@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Jim/stirling vs axisplaya AAG40 Alpha 2+
- 
					
					
					
					
 Well, i have to say : no. My other games don’t lead me to conclude that Russia is too strong. It just takes more time to get it than in any other version of AA. Actually, it is rare that i finally have the chance to do the final fight in Moscou because my oponents have a tendency to concede the game before it happens. NOTE: i think you forgot to place a sub in sz113. Stirling can add it with J3. 
- 
					
					
					
					
 Well, I think you may have to show me how its done then in a third rematch :wink:. 
- 
					
					
					
					
 sure. but maybe you will defend well and it won’t work. Actually, i have to say : when the allies are going 100% after Japan (you might have heard about that big theory :lol: :lol: in the 50pages thread about balance…), i get to take moscou. And then, once moscou is down, there is no getting it back. Ever. Now, if you’re the kind of player who can spend at least 40- 50% of your US income in the atlantic AND stay in control in the pacific, then i have to say : now my only chance if you make no blunder, is to win in the pacific, and very often, that will be a kind of gamble. While if you go 100% pacific for 8 rounds (this number from the popular theory), then the german push in russia gets irresistible and the outcome of the game is no more a gamble as in the pacific, it’s just maths… 
- 
					
					
					
					
 Japan 3 53 IPC Buy 
 1 ac 1dd 1 ind 2 mec 1 arm 1infCBM Mec Art Sui - Kan 
 Inf Sui - She
 7 inf 2 art kwe sze
 bmr kwa z 41
 tt inf ksi z 20 z43 bor
 ftr tac sub dd tt 1 art kwa z36 z42 jav
 cru ac dd sub z tt art z 37 mal
 2 inf ftr tac kwa yun
 2 ftr tac jeh yun
 bmr 2 ftr kwa shn
 inf sia shn
 z36 2 ftr 2 tac - shnZ42 ATK  Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2)
- 
					
					
					
					
 Yun ATK  Rolls: 2@1 3@3 2@4; Total Hits: 42@1: (1, 1)3@3: (6, 5, 6)2@4: (3, 3) Rolls: 2@1 3@3 2@4; Total Hits: 42@1: (1, 1)3@3: (6, 5, 6)2@4: (3, 3)Def  Rolls: 2@2; Total Hits: 12@2: (1, 3) Rolls: 2@2; Total Hits: 12@2: (1, 3)
- 
					
					
					
					
 z37 ATK  Rolls: 2@2 1@3; Total Hits: 12@2: (1, 6)1@3: (4) Rolls: 2@2 1@3; Total Hits: 12@2: (1, 6)1@3: (4)Def  Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1)
- 
					
					
					
					
 SHN ATK  Rolls: 1@1 4@3 3@4; Total Hits: 51@1: (2)4@3: (6, 3, 4, 1)3@4: (4, 2, 3) Rolls: 1@1 4@3 3@4; Total Hits: 51@1: (2)4@3: (6, 3, 4, 1)3@4: (4, 2, 3)Def  Rolls: 3@2; Total Hits: 13@2: (5, 1, 5) Rolls: 3@2; Total Hits: 13@2: (5, 1, 5)
- 
					
					
					
					
 NCM z42 ac to z37 
 shn 2ftr 2 tac z36
 shn bmr 2 ftr - kwa
 air yun kwa
 bmr z41 kwa
 ink hon kwa
 inf ksi kwa
 tt z20 z 36
 ftr tac jeh z 6
 arm sak man
 rest sak- bury
 2 ftr 2 tac jeh bury
 tt inf z 17 z19 ksu
 inf sfe sib
 inf hop kwePlace 2 mec 1 arm man 
 1 ind hon
 1 inf jap 1 ac z 6Collect 
 65 IPC
- 
					
					
					
					
 forgot to place dd in z6 
- 
					
					
					
					
 US 3 Buy: 
 1AC (16)
 1fgt (10)
 1dd (8 )
 1tr (7)
 2ss (12)NCM all fleet sz26 » sz54 
 2tr sz26 with 2inf, 1art, 1mec Haw » sz54 » Que
 2fgt, 1tac Haw » sz54
 1fgt wake » Haw
 1fgt Mid » Haw
 1bmb Haw » Que
 1tr sz10 with 1inf, 1art Wus » sz26 » Haw
 1tnk Cus » EusPlace units: 
 1dd, 2ss sz10
 1AC, 1fgt, 1tr sz101DOW ALL AXIS POWERS. MIC upgraded. Collect: 77 IPC 
- 
					
					
					
					
 China 3 Buy : 4inf (12) CM She (1inf) 
 1inf, 1fgt Sik Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1) Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1) Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1)
- 
					
					
					
					
 She cwlo 1inf NCM 7inf Sik » Tsi 
 1fgt She » TsiBuild 4inf Tsi Collect 2 magnificent IPC. 
- 
					
					
					
					
 UK3 Buy: London : 
 2ss (12)
 4inf (12)
 1mec (4)Ind : 
 6inf (18)
 1art (4)CM Tang (1inf) 
 1mec, 1tnk Sud » Ken » Blitz Tang
 1inf ConGib (4inf) 
 1inf, 1art sz109 + 2inf Uk » All fleet sz91 » Gib
 3fgt, 1tac sz109Mal (1art) 
 1mec Bur
 1fgt, 1tac IndYun (1inf) 
 1inf Bur
 1fgt IndTang  Rolls: 2@1 1@3; Total Hits: 12@1: (3, 5)1@3: (3) Rolls: 2@1 1@3; Total Hits: 12@1: (3, 5)1@3: (3) Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2)
- 
					
					
					
					
 Tang twlo 1inf. Guys, your lone dudes have to stop hitting with 1 dice @2 near 100% of the time….Now it’s not funny anymore… :lol: :lol: If only i could have a break in Mal this round. Gib Bombard  Rolls: 2@3; Total Hits: 02@3: (6, 6) Rolls: 2@3; Total Hits: 02@3: (6, 6)Attack  Rolls: 2@1 2@2 3@3 1@4; Total Hits: 22@1: (5, 6)2@2: (4, 3)3@3: (6, 3, 1)1@4: (5) Rolls: 2@1 2@2 3@3 1@4; Total Hits: 22@1: (5, 6)2@2: (4, 3)3@3: (6, 3, 1)1@4: (5)Defense  Rolls: 4@2; Total Hits: 14@2: (6, 2, 3, 3) Rolls: 4@2; Total Hits: 14@2: (6, 2, 3, 3)
- 
					
					
					
					
 Gib rd2  Rolls: 1@1 2@2 3@3 1@4; Total Hits: 41@1: (6)2@2: (4, 3)3@3: (1, 3, 1)1@4: (1) Rolls: 1@1 2@2 3@3 1@4; Total Hits: 41@1: (6)2@2: (4, 3)3@3: (1, 3, 1)1@4: (1) Rolls: 2@2; Total Hits: 02@2: (3, 5) Rolls: 2@2; Total Hits: 02@2: (3, 5)
- 
					
					
					
					
 Gib twlo 1inf Mal  Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (3)1@3: (1)1@4: (5) Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (3)1@3: (1)1@4: (5) Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@2; Total Hits: 01@2: (3)
- 
					
					
					
					
 Weeeeee Mal twol !!! This one was the most important. Yun  Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (6) Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (6) Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@2; Total Hits: 01@2: (3)
- 
					
					
					
					
 Yun Rd2 (if anything hits, disregard subsequent rolls).  Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (2) Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (2) Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (2) Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (2) Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (6) Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (6) Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)
- 
					
					
					
					
 cant land us bmr in aus 
- 
					
					
					
					
 Not that it matters, but the US units can’t land on Que either. They’ll have to stay loaded. 





 
		 
		





