Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsJim/stirling vs axisplaya AAG40 Alpha 2+
-
Would you like to start another one? Low Luck?
-
Gib holds with loss of 2 inf !
HON Sbr
AAgun
Rolls: 1@1; Total Hits: 01@1: (5)Sbr (in case AAgun miss)
Rolls: 1@6; Total Hits: 11@6: (5) -
Would you like to start another one? Low Luck?
I have to say : i never played low luck before (but i know what it is). Dices, good or bad, are part of the game. I think i prefer it this way, even if sometimes it’s frustrating. There are many situations where i just love to gamble in this game, and there is no more gamble or even bluff with LL : the outcome of each battle is known from the start.
-
OK.
-
NCM
2fgt sz92 » sz91
1bmb Hon » Bur
1tr, 1ss, 2dd sz10 » sz26
1AC sz54 » sz26Place units:
3inf, 3art, 2fgt Eus
3tr, 1ss, 1dd sz101Collect : 77 IPC
Odds say i’m waisting your time by not conceding this game…And in Low luck i would have resigned last round with that position. But if you ever happen to get unlucky on G7, then i will keep fighting…
-
China 6
Buy : 1inf
CM
She (1mec, 1art)
3inf, 1fgt Tsi
Rolls: 3@1 1@3; Total Hits: 13@1: (5, 6, 6)1@3: (3)
Rolls: 2@2; Total Hits: 12@2: (2, 5) -
She rd2
Rolls: 2@1 1@3; Total Hits: 12@1: (3, 4)1@3: (1)
Rolls: 1@2; Total Hits: 11@2: (2) -
she twlo 2inf
NCM
fgt She » Kan
6inf Tsi » Kanplace 1inf Kan
Collect 3 + 1 saved = 4IPC
-
UK
Buy:
UK : 1tr (7), 5inf (15), 1art (4)
Ind: 2inf (6), 1tnk (6) save 2
CM
Gib ! (9inf, 3art, 1tnk, 5fgt) POSSIBLE FGT SCRAMBLE SZ 91
4inf, 3art, 1tnk Uk » 4tr sz 109 + fleet excepted 2ss » sz91 » Gib, 2CA bombard if no scramble
5fgt, 1tac UKYun (3inf)
4inf, fgt, tac Bur
fgt IndAlso i see that i did not roll the CA bombard for US in sz91 last turn. It might be important if Russia doesn’t fall now.
So i roll it now, just to see if you have 1 less inf in Gib.
Rolls: 1@3; Total Hits: 11@3: (2)NEED SCRAMBLING ORDERS FOR SZ91
-
CM Map with casualtie removed from Gib (1 less inf)
-
no scramble
-
Let’s start with the damn AAgun
Fgt
Rolls: 5@1; Total Hits: 25@1: (6, 3, 2, 1, 1)Tac
Rolls: 1@1; Total Hits: 01@1: (6) -
Great !
Bombard:
Rolls: 2@3; Total Hits: 12@3: (3, 4)Attack:
Rolls: 1@1 6@2 4@3 1@4; Total Hits: 51@1: (1)6@2: (6, 4, 6, 2, 5, 2)4@3: (5, 5, 6, 3)1@4: (1)Defense:
Rolls: 11@2 1@3 5@4; Total Hits: 911@2: (1, 1, 4, 3, 4, 2, 5, 1, 3, 2, 3)1@3: (1)5@4: (2, 5, 5, 4, 4) -
I thought that you would forget about the UK attack after the US attack didn’t do enough damage.
-
I thought that you would forget about the UK attack after the US attack didn’t do enough damage.
No, i know i am not going to win, but i have to soften it up for US 7.
I’m not suposed to lose 3 fgt in this battle…fgt are suposed to do 1 rd of combat and retreat.And the loss of these 3fgt add a new concern : sealion !But on top of that you keep hitting 50% of your dices @2, that’s too much…
So, this time i throw the towel… I won’t even wait for the fall of Moscou.
Congrats. You guys have played better than i have this game, even with my wonderful dice rolls…
-
Dice aside, it was informative in terms of what can work, and what doesn’t.
Considering how badly Gibralter turned out, however, I was considering hitting Moscow for a turn or 2 and trying it on G8 to hit, as my odds would have improved more. You could have had another round. But it does look bad.
Good game. Time for another?
-
Sure ! Always up to play with you guys !
-
OK. I’ll start later tonight. I have a modified opening I want to try.





