@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Jim/stirling vs axisplaya AAG40 Alpha 2+
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 China 3 Buy : 4inf (12) CM She (1inf) 
 1inf, 1fgt Sik Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1) Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1) Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1)
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 She cwlo 1inf NCM 7inf Sik » Tsi 
 1fgt She » TsiBuild 4inf Tsi Collect 2 magnificent IPC. 
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 UK3 Buy: London : 
 2ss (12)
 4inf (12)
 1mec (4)Ind : 
 6inf (18)
 1art (4)CM Tang (1inf) 
 1mec, 1tnk Sud » Ken » Blitz Tang
 1inf ConGib (4inf) 
 1inf, 1art sz109 + 2inf Uk » All fleet sz91 » Gib
 3fgt, 1tac sz109Mal (1art) 
 1mec Bur
 1fgt, 1tac IndYun (1inf) 
 1inf Bur
 1fgt IndTang  Rolls: 2@1 1@3; Total Hits: 12@1: (3, 5)1@3: (3) Rolls: 2@1 1@3; Total Hits: 12@1: (3, 5)1@3: (3) Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2)
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 Tang twlo 1inf. Guys, your lone dudes have to stop hitting with 1 dice @2 near 100% of the time….Now it’s not funny anymore… :lol: :lol: If only i could have a break in Mal this round. Gib Bombard  Rolls: 2@3; Total Hits: 02@3: (6, 6) Rolls: 2@3; Total Hits: 02@3: (6, 6)Attack  Rolls: 2@1 2@2 3@3 1@4; Total Hits: 22@1: (5, 6)2@2: (4, 3)3@3: (6, 3, 1)1@4: (5) Rolls: 2@1 2@2 3@3 1@4; Total Hits: 22@1: (5, 6)2@2: (4, 3)3@3: (6, 3, 1)1@4: (5)Defense  Rolls: 4@2; Total Hits: 14@2: (6, 2, 3, 3) Rolls: 4@2; Total Hits: 14@2: (6, 2, 3, 3)
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 Gib rd2  Rolls: 1@1 2@2 3@3 1@4; Total Hits: 41@1: (6)2@2: (4, 3)3@3: (1, 3, 1)1@4: (1) Rolls: 1@1 2@2 3@3 1@4; Total Hits: 41@1: (6)2@2: (4, 3)3@3: (1, 3, 1)1@4: (1) Rolls: 2@2; Total Hits: 02@2: (3, 5) Rolls: 2@2; Total Hits: 02@2: (3, 5)
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 Gib twlo 1inf Mal  Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (3)1@3: (1)1@4: (5) Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (3)1@3: (1)1@4: (5) Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@2; Total Hits: 01@2: (3)
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 Weeeeee Mal twol !!! This one was the most important. Yun  Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (6) Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (6) Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@2; Total Hits: 01@2: (3)
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 Yun Rd2 (if anything hits, disregard subsequent rolls).  Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (2) Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (2) Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (2) Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (2) Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (6) Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (6) Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)
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 cant land us bmr in aus 
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 Not that it matters, but the US units can’t land on Que either. They’ll have to stay loaded. 
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 Oops, you’re right again. Will correct the map before posting. Sorry. NCM 3fgt, 1tac Gib » sz91 
 3inf, 2art Sud » Con
 1fgt. 1tac Mal » Bur
 1fgt Yun » Bur
 9inf Ind » Bur
 1dd sz39 » sz38Place units: 4inf UK 
 2ss sz 109
 6inf, 1art Ind
 1mec SafCollect: 
 UK = 27 IPC
 Ind = 11 IPCMap with US units where they belong. 
 I really have to pay attention. I too often do this mistake.
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 Anzac 3 Buy: 
 1tr (7)
 1dd (8 )
 1art (4)
 save 1CM sz 42 (1tr, 1ss, 1dd) and Jav (1art) 1dd, 1tr sz62 with 1inf, 1art Nsw » sz42 » Jav 
 3fgt Que » sz42sz42  Rolls: 1@2 3@3; Total Hits: 11@2: (4)3@3: (5, 5, 1) Rolls: 1@2 3@3; Total Hits: 11@2: (4)3@3: (5, 5, 1) Rolls: 1@1 1@2; Total Hits: 01@1: (6)1@2: (5) Rolls: 1@1 1@2; Total Hits: 01@1: (6)1@2: (5)
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 Need you to declare loss even if the ss sounds obvious. 
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 Lose his sub 
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 Ok. Thanks. I can now finish my anzac turn. sz42 rd2  Rolls: 1@2 3@3; Total Hits: 31@2: (1)3@3: (5, 1, 2) Rolls: 1@2 3@3; Total Hits: 31@2: (1)3@3: (5, 1, 2) Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)
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 sz42 cwol Jav if anything hit, disregard subsequent rolls.  Rolls: 2@2; Total Hits: 12@2: (5, 1) Rolls: 2@2; Total Hits: 12@2: (5, 1) Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 2@2; Total Hits: 12@2: (6, 2) Rolls: 2@2; Total Hits: 12@2: (6, 2) Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 2@2; Total Hits: 02@2: (3, 3) Rolls: 2@2; Total Hits: 02@2: (3, 3) Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)
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 I’m confused by this … 
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 Jav twlo 1 inf NCM 3fgt sz42 » Nte 
 4inf Que » Nte
 inf Que » Nsw
 1CA sz54 » sz41
 1ss sz62 » sz54
 1AAgun Nsw » QuePlace units: 
 1tr, 1dd sz62
 1art NswCollect: 24 + 1 saved = 25 IPC 
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 I’m confused by this … The idea is to not make 15 posts if nothing hits for a while. If anything hits in the 1st rolls then all the others are cancelled, as if they had never been rolled. If nothing hits in the first rolls, then the 2nd roll applie and so on… 
 But i can stop it if you want. I have seen it done in tournament play on this site (the rd2 Aniversary 41 tournament game between gamerman and DutchmanD).
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 But what if you miss, and the def hits? The next roll should then be 1@2 vs 1@2? 


 
		 
		


