made pretty standard assumption of no scramble sz 35. your are welcome to redo it to your satisfaction.
Sidfarkus (Allies) vs wheatbeer (Axis) G40A2
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I am posting this now since France won’t influence Germany this turn. I’ll wait for you to post a French map and give scrambling orders.
Germany 4
bsh SZ110 repaired
Buy (55/55)
8 inf
6 art
1 transCombat:
1 cru, 1 bsh bombard uk
4 inf 2 tank wfr load 3 trans SZ110 unload uk
2 inf 2 tank hol load 2 trans SZ110 unload uk
1 fig, 1 tact hol >> uk
1 fig, 1 tact, 1 strat wgr >> ukneed scrambling orders for SZ110
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You didn’t roll the defense roll for Alx btw. France should be quick, gimme a few.
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I thought bombarding killed outright, one sec
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oh, nope, let me fix that then
D
Rolls: 2@3; Total Hits: 12@3: (1, 6)
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delete an inf off alx, sorry bout that
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I did the same error for hong kong on J3
rolling those defenders
Rolls: 2@2; Total Hits: 02@2: (4, 3)
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No worries.
F3
1 inf Mor -> Alg
1 inf Alg -> Tun
1 inf Tun -> Lib
1 inf Syr -> Trj
1 dest sz83 -> sz88 -
Germany 4
bsh SZ110 repaired
Buy (55/55)
8 inf
6 art
1 transCombat:
1 cru, 1 bsh bombard uk
4 inf 2 tank wfr load 3 trans SZ110 unload uk
2 inf 2 tank hol load 2 trans SZ110 unload uk
1 fig, 1 tact hol >> uk
1 fig, 1 tact, 1 strat wgr >> ukneed scrambling orders for SZ110
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- the bsh and cru bombarding are in SZ110
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No scrambling.
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UK
Bombardment:
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (2)
Anti-air fire (figs/tacts, strat):
Rolls: 2@1 2@1 1@1; Total Hits: 22@1: (4, 5)2@1: (1, 3)1@1: (1)
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poor strat, I really wanted him to pull through
A 6 inf, 4 tank, 2 fig, 1 tact
Rolls: 6@1 6@3 1@4; Total Hits: 76@1: (2, 1, 6, 2, 4, 3)6@3: (5, 3, 2, 3, 3, 2)1@4: (4)
D 10 inf, 2 fig
Rolls: 10@1 2@4; Total Hits: 210@1: (4, 1, 6, 3, 2, 2, 5, 3, 6, 2)2@4: (5, 3)
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There’s the luck I missed the first time :-D
A 4 inf, 4 tank, 2 fig, 1 tact
Rolls: 4@1 6@3 1@4; Total Hits: 54@1: (2, 3, 4, 2)6@3: (2, 4, 3, 1, 3, 6)1@4: (2)
D 2 inf, 2 fig (I removed the bombardment casualty properly this time)
Rolls: 2@2 2@4; Total Hits: 22@2: (3, 5)2@4: (3, 1)
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uk taken 4 inf, 1 tact, 1 strat lost
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Non-combat:
6 inf, 3 mech, 2 art, 3 tank hun >> rom
1 inf yugo >> rom
12 inf, 3 art, 1 aa gun pol >> hun
6 inf ger >> hun
2 mech hol >> ger
1 aa gun wgr >> ger
2 fig, 1 tact uk >> hol
3 sub SZ109 >> SZ110
2 sub SZ112 >> SZ110Mobilize:
4 inf, 6 art ger
2 inf wfr
2 inf yugo
1 trans SZ97Collect 64 + 22 = 86 IPC
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oh crap, I f’d up the roll, one sec
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said 10@1, not 10@2 … looking at numbers 3 more hits I should take, which would be infantry … my infantry didn’t hit at all in the next round anyways though
should I just remove 3 of my inf or do you want me to reroll?
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If we base it on the rolls done, then I end with:
6 inf, 1 tank, 1 tact, 1 strat lost
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map would be
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Thats fine by me, this is hard to get everything right playing on the forum ;)