Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsSidfarkus (Allies) vs wheatbeer (Axis) G40A2
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hon taken without loss
SZ41
A: 1 sub, 1 dest, 1 cru, 1 carrier, 5 fig, 4 tact, 1 strat
Rolls: 2@2 6@3 5@4; Total Hits: 92@2: (6, 4)6@3: (1, 3, 1, 1, 3, 6)5@4: (1, 4, 4, 6, 4)D: 3 dest, 2 cru, 1 bsh
Rolls: 3@2 2@3 1@4; Total Hits: 23@2: (6, 1, 4)2@3: (6, 6)1@4: (3) -
SZ41 cleared, 1 sub 1 dest lost
SZ34
A: 1 sub, 1 strat
Rolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (4)D: 1 dest
Rolls: 1@2; Total Hits: 01@2: (3) -
SZ34 cleared no loss
SZE
A: 1 inf, 3 fig
Rolls: 1@1 3@3; Total Hits: 31@1: (1)3@3: (1, 1, 4)D: 1 inf
Rolls: 1@2; Total Hits: 01@2: (6) -
oh, I forgot these moves
1 tact SZ36 >> SZ39
1 fig SZ36 >> SZ45Sorry bout that
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scratch that, can’t even do it, I used on of 'em already
keeping track of Japan is kinda a pain, lol
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combat moves stay as stated originally
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Non-combat:
1 tact, 2 fig SZ41 (orignally from SZ36) >> sia
1 strat SZ41 >> sia1 fig, 1 tact SZ41 (originally from SZ36) >> SZ43
1 carrier SZ36 >> SZ431 fig, 1 tact SZ41 (originally from kwa) >> SZ42
1 carrier SZ36 >> SZ421 strat SZ34 >> ksi
1 fig, 1 tact SZ41 (originally from kwa) stay in SZ41 land on carrier
1 fig, 2 tact hon >> ksi
1 tact SZ36 >> yun
3 fig sze >> yun
1 fig kwa >> ksi1 inf ksi >> kwa
1 inf kwa >> yun
2 inf, 1 art kwe >> yun
2 inf jeh >> cha
1 art hop >> cha
1 aa gun jeh >> anh
2 mech, 1 tank ksu >> kwe
4 inf man >> kor1 dest SZ33 >> SZ6
2 dest SZ33 >> SZ20Mobilize:
3 sub SZ19
1 art, 2 fig jap -
Japan is on a roll! Making up for the slacker nazi’s I suppose. Also I forgot to mention that I corrected the UK, you didn’t kill off my 2 inf for the last round of combat.
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Whoops, thanks for catching.
Japan did make up for it somewhat. Russia looks like it’s poised to take advantage of both theatre’s axis weaknesses though.
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Also, I neglected to remove the marker on UK-E’s NO if you want to fix that.
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US 3
$52 - buying 1 ftr, 1 tank, 1 cru, 1 carrier, 1 dest
No combat
NCM:
1 carrier 1 cru sz10 -> sz26
load 1 inf 1 tank sz10 -> sz26
1 trans sz26 -> sz10
1 sub 1 dest sz23 -> sz26
2 ftr Wus -> HawMobilize:
1 ftr 1 tank -> Cus
1 cru 1 car 1 dest -> sz101CI:
Declare war on all the axis powers
$52 + $25 NO = $77 -
China 3
$6 buy 2 inf
No Combat/moves
Mobilize:
1 inf -> Sik
1 inf -> She -
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UK 3:
UKE $23 - buying 6 inf 1 mech
UKP $21 (subbed the NO bonus i mistakenly applied) - buying 5 inf 1 tankCombat:
1 inf 2 mech Con -> Ken (taken)
NCM:
1 inf 1 art Rho -> Con
1 tank Lib -> Alx
load 1 inf 1 tank sz39 -> unload Ken
1 inf Epr -> Cpr (activate 2 inf)
3 inf Ind -> BurMobilize UKE:
6 inf -> UK
1 mech -> SafMobilize UKP:
5 inf 1 tank -> IndCI:
UKE - $26
UKP - $10 (zing)Also fixed the turn counters
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Oh I missed the convoy damage again, UKE collects 22 I think….
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No worries
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ANZAC 3
$24 - buying 1 inf 1 tac 1 ftr
NCM:
load 2 inf sz45 -> unload Cel
1 inf Que -> Nte
2 inf 2 art 3 ftr Que -> NswMobilize:
1 tac 1 ftr 1 inf -> Nsw
Collect $13 + 5 + 5 = $23
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Germany’s only combat will be invading the UK again. I’m going to dump 4 tanks, 6 inf, and my planes into uk. Do you want to scramble against the battleship (repaired) and the cruiser?
(I’ll type this up proper shortly)
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Oh, and I will do italy first of course, but italy and france won’t affect Germany’s invasion plans.
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Italy 3
battleship SZ97 repaired
Buy (22/22)
2 inf
1 carrierCombat:
amph alx
1 cru, 1 bsh bombard SZ97 >> SZ98 bombard alx
1 inf, 1 art nita load trans SZ97 >> SZ98 unload alxamph egy
1 cru SZ97 >> SZ98 bombard egy
1 inf 1 art nita load trans SZ97 >> SZ98 unload egy
3 inf 1 art sud >> egyamph gib
3 inf greece, 1 inf sita load 2x trans SZ97 >> SZ92 unload gib





