Jim/stirling vs axisplaya AAG40 Alpha 2+
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Gib twlo 1inf
Mal
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (3)1@3: (1)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (3) -
Weeeeee Mal twol !!! This one was the most important.
Yun
Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (3) -
Yun Rd2 (if anything hits, disregard subsequent rolls).
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (3)
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (2)
Rolls: 1@2; Total Hits: 11@2: (2)
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (4) -
cant land us bmr in aus
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Not that it matters, but the US units can’t land on Que either. They’ll have to stay loaded.
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Oops, you’re right again. Will correct the map before posting.
Sorry.
NCM
3fgt, 1tac Gib » sz91
3inf, 2art Sud » Con
1fgt. 1tac Mal » Bur
1fgt Yun » Bur
9inf Ind » Bur
1dd sz39 » sz38Place units:
4inf UK
2ss sz 109
6inf, 1art Ind
1mec SafCollect:
UK = 27 IPC
Ind = 11 IPCMap with US units where they belong.
I really have to pay attention. I too often do this mistake. -
Anzac 3
Buy:
1tr (7)
1dd (8 )
1art (4)
save 1CM
sz 42 (1tr, 1ss, 1dd) and Jav (1art)
1dd, 1tr sz62 with 1inf, 1art Nsw » sz42 » Jav
3fgt Que » sz42sz42
Rolls: 1@2 3@3; Total Hits: 11@2: (4)3@3: (5, 5, 1)
Rolls: 1@1 1@2; Total Hits: 01@1: (6)1@2: (5) -
Need you to declare loss even if the ss sounds obvious.
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Lose his sub
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Ok. Thanks. I can now finish my anzac turn.
sz42 rd2
Rolls: 1@2 3@3; Total Hits: 31@2: (1)3@3: (5, 1, 2)
Rolls: 1@2; Total Hits: 01@2: (5) -
sz42 cwol
Jav if anything hit, disregard subsequent rolls.
Rolls: 2@2; Total Hits: 12@2: (5, 1)
Rolls: 1@2; Total Hits: 11@2: (1)
Rolls: 2@2; Total Hits: 12@2: (6, 2)
Rolls: 1@2; Total Hits: 01@2: (5)
Rolls: 2@2; Total Hits: 02@2: (3, 3)
Rolls: 1@2; Total Hits: 01@2: (5) -
I’m confused by this …
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Jav twlo 1 inf
NCM
3fgt sz42 » Nte
4inf Que » Nte
inf Que » Nsw
1CA sz54 » sz41
1ss sz62 » sz54
1AAgun Nsw » QuePlace units:
1tr, 1dd sz62
1art NswCollect: 24 + 1 saved = 25 IPC
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I’m confused by this …
The idea is to not make 15 posts if nothing hits for a while. If anything hits in the 1st rolls then all the others are cancelled, as if they had never been rolled. If nothing hits in the first rolls, then the 2nd roll applie and so on…
But i can stop it if you want. I have seen it done in tournament play on this site (the rd2 Aniversary 41 tournament game between gamerman and DutchmanD). -
But what if you miss, and the def hits? The next roll should then be 1@2 vs 1@2?
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But what if you miss, and the def hits? The next roll should then be 1@2 vs 1@2?
If i miss and def hits, all others rolls are cancelled as if they had never existed.
I then proceed with rd2 normally : 1@2 vs 1@2 ( in this case i can now roll 10@2 vs 10@2 1st hit win).
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If you want to take a look : http://www.axisandallies.org/forums/index.php?topic=23189.60
This is a very UNfriendly tournament game, but kinda fun to watch. Link is to the page where they use what i have done with rolls.
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That’s fine. I prefer posting the different rounds. I have no issue with the roll offs, though.
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I’ll try to get Italy tonight and Russia as well. I’m going away for a few days next week.
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Italy
Buys
1 factory, 1 CV, 1 inf





