@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Jim/stirling vs axisplaya AAG40 Alpha 2+
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 Hmm…i had not paid attention to that before, but it is impossible to build a Major Ic in Man. The only place on the board japs can build this is on Kor… So if you want an Ind, it has to be in Kor. A Mic in Man is fine, but you can only place 3 units per turn. Don’t really know what to do exactly about this. I will let you guys propose something. 
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 My understanding is that man is legal b/c it is an original japanese zone. 
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 It is held by Japan (it’s printed on the board), but it’s not a Japanese original territory. Only Sia and Kor are original territories. 
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 Yep you are correct. I am not sure how to fix this fairly I could place another minor ic down assume I built that instead of upgrading and reorder my buys or we can go back two when I built it and restart from there. Sorry 
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 no problem. That’s exactly the kind of mistake i could have done myself. Recently, i tryed to land fgt on a neutral carrier (game with Jim), and in another game, i wanted to bombard Holland with my boats from sz 112 ! Another mic in Kor is fine, just redo your buy for your last japan turn if that’s ok with you. 
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 didn’t specified it , but of course, you redo your buy with 8 more IPC (saved from last turn). 
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 I hate to ask as I messed up but I would have bought the ic in Kia is that ok 
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 I hate to ask as I messed up but I would have bought the ic in Kia is that ok Kia ?...Err…where is Kia ? 
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 Kiangsu ? 
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 You can put your Mic in Shantung, Korea or Kiangsu if you want. 
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 Thanks I’ll fix the map tonight 
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 US 5 Buy: 
 5tr (35)
 4inf (12)
 2art (8 )
 2dd (16)
 1ss (6)CM Car 
 2inf Haw » tr sz26 » sz33 » Car walk insz44 (1tr) 
 1ss sz42sz22 (1tr, 1ss, 1AC, 1fgt) YOU MUST DECIDE IF THE SS FIGHT OR SUBMERGE 
 2ss sz26
 1ss sz54Mal (1inf, 1mec) 
 1inf, 1art Que » tr sz54 » sz37 » Mal
 1bmb QueNEED COMBAT ORDERS FOR SS IN SZ22 CM MAP 
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 submerge 
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 sz22  Rolls: 3@2; Total Hits: 03@2: (5, 5, 4) Rolls: 3@2; Total Hits: 03@2: (5, 5, 4) Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2)
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 sz22 rd2  Rolls: 2@2; Total Hits: 12@2: (6, 2) Rolls: 2@2; Total Hits: 12@2: (6, 2) Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1)
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 lol…no, don’t do that to me please Dicey ! sz22 rd3 (1st hit win).  Rolls: 10@2; Total Hits: 010@2: (4, 4, 6, 3, 5, 3, 5, 6, 4, 3) Rolls: 10@2; Total Hits: 010@2: (4, 4, 6, 3, 5, 3, 5, 6, 4, 3) Rolls: 10@2; Total Hits: 410@2: (4, 1, 1, 4, 6, 2, 1, 6, 6, 3) Rolls: 10@2; Total Hits: 410@2: (4, 1, 1, 4, 6, 2, 1, 6, 6, 3)
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 ridiculous…well, i haven’t played very well in this game, but on top of that, i’m really getting horrible dices… sz22 holds with no losses for Japan. Mal  Rolls: 2@2 1@4; Total Hits: 22@2: (2, 6)1@4: (3) Rolls: 2@2 1@4; Total Hits: 22@2: (2, 6)1@4: (3) Rolls: 2@2; Total Hits: 02@2: (6, 4) Rolls: 2@2; Total Hits: 02@2: (6, 4)
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 Mal cwol NCM Bmb Mal » Bur 
 3inf, 1mec Bra » 2tr sz86 » sz91 » Mor
 all units sz90 » sz91
 1fgt Eus » sz91
 1inf, 1tnk Eus » tr sz101 all units sz101 » sz91 » Mor
 2mec Cus » EusPlace units: 
 4tr sz101
 4inf, 2art Eus
 1tr, 1ss, 2dd sz10collect: 77 IPC 
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 Lol, it’s getting worse ! I now realise i just totally forgot to do my china turn 4….Well it’s too late to do anything about it, but if you don’t mind, i will at least take 1 IPC for last round and buy an Inf now. China 5 Buy: 1inf (3) CM Kan 
 1inf Tsi walk inShe 
 1inf Tsi walk inSik 
 1inf Tsi walk inPlace 1 inf Tsi Collect : 4 IPC 




 
		 
		






