Jim/stirling vs axisplaya AAG40 Alpha 2+

  • '10

    sure. but maybe you will defend well and it won’t work. Actually, i have to say : when the allies are going 100% after Japan (you might have heard about that big theory  :lol: :lol: in the 50pages thread about balance…), i get to take moscou. And then, once moscou is down, there is no getting it back. Ever.

    Now, if you’re the kind of player who can spend at least 40- 50% of your US income in the atlantic AND stay in control in the pacific, then i have to say : now my only chance if you make no blunder, is to win in the pacific, and very often, that will be a kind of gamble. While if you go 100% pacific for 8 rounds (this number from the popular theory), then the german push in russia gets irresistible and the outcome of the game is no more a gamble as in the pacific, it’s just maths…


  • Japan 3

    53 IPC

    Buy
    1 ac 1dd 1 ind 2 mec 1 arm 1inf

    CBM

    Mec Art Sui - Kan
    Inf Sui - She
    7 inf 2 art kwe sze
    bmr kwa z 41
    tt inf ksi z 20 z43 bor
    ftr tac sub dd tt 1 art kwa z36 z42 jav
    cru ac dd sub z tt art z 37 mal
    2 inf ftr tac kwa yun
    2 ftr tac jeh yun
    bmr 2 ftr kwa shn
    inf sia shn
    z36 2 ftr 2 tac - shn

    Z42

    ATK

    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Yun

    ATK

    DiceRolls: 2@1 3@3 2@4; Total Hits: 42@1: (1, 1)3@3: (6, 5, 6)2@4: (3, 3)

    Def

    DiceRolls: 2@2; Total Hits: 12@2: (1, 3)


  • z37

    ATK

    DiceRolls: 2@2 1@3; Total Hits: 12@2: (1, 6)1@3: (4)

    Def

    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • SHN

    ATK

    DiceRolls: 1@1 4@3 3@4; Total Hits: 51@1: (2)4@3: (6, 3, 4, 1)3@4: (4, 2, 3)

    Def

    DiceRolls: 3@2; Total Hits: 13@2: (5, 1, 5)


  • NCM

    z42 ac to z37
    shn 2ftr 2 tac z36
    shn bmr 2 ftr - kwa
    air yun kwa
    bmr z41 kwa
    ink hon kwa
    inf ksi kwa
    tt z20 z 36
    ftr tac jeh z 6
    arm sak man
    rest sak- bury
    2 ftr 2 tac jeh bury
    tt inf z 17 z19 ksu
    inf sfe sib
    inf hop kwe

    Place

    2 mec 1 arm man
    1 ind hon
    1 inf jap 1 ac z 6

    Collect
    65 IPC

    jimstirl_vs_axisplaya_3_b_jap.AAM


  • forgot to place dd in z6

    jimstirl_vs_axisplaya_3_b_jap.AAM

  • '10

    US 3

    Buy:
    1AC (16)
    1fgt (10)
    1dd (8 )
    1tr (7)
    2ss (12)

    NCM

    all fleet sz26 » sz54
    2tr sz26 with 2inf, 1art, 1mec Haw » sz54 » Que
    2fgt, 1tac Haw » sz54
    1fgt wake » Haw
    1fgt Mid » Haw
    1bmb Haw » Que
    1tr sz10 with 1inf, 1art Wus » sz26 » Haw
    1tnk Cus » Eus

    Place units:
    1dd, 2ss sz10
    1AC, 1fgt, 1tr sz101

    DOW ALL AXIS POWERS.

    MIC upgraded.

    Collect: 77 IPC

    jimstirl_vs_axisplaya_3_d_US.AAM

  • '10

    China 3

    Buy : 4inf (12)

    CM

    She (1inf)
    1inf, 1fgt Sik

    DiceRolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1)

    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '10

    She cwlo 1inf

    NCM

    7inf Sik » Tsi
    1fgt She » Tsi

    Build 4inf Tsi

    Collect 2 magnificent IPC.

    jimstirl_vs_axisplaya_3_e_C.AAM

  • '10

    UK3

    Buy:

    London :
    2ss (12)
    4inf (12)
    1mec (4)

    Ind :
    6inf (18)
    1art (4)

    CM

    Tang (1inf)
    1mec, 1tnk Sud » Ken » Blitz Tang
    1inf Con

    Gib (4inf)
    1inf, 1art sz109 + 2inf Uk » All fleet sz91 » Gib
    3fgt, 1tac sz109

    Mal (1art)
    1mec Bur
    1fgt, 1tac Ind

    Yun (1inf)
    1inf Bur
    1fgt Ind

    Tang

    DiceRolls: 2@1 1@3; Total Hits: 12@1: (3, 5)1@3: (3)

    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '10

    Tang twlo 1inf.

    Guys, your lone dudes have to stop hitting with 1 dice @2 near 100% of the time….Now it’s not funny anymore… :lol: :lol:

    If only i could have a break in Mal this round.

    Gib

    Bombard

    DiceRolls: 2@3; Total Hits: 02@3: (6, 6)

    Attack

    DiceRolls: 2@1 2@2 3@3 1@4; Total Hits: 22@1: (5, 6)2@2: (4, 3)3@3: (6, 3, 1)1@4: (5)

    Defense

    DiceRolls: 4@2; Total Hits: 14@2: (6, 2, 3, 3)

  • '10

    Gib rd2

    DiceRolls: 1@1 2@2 3@3 1@4; Total Hits: 41@1: (6)2@2: (4, 3)3@3: (1, 3, 1)1@4: (1)

    DiceRolls: 2@2; Total Hits: 02@2: (3, 5)

  • '10

    Gib twlo 1inf

    Mal

    DiceRolls: 1@1 1@3 1@4; Total Hits: 11@1: (3)1@3: (1)1@4: (5)

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '10

    Weeeeee Mal twol !!! This one was the most important.

    Yun

    DiceRolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (6)

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '10

    Yun Rd2 (if anything hits, disregard subsequent rolls).

    DiceRolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (2)

    DiceRolls: 1@2; Total Hits: 01@2: (3)

    DiceRolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (2)

    DiceRolls: 1@2; Total Hits: 11@2: (2)

    DiceRolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (6)

    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • cant land us bmr in aus

  • Customizer

    Not that it matters, but the US units can’t land on Que either.  They’ll have to stay loaded.

  • '10

    Oops, you’re right again. Will correct the map before posting.

    Sorry.

    NCM

    3fgt, 1tac Gib » sz91
    3inf, 2art Sud » Con
    1fgt. 1tac Mal » Bur
    1fgt Yun » Bur
    9inf Ind » Bur
    1dd sz39 » sz38

    Place units:

    4inf UK
    2ss sz 109
    6inf, 1art Ind
    1mec Saf

    Collect:
    UK = 27 IPC
    Ind = 11 IPC

    Map with US units where they belong.
    I really have to pay attention. I too often do this mistake.

    jimstirl_vs_axisplaya_3_f_UK.AAM

  • '10

    Anzac 3

    Buy:
    1tr (7)
    1dd (8 )
    1art (4)
    save 1

    CM

    sz 42 (1tr, 1ss, 1dd)  and Jav (1art)

    1dd, 1tr sz62 with 1inf, 1art Nsw » sz42 » Jav
    3fgt Que » sz42

    sz42

    DiceRolls: 1@2 3@3; Total Hits: 11@2: (4)3@3: (5, 5, 1)

    DiceRolls: 1@1 1@2; Total Hits: 01@1: (6)1@2: (5)

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