Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsJim/stirling vs axisplaya AAG40 Alpha 2+
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Hmm…i had not paid attention to that before, but it is impossible to build a Major Ic in Man. The only place on the board japs can build this is on Kor…
So if you want an Ind, it has to be in Kor. A Mic in Man is fine, but you can only place 3 units per turn.
Don’t really know what to do exactly about this. I will let you guys propose something.
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My understanding is that man is legal b/c it is an original japanese zone.
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It is held by Japan (it’s printed on the board), but it’s not a Japanese original territory. Only Sia and Kor are original territories.
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Yep you are correct. I am not sure how to fix this fairly I could place another minor ic down assume I built that instead of upgrading and reorder my buys or we can go back two when I built it and restart from there. Sorry
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no problem. That’s exactly the kind of mistake i could have done myself. Recently, i tryed to land fgt on a neutral carrier (game with Jim), and in another game, i wanted to bombard Holland with my boats from sz 112 !
Another mic in Kor is fine, just redo your buy for your last japan turn if that’s ok with you.
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didn’t specified it , but of course, you redo your buy with 8 more IPC (saved from last turn).
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I hate to ask as I messed up but I would have bought the ic in Kia is that ok
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I hate to ask as I messed up but I would have bought the ic in Kia is that ok
Kia ?...Err…where is Kia ?
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Kiangsu ?
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You can put your Mic in Shantung, Korea or Kiangsu if you want.
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Thanks I’ll fix the map tonight
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US 5
Buy:
5tr (35)
4inf (12)
2art (8 )
2dd (16)
1ss (6)CM
Car
2inf Haw » tr sz26 » sz33 » Car walk insz44 (1tr)
1ss sz42sz22 (1tr, 1ss, 1AC, 1fgt) YOU MUST DECIDE IF THE SS FIGHT OR SUBMERGE
2ss sz26
1ss sz54Mal (1inf, 1mec)
1inf, 1art Que » tr sz54 » sz37 » Mal
1bmb QueNEED COMBAT ORDERS FOR SS IN SZ22
CM MAP
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submerge
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sz22
Rolls: 3@2; Total Hits: 03@2: (5, 5, 4)
Rolls: 1@2; Total Hits: 11@2: (2) -
sz22 rd2
Rolls: 2@2; Total Hits: 12@2: (6, 2)
Rolls: 1@2; Total Hits: 11@2: (1) -
lol…no, don’t do that to me please Dicey !
sz22 rd3 (1st hit win).
Rolls: 10@2; Total Hits: 010@2: (4, 4, 6, 3, 5, 3, 5, 6, 4, 3)
Rolls: 10@2; Total Hits: 410@2: (4, 1, 1, 4, 6, 2, 1, 6, 6, 3) -
ridiculous…well, i haven’t played very well in this game, but on top of that, i’m really getting horrible dices…
sz22 holds with no losses for Japan.
Mal
Rolls: 2@2 1@4; Total Hits: 22@2: (2, 6)1@4: (3)
Rolls: 2@2; Total Hits: 02@2: (6, 4) -
Mal cwol
NCM
Bmb Mal » Bur
3inf, 1mec Bra » 2tr sz86 » sz91 » Mor
all units sz90 » sz91
1fgt Eus » sz91
1inf, 1tnk Eus » tr sz101 all units sz101 » sz91 » Mor
2mec Cus » EusPlace units:
4tr sz101
4inf, 2art Eus
1tr, 1ss, 2dd sz10collect: 77 IPC
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Lol, it’s getting worse ! I now realise i just totally forgot to do my china turn 4….Well it’s too late to do anything about it, but if you don’t mind, i will at least take 1 IPC for last round and buy an Inf now.
China 5
Buy: 1inf (3)
CM
Kan
1inf Tsi walk inShe
1inf Tsi walk inSik
1inf Tsi walk inPlace 1 inf Tsi
Collect : 4 IPC





