Jim/stirling vs axisplaya AAG40 Alpha 2+

  • 10

    US 3

    Buy:
    1AC (16)
    1fgt (10)
    1dd (8 )
    1tr (7)
    2ss (12)

    NCM

    all fleet sz26 » sz54
    2tr sz26 with 2inf, 1art, 1mec Haw » sz54 » Que
    2fgt, 1tac Haw » sz54
    1fgt wake » Haw
    1fgt Mid » Haw
    1bmb Haw » Que
    1tr sz10 with 1inf, 1art Wus » sz26 » Haw
    1tnk Cus » Eus

    Place units:
    1dd, 2ss sz10
    1AC, 1fgt, 1tr sz101

    DOW ALL AXIS POWERS.

    MIC upgraded.

    Collect: 77 IPC

    jimstirl_vs_axisplaya_3_d_US.AAM

  • 10

    China 3

    Buy : 4inf (12)

    CM

    She (1inf)
    1inf, 1fgt Sik

    DiceRolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1)

    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 10

    She cwlo 1inf

    NCM

    7inf Sik » Tsi
    1fgt She » Tsi

    Build 4inf Tsi

    Collect 2 magnificent IPC.

    jimstirl_vs_axisplaya_3_e_C.AAM

  • 10

    UK3

    Buy:

    London :
    2ss (12)
    4inf (12)
    1mec (4)

    Ind :
    6inf (18)
    1art (4)

    CM

    Tang (1inf)
    1mec, 1tnk Sud » Ken » Blitz Tang
    1inf Con

    Gib (4inf)
    1inf, 1art sz109 + 2inf Uk » All fleet sz91 » Gib
    3fgt, 1tac sz109

    Mal (1art)
    1mec Bur
    1fgt, 1tac Ind

    Yun (1inf)
    1inf Bur
    1fgt Ind

    Tang

    DiceRolls: 2@1 1@3; Total Hits: 12@1: (3, 5)1@3: (3)

    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 10

    Tang twlo 1inf.

    Guys, your lone dudes have to stop hitting with 1 dice @2 near 100% of the time….Now it’s not funny anymore… :lol: :lol:

    If only i could have a break in Mal this round.

    Gib

    Bombard

    DiceRolls: 2@3; Total Hits: 02@3: (6, 6)

    Attack

    DiceRolls: 2@1 2@2 3@3 1@4; Total Hits: 22@1: (5, 6)2@2: (4, 3)3@3: (6, 3, 1)1@4: (5)

    Defense

    DiceRolls: 4@2; Total Hits: 14@2: (6, 2, 3, 3)

  • 10

    Gib rd2

    DiceRolls: 1@1 2@2 3@3 1@4; Total Hits: 41@1: (6)2@2: (4, 3)3@3: (1, 3, 1)1@4: (1)

    DiceRolls: 2@2; Total Hits: 02@2: (3, 5)

  • 10

    Gib twlo 1inf

    Mal

    DiceRolls: 1@1 1@3 1@4; Total Hits: 11@1: (3)1@3: (1)1@4: (5)

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 10

    Weeeeee Mal twol !!! This one was the most important.

    Yun

    DiceRolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (6)

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 10

    Yun Rd2 (if anything hits, disregard subsequent rolls).

    DiceRolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (2)

    DiceRolls: 1@2; Total Hits: 01@2: (3)

    DiceRolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (2)

    DiceRolls: 1@2; Total Hits: 11@2: (2)

    DiceRolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (6)

    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • cant land us bmr in aus

  • Customizer

    Not that it matters, but the US units can’t land on Que either.  They’ll have to stay loaded.

  • 10

    Oops, you’re right again. Will correct the map before posting.

    Sorry.

    NCM

    3fgt, 1tac Gib » sz91
    3inf, 2art Sud » Con
    1fgt. 1tac Mal » Bur
    1fgt Yun » Bur
    9inf Ind » Bur
    1dd sz39 » sz38

    Place units:

    4inf UK
    2ss sz 109
    6inf, 1art Ind
    1mec Saf

    Collect:
    UK = 27 IPC
    Ind = 11 IPC

    Map with US units where they belong.
    I really have to pay attention. I too often do this mistake.

    jimstirl_vs_axisplaya_3_f_UK.AAM

  • 10

    Anzac 3

    Buy:
    1tr (7)
    1dd (8 )
    1art (4)
    save 1

    CM

    sz 42 (1tr, 1ss, 1dd)  and Jav (1art)

    1dd, 1tr sz62 with 1inf, 1art Nsw » sz42 » Jav
    3fgt Que » sz42

    sz42

    DiceRolls: 1@2 3@3; Total Hits: 11@2: (4)3@3: (5, 5, 1)

    DiceRolls: 1@1 1@2; Total Hits: 01@1: (6)1@2: (5)

  • 10

    Need you to declare loss even if the ss sounds obvious.

  • Customizer

    Lose his sub

  • 10

    Ok. Thanks. I can now finish my anzac turn.

    sz42 rd2

    DiceRolls: 1@2 3@3; Total Hits: 31@2: (1)3@3: (5, 1, 2)

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 10

    sz42 cwol

    Jav  if anything hit, disregard subsequent rolls.

    DiceRolls: 2@2; Total Hits: 12@2: (5, 1)

    DiceRolls: 1@2; Total Hits: 11@2: (1)

    DiceRolls: 2@2; Total Hits: 12@2: (6, 2)

    DiceRolls: 1@2; Total Hits: 01@2: (5)

    DiceRolls: 2@2; Total Hits: 02@2: (3, 3)

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • Customizer

    I’m confused by this …

  • 10

    Jav twlo 1 inf

    NCM

    3fgt sz42 » Nte
    4inf Que » Nte
    inf Que » Nsw
    1CA sz54 » sz41
    1ss sz62 » sz54
    1AAgun Nsw » Que

    Place units:
    1tr, 1dd sz62
    1art Nsw

    Collect: 24 + 1 saved = 25 IPC

    jimstirl_vs_axisplaya_3_g_Anz.AAM

  • 10

    @jim010:

    I’m confused by this …

    The idea is to not make 15 posts if nothing hits for a while. If anything hits in the 1st rolls then all the others are cancelled, as if they had never been rolled. If nothing hits in the first rolls, then the 2nd roll applie and so on…
    But i can stop it if you want. I have seen it done in tournament play on this site (the rd2 Aniversary 41 tournament game between gamerman and DutchmanD).

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