@The_Good_Captain Game History
Round: 1 Combat Move - Germans Turning on Edit Mode EDIT: Changing unit hit damage for these British owned units to: UK-battleship = 1 EDIT: Removing units owned by British from Sea Zone 31: 1 UK-battleship EDIT: Adding units owned by British to Sea Zone 31: 1 UK-battleship EDIT: Turning off Edit Mode Turning on Edit Mode 1 G-antitank, 1 artillery, 1 mech and 2 tanks moved from El Agheila to Mersa Brega 1 scoutcar moved from Zella to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans EDIT: Recording Battle Statistics Non Combat Move - Germans EDIT: Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli EDIT: Resetting and Giving Bonus Movement to Units EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Germans to Mersa Brega: 4 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 G-bomber moved from Sicily to El Agheila 1 mech moved from Tripoli to El Agheila Place Units - Germans 1 1-supply placed in Tripoli Convoy G 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 4German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Turning on Edit Mode EDIT: Turning off Edit Mode Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from El Agheila to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsJim/stirling vs axisplaya AAG40 Alpha 2+
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Hmm…i had not paid attention to that before, but it is impossible to build a Major Ic in Man. The only place on the board japs can build this is on Kor…
So if you want an Ind, it has to be in Kor. A Mic in Man is fine, but you can only place 3 units per turn.
Don’t really know what to do exactly about this. I will let you guys propose something.
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My understanding is that man is legal b/c it is an original japanese zone.
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It is held by Japan (it’s printed on the board), but it’s not a Japanese original territory. Only Sia and Kor are original territories.
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Yep you are correct. I am not sure how to fix this fairly I could place another minor ic down assume I built that instead of upgrading and reorder my buys or we can go back two when I built it and restart from there. Sorry
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no problem. That’s exactly the kind of mistake i could have done myself. Recently, i tryed to land fgt on a neutral carrier (game with Jim), and in another game, i wanted to bombard Holland with my boats from sz 112 !
Another mic in Kor is fine, just redo your buy for your last japan turn if that’s ok with you.
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didn’t specified it , but of course, you redo your buy with 8 more IPC (saved from last turn).
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I hate to ask as I messed up but I would have bought the ic in Kia is that ok
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I hate to ask as I messed up but I would have bought the ic in Kia is that ok
Kia ?...Err…where is Kia ?
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Kiangsu ?
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You can put your Mic in Shantung, Korea or Kiangsu if you want.
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Thanks I’ll fix the map tonight
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US 5
Buy:
5tr (35)
4inf (12)
2art (8 )
2dd (16)
1ss (6)CM
Car
2inf Haw » tr sz26 » sz33 » Car walk insz44 (1tr)
1ss sz42sz22 (1tr, 1ss, 1AC, 1fgt) YOU MUST DECIDE IF THE SS FIGHT OR SUBMERGE
2ss sz26
1ss sz54Mal (1inf, 1mec)
1inf, 1art Que » tr sz54 » sz37 » Mal
1bmb QueNEED COMBAT ORDERS FOR SS IN SZ22
CM MAP
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submerge
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sz22
Rolls: 3@2; Total Hits: 03@2: (5, 5, 4)
Rolls: 1@2; Total Hits: 11@2: (2) -
sz22 rd2
Rolls: 2@2; Total Hits: 12@2: (6, 2)
Rolls: 1@2; Total Hits: 11@2: (1) -
lol…no, don’t do that to me please Dicey !
sz22 rd3 (1st hit win).
Rolls: 10@2; Total Hits: 010@2: (4, 4, 6, 3, 5, 3, 5, 6, 4, 3)
Rolls: 10@2; Total Hits: 410@2: (4, 1, 1, 4, 6, 2, 1, 6, 6, 3) -
ridiculous…well, i haven’t played very well in this game, but on top of that, i’m really getting horrible dices…
sz22 holds with no losses for Japan.
Mal
Rolls: 2@2 1@4; Total Hits: 22@2: (2, 6)1@4: (3)
Rolls: 2@2; Total Hits: 02@2: (6, 4) -
Mal cwol
NCM
Bmb Mal » Bur
3inf, 1mec Bra » 2tr sz86 » sz91 » Mor
all units sz90 » sz91
1fgt Eus » sz91
1inf, 1tnk Eus » tr sz101 all units sz101 » sz91 » Mor
2mec Cus » EusPlace units:
4tr sz101
4inf, 2art Eus
1tr, 1ss, 2dd sz10collect: 77 IPC
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Lol, it’s getting worse ! I now realise i just totally forgot to do my china turn 4….Well it’s too late to do anything about it, but if you don’t mind, i will at least take 1 IPC for last round and buy an Inf now.
China 5
Buy: 1inf (3)
CM
Kan
1inf Tsi walk inShe
1inf Tsi walk inSik
1inf Tsi walk inPlace 1 inf Tsi
Collect : 4 IPC





