@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Jim/stirling vs axisplaya AAG40 Alpha 2+
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 Ok. Thanks. I can now finish my anzac turn. sz42 rd2  Rolls: 1@2 3@3; Total Hits: 31@2: (1)3@3: (5, 1, 2) Rolls: 1@2 3@3; Total Hits: 31@2: (1)3@3: (5, 1, 2) Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)
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 sz42 cwol Jav if anything hit, disregard subsequent rolls.  Rolls: 2@2; Total Hits: 12@2: (5, 1) Rolls: 2@2; Total Hits: 12@2: (5, 1) Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 2@2; Total Hits: 12@2: (6, 2) Rolls: 2@2; Total Hits: 12@2: (6, 2) Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 2@2; Total Hits: 02@2: (3, 3) Rolls: 2@2; Total Hits: 02@2: (3, 3) Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)
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 I’m confused by this … 
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 Jav twlo 1 inf NCM 3fgt sz42 » Nte 
 4inf Que » Nte
 inf Que » Nsw
 1CA sz54 » sz41
 1ss sz62 » sz54
 1AAgun Nsw » QuePlace units: 
 1tr, 1dd sz62
 1art NswCollect: 24 + 1 saved = 25 IPC 
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 I’m confused by this … The idea is to not make 15 posts if nothing hits for a while. If anything hits in the 1st rolls then all the others are cancelled, as if they had never been rolled. If nothing hits in the first rolls, then the 2nd roll applie and so on… 
 But i can stop it if you want. I have seen it done in tournament play on this site (the rd2 Aniversary 41 tournament game between gamerman and DutchmanD).
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 But what if you miss, and the def hits? The next roll should then be 1@2 vs 1@2? 
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 But what if you miss, and the def hits? The next roll should then be 1@2 vs 1@2? If i miss and def hits, all others rolls are cancelled as if they had never existed. I then proceed with rd2 normally : 1@2 vs 1@2 ( in this case i can now roll 10@2 vs 10@2 1st hit win). 
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 If you want to take a look : http://www.axisandallies.org/forums/index.php?topic=23189.60 This is a very UNfriendly tournament game, but kinda fun to watch. Link is to the page where they use what i have done with rolls. 
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 That’s fine. I prefer posting the different rounds. I have no issue with the roll offs, though. 
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 I’ll try to get Italy tonight and Russia as well. I’m going away for a few days next week. 
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 Italy Buys 1 factory, 1 CV, 1 inf 
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 CM sz92 to sz93 to sz92 
 2 TT (load from Sfr 3 inf, 1 art to Gib)sz98 to sz99 to sz98 
 1 TT (load from Greece 2 inf to Syr)Egy to Syr 
 1 tanksz81 to sz86 
 1 sbsz95 to sz92 
 1 TT (load from Tun 1 inf, 1 art to Gib)
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 Battle of sz86 
 1 sb vs 1 DDatt 
  Rolls: 5@2; Total Hits: 25@2: (1, 2, 3, 4, 6) Rolls: 5@2; Total Hits: 25@2: (1, 2, 3, 4, 6)def 
  Rolls: 5@2; Total Hits: 15@2: (2, 5, 6, 6, 5) Rolls: 5@2; Total Hits: 15@2: (2, 5, 6, 6, 5)
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 Battle of Gib 
 4 inf, 2 art 2 CA, 1 BB vs 2 inf, 1 artatt 
 :aaa2@1 4@2 2@3 1@4:def 
  Rolls: 3@2; Total Hits: 13@2: (1, 5, 4) Rolls: 3@2; Total Hits: 13@2: (1, 5, 4)
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 att 
  Rolls: 2@1 4@2 2@3 1@4; Total Hits: 32@1: (6, 3)4@2: (4, 5, 5, 6)2@3: (2, 2)1@4: (3) Rolls: 2@1 4@2 2@3 1@4; Total Hits: 32@1: (6, 3)4@2: (4, 5, 5, 6)2@3: (2, 2)1@4: (3)
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 Battle of Syr 
 2 inf, 1 tank vs 1 infatt 
  Rolls: 2@1 1@3; Total Hits: 22@1: (4, 1)1@3: (3) Rolls: 2@1 1@3; Total Hits: 22@1: (4, 1)1@3: (3)def 
  Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2)
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 NCM Trj to Irq 
 1 mecEgy to Irq 
 1 mecEgy to Trj 
 2 inf, 1 artBul to Greece 
 2 infYugo to Sfr 
 1 tanksNit to Sfr 
 1 artNit to Yugo 
 1 AAsz95 to sz81 
 1 sb
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 AA stays in Nit, actually. Yugo to Pol 
 1 tankPlace Egy 
 1 factorysz95 
 1 CVSfr 
 1 inf
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 ok just a few mistakes I’ve noted : sz81 (you typed sz86 but it was sz81). Since you’re attacking a dd with your sub, you have no 1st strike, so your sub is hit on the same round as the french dd. Gib : you forgot to remove your casualtie. So i remove 1 inf from Gib, and 1 sub from sz 81 on the french move map. Tell me if you think something is wrong. F 3 NCM 1inf Fea » Sud Map 




 
		 
		





