@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Jim/stirling vs axisplaya AAG40 Alpha 2+
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 SHN ATK  Rolls: 1@1 4@3 3@4; Total Hits: 51@1: (2)4@3: (6, 3, 4, 1)3@4: (4, 2, 3) Rolls: 1@1 4@3 3@4; Total Hits: 51@1: (2)4@3: (6, 3, 4, 1)3@4: (4, 2, 3)Def  Rolls: 3@2; Total Hits: 13@2: (5, 1, 5) Rolls: 3@2; Total Hits: 13@2: (5, 1, 5)
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 NCM z42 ac to z37 
 shn 2ftr 2 tac z36
 shn bmr 2 ftr - kwa
 air yun kwa
 bmr z41 kwa
 ink hon kwa
 inf ksi kwa
 tt z20 z 36
 ftr tac jeh z 6
 arm sak man
 rest sak- bury
 2 ftr 2 tac jeh bury
 tt inf z 17 z19 ksu
 inf sfe sib
 inf hop kwePlace 2 mec 1 arm man 
 1 ind hon
 1 inf jap 1 ac z 6Collect 
 65 IPC
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 forgot to place dd in z6 
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 US 3 Buy: 
 1AC (16)
 1fgt (10)
 1dd (8 )
 1tr (7)
 2ss (12)NCM all fleet sz26 » sz54 
 2tr sz26 with 2inf, 1art, 1mec Haw » sz54 » Que
 2fgt, 1tac Haw » sz54
 1fgt wake » Haw
 1fgt Mid » Haw
 1bmb Haw » Que
 1tr sz10 with 1inf, 1art Wus » sz26 » Haw
 1tnk Cus » EusPlace units: 
 1dd, 2ss sz10
 1AC, 1fgt, 1tr sz101DOW ALL AXIS POWERS. MIC upgraded. Collect: 77 IPC 
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 China 3 Buy : 4inf (12) CM She (1inf) 
 1inf, 1fgt Sik Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1) Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1) Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1)
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 She cwlo 1inf NCM 7inf Sik » Tsi 
 1fgt She » TsiBuild 4inf Tsi Collect 2 magnificent IPC. 
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 UK3 Buy: London : 
 2ss (12)
 4inf (12)
 1mec (4)Ind : 
 6inf (18)
 1art (4)CM Tang (1inf) 
 1mec, 1tnk Sud » Ken » Blitz Tang
 1inf ConGib (4inf) 
 1inf, 1art sz109 + 2inf Uk » All fleet sz91 » Gib
 3fgt, 1tac sz109Mal (1art) 
 1mec Bur
 1fgt, 1tac IndYun (1inf) 
 1inf Bur
 1fgt IndTang  Rolls: 2@1 1@3; Total Hits: 12@1: (3, 5)1@3: (3) Rolls: 2@1 1@3; Total Hits: 12@1: (3, 5)1@3: (3) Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2)
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 Tang twlo 1inf. Guys, your lone dudes have to stop hitting with 1 dice @2 near 100% of the time….Now it’s not funny anymore… :lol: :lol: If only i could have a break in Mal this round. Gib Bombard  Rolls: 2@3; Total Hits: 02@3: (6, 6) Rolls: 2@3; Total Hits: 02@3: (6, 6)Attack  Rolls: 2@1 2@2 3@3 1@4; Total Hits: 22@1: (5, 6)2@2: (4, 3)3@3: (6, 3, 1)1@4: (5) Rolls: 2@1 2@2 3@3 1@4; Total Hits: 22@1: (5, 6)2@2: (4, 3)3@3: (6, 3, 1)1@4: (5)Defense  Rolls: 4@2; Total Hits: 14@2: (6, 2, 3, 3) Rolls: 4@2; Total Hits: 14@2: (6, 2, 3, 3)
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 Gib rd2  Rolls: 1@1 2@2 3@3 1@4; Total Hits: 41@1: (6)2@2: (4, 3)3@3: (1, 3, 1)1@4: (1) Rolls: 1@1 2@2 3@3 1@4; Total Hits: 41@1: (6)2@2: (4, 3)3@3: (1, 3, 1)1@4: (1) Rolls: 2@2; Total Hits: 02@2: (3, 5) Rolls: 2@2; Total Hits: 02@2: (3, 5)
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 Gib twlo 1inf Mal  Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (3)1@3: (1)1@4: (5) Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (3)1@3: (1)1@4: (5) Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@2; Total Hits: 01@2: (3)
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 Weeeeee Mal twol !!! This one was the most important. Yun  Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (6) Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (6) Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@2; Total Hits: 01@2: (3)
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 Yun Rd2 (if anything hits, disregard subsequent rolls).  Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (2) Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (2) Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (2) Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (2) Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (6) Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (6) Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)
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 cant land us bmr in aus 
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 Not that it matters, but the US units can’t land on Que either. They’ll have to stay loaded. 
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 Oops, you’re right again. Will correct the map before posting. Sorry. NCM 3fgt, 1tac Gib » sz91 
 3inf, 2art Sud » Con
 1fgt. 1tac Mal » Bur
 1fgt Yun » Bur
 9inf Ind » Bur
 1dd sz39 » sz38Place units: 4inf UK 
 2ss sz 109
 6inf, 1art Ind
 1mec SafCollect: 
 UK = 27 IPC
 Ind = 11 IPCMap with US units where they belong. 
 I really have to pay attention. I too often do this mistake.
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 Anzac 3 Buy: 
 1tr (7)
 1dd (8 )
 1art (4)
 save 1CM sz 42 (1tr, 1ss, 1dd) and Jav (1art) 1dd, 1tr sz62 with 1inf, 1art Nsw » sz42 » Jav 
 3fgt Que » sz42sz42  Rolls: 1@2 3@3; Total Hits: 11@2: (4)3@3: (5, 5, 1) Rolls: 1@2 3@3; Total Hits: 11@2: (4)3@3: (5, 5, 1) Rolls: 1@1 1@2; Total Hits: 01@1: (6)1@2: (5) Rolls: 1@1 1@2; Total Hits: 01@1: (6)1@2: (5)
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 Need you to declare loss even if the ss sounds obvious. 
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 Lose his sub 
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 Ok. Thanks. I can now finish my anzac turn. sz42 rd2  Rolls: 1@2 3@3; Total Hits: 31@2: (1)3@3: (5, 1, 2) Rolls: 1@2 3@3; Total Hits: 31@2: (1)3@3: (5, 1, 2) Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)
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 sz42 cwol Jav if anything hit, disregard subsequent rolls.  Rolls: 2@2; Total Hits: 12@2: (5, 1) Rolls: 2@2; Total Hits: 12@2: (5, 1) Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 2@2; Total Hits: 12@2: (6, 2) Rolls: 2@2; Total Hits: 12@2: (6, 2) Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 2@2; Total Hits: 02@2: (3, 3) Rolls: 2@2; Total Hits: 02@2: (3, 3) Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)





 
		 
		





