Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsJim/stirling vs axisplaya AAG40 Alpha 2+
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Oops, you’re right again. Will correct the map before posting.
Sorry.
NCM
3fgt, 1tac Gib » sz91
3inf, 2art Sud » Con
1fgt. 1tac Mal » Bur
1fgt Yun » Bur
9inf Ind » Bur
1dd sz39 » sz38Place units:
4inf UK
2ss sz 109
6inf, 1art Ind
1mec SafCollect:
UK = 27 IPC
Ind = 11 IPCMap with US units where they belong.
I really have to pay attention. I too often do this mistake. -
Anzac 3
Buy:
1tr (7)
1dd (8 )
1art (4)
save 1CM
sz 42 (1tr, 1ss, 1dd) and Jav (1art)
1dd, 1tr sz62 with 1inf, 1art Nsw » sz42 » Jav
3fgt Que » sz42sz42
Rolls: 1@2 3@3; Total Hits: 11@2: (4)3@3: (5, 5, 1)
Rolls: 1@1 1@2; Total Hits: 01@1: (6)1@2: (5) -
Need you to declare loss even if the ss sounds obvious.
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Lose his sub
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Ok. Thanks. I can now finish my anzac turn.
sz42 rd2
Rolls: 1@2 3@3; Total Hits: 31@2: (1)3@3: (5, 1, 2)
Rolls: 1@2; Total Hits: 01@2: (5) -
sz42 cwol
Jav if anything hit, disregard subsequent rolls.
Rolls: 2@2; Total Hits: 12@2: (5, 1)
Rolls: 1@2; Total Hits: 11@2: (1)
Rolls: 2@2; Total Hits: 12@2: (6, 2)
Rolls: 1@2; Total Hits: 01@2: (5)
Rolls: 2@2; Total Hits: 02@2: (3, 3)
Rolls: 1@2; Total Hits: 01@2: (5) -
I’m confused by this …
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Jav twlo 1 inf
NCM
3fgt sz42 » Nte
4inf Que » Nte
inf Que » Nsw
1CA sz54 » sz41
1ss sz62 » sz54
1AAgun Nsw » QuePlace units:
1tr, 1dd sz62
1art NswCollect: 24 + 1 saved = 25 IPC
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I’m confused by this …
The idea is to not make 15 posts if nothing hits for a while. If anything hits in the 1st rolls then all the others are cancelled, as if they had never been rolled. If nothing hits in the first rolls, then the 2nd roll applie and so on…
But i can stop it if you want. I have seen it done in tournament play on this site (the rd2 Aniversary 41 tournament game between gamerman and DutchmanD). -
But what if you miss, and the def hits? The next roll should then be 1@2 vs 1@2?
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But what if you miss, and the def hits? The next roll should then be 1@2 vs 1@2?
If i miss and def hits, all others rolls are cancelled as if they had never existed.
I then proceed with rd2 normally : 1@2 vs 1@2 ( in this case i can now roll 10@2 vs 10@2 1st hit win).
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If you want to take a look : http://www.axisandallies.org/forums/index.php?topic=23189.60
This is a very UNfriendly tournament game, but kinda fun to watch. Link is to the page where they use what i have done with rolls.
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That’s fine. I prefer posting the different rounds. I have no issue with the roll offs, though.
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I’ll try to get Italy tonight and Russia as well. I’m going away for a few days next week.
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Italy
Buys
1 factory, 1 CV, 1 inf
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CM
sz92 to sz93 to sz92
2 TT (load from Sfr 3 inf, 1 art to Gib)sz98 to sz99 to sz98
1 TT (load from Greece 2 inf to Syr)Egy to Syr
1 tanksz81 to sz86
1 sbsz95 to sz92
1 TT (load from Tun 1 inf, 1 art to Gib) -
Battle of sz86
1 sb vs 1 DDatt
Rolls: 5@2; Total Hits: 25@2: (1, 2, 3, 4, 6)def
Rolls: 5@2; Total Hits: 15@2: (2, 5, 6, 6, 5) -
Battle of Gib
4 inf, 2 art 2 CA, 1 BB vs 2 inf, 1 artatt
:aaa2@1 4@2 2@3 1@4:def
Rolls: 3@2; Total Hits: 13@2: (1, 5, 4) -
att
Rolls: 2@1 4@2 2@3 1@4; Total Hits: 32@1: (6, 3)4@2: (4, 5, 5, 6)2@3: (2, 2)1@4: (3) -
Battle of Syr
2 inf, 1 tank vs 1 infatt
Rolls: 2@1 1@3; Total Hits: 22@1: (4, 1)1@3: (3)def
Rolls: 1@2; Total Hits: 11@2: (2)





