Jim/stirling vs axisplaya AAG40 Alpha 2+
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 Your luck may be finally turning around… :x Lol i hope so. I’m gonna need it soooooo much…. 
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 NCM Sukr to Belo 
 1 tankBess to Sukr 
 13 inf, 5 artEpl to Belo 
 11 tanks, 9 mec, 1 AAPol to Belo 
 2 mec, 1 tankBal to Belo 
 4 inf, 6 artGer to Epl 
 4 mecKar to Pol 
 2 bmbLenin to sz127 
 1 tacsz119 to sz112 
 1 sbsz112 to sz127 
 3 DD, 1 CV, 1 sbGer to Wge 
 1 AASit to Gib 
 1 fhtFra to Wge 
 1 infPlace Wge 
 6 inf, 4 mecSukr 
 1 tank, 2 artFra 
 3 infGer 
 1 mecCollect $65 
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 I will say that I think this game is going to boil down to whether those 18 inf come in time to save Moscow or not. 
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 I have never taken such a beating with Russia in Alpha +2…Russia is toasted, those 18inf, if they arrive in time, might buy me 2 turns max. So i really need to make something happen fast in Europe theater or it will be game over soon… Will do Russia tomorrow since Stirling won’t be there before monday. 
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 So i really need to make something happen fast in Europe theater or it will be game over soon… And I am feeling the pressure all over again. Just like in our Europe game where 8 cities was just 1 too many for me. 
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 Stirling is back 
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 Bump. 
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 Russia 5 Buy: 8 inf (24) save 2 CM Bry (1inf) 
 1inf Ros
 2tac Smo
 1fgt Arc
 1fgt RusBry  Rolls: 1@1 2@3 2@4; Total Hits: 21@1: (3)2@3: (6, 5)2@4: (3, 4) Rolls: 1@1 2@3 2@4; Total Hits: 21@1: (3)2@3: (6, 5)2@4: (3, 4) Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@2; Total Hits: 01@2: (3)
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 Bry twol NCM 2tac Bry » Smo 
 2fgt Bry » Rus
 1inf Vol » Ros
 1inf Vol » Tam
 18inf, 1AAgun Yen » Tim
 1BB, 1ss sz115 » sz113Place units: 8inf Rus Collect: 20 + 2 saved = 22 IPC 
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 Err…forgot 2 things: 1 NCM very important (lol) 10inf Rus » Smo And place my units in Rus So use this map please. 
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 Japan 5 Buy 10 mec ss dd save 1 CMB Inf Yak - Yen 
 art novo - Kaz
 Inf sik - Kaz
 4 inf sze - Yun
 2 Tac Anh - Yun
 3 ftr 2 tac Kwa - Yun
 2 bmr Strat Ind
 art fic - shn
 tt mec inf Phi 35 - mal
 tt inf phi z35 - Cel
 ss z6 - z 22
 tt z35 - z 33 2 inf - z22 Mar
 ftr z35 - Mar
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 Ind Def  Rolls: 2@1; Total Hits: 12@1: (5, 1) Rolls: 2@1; Total Hits: 12@1: (5, 1)
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 Ind  Rolls: 1@6; Total Hits: 11@6: (2) Rolls: 1@6; Total Hits: 11@6: (2)
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 2 + 2 = 4 damage Ind 
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 YUN ATK  Rolls: 4@1 4@3 4@4; Total Hits: 74@1: (6, 2, 4, 2)4@3: (1, 3, 1, 5)4@4: (4, 4, 4, 3) Rolls: 4@1 4@3 4@4; Total Hits: 74@1: (6, 2, 4, 2)4@3: (1, 3, 1, 5)4@4: (4, 4, 4, 3)Def  Rolls: 3@2; Total Hits: 03@2: (4, 6, 5) Rolls: 3@2; Total Hits: 03@2: (4, 6, 5)
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 Mar ATK  Rolls: 2@1 1@3; Total Hits: 02@1: (4, 5)1@3: (4) Rolls: 2@1 1@3; Total Hits: 02@1: (4, 5)1@3: (4)Def  Rolls: 2@2; Total Hits: 12@2: (2, 4) Rolls: 2@2; Total Hits: 12@2: (2, 4)
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 Mar ATK  Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (3) Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (3)Def  Rolls: 2@2; Total Hits: 02@2: (6, 3) Rolls: 2@2; Total Hits: 02@2: (6, 3)
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 NCM ftr bury - Jap 
 Bury - Yak
 Inf amu - Man
 3 mec man - anh
 mec 2 arm anh - sze
 ftr anh jap
 3 mec hon fic
 3 ftr yun phi
 rest air yun fic
 ftr z36 z35
 tac z36 fi
 tt jap
 2 ss jap -z35
 ac - z36 - z 22
 bmr ind ficPlace 7 mec man 
 3 mec hon
 dd ss japCollect 
 63 save 1 = 64 IPC





 
		 
		






