1 strat wgr >> ukneed scrambling orders for SZ110
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- the bsh and cru bombarding are in SZ110





