Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsJMite(Allies) v Jen(Axis) Game 7 No Tech
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Russia 6
Buy 36
2 arm (12)
3 art (12)
4 inf (12)Combat
2 inf 2 fgt 1 tach NOV 2 infNOV 1
A
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (3, 5)2@3: (6, 1)1@4: (2)
D
Rolls: 2@2; Total Hits: 12@2: (6, 1) -
Russia 6
Buy 36
2 arm (12)
3 art (12)
4 inf (12)Combat
2 inf 2 fgt 1 tach NOV 2 infCollect 34
on the question of the french canopener…
My opinion is that moving the french with the allies or russia is just a mechanism for moving the game faster, as most of the time they can not do much or relevance. Personally I think they should be moved with the Russians as after the French are kicked out of Europe, it is mostly the Italians that deal with them.
If there is an opportunity for a French capopener, typically the axis sees it and should request the french go in their normal turn order. Especially if the canopener is going to be obvious. I think if the axis player takes their turn based on the out of sequence french movement to “prevent” a french canopener, that is against the spirit of the game. It can put the axis player in a tough situation if the axis player knows there is a possible french canopener but thinks the french player may not see it and then calls for a normal turn order that round, as it draws attention to a possible opening for the French.
In general, I like to give the other player the benefit of the doubt and play honestly – if I am the axis and I saw a french canopener possibility I ask the French to take their turn in normal turn order. If I am the axis and missed it but the French comeback and want to redo their move, I would let them. If I was the French I would avoid requesting a remove to take advantage of the canopener, unless it is blatantly clear that the axis player was just moving their units to take advantage of the out of order French turn and it is obvious that if the French went in normal turn order they would have done the canopener.
Just my thoughts, but I guess if both players are not aligned this should be agreed beforehand. I play the games on the board for fun and am not a stickler for the rules – I think without seeing the actual board and having other players there to help catch mistakes, retroactive changes are fine as long as they are not major (ie like our first game together where we both, though mostly me, made very large rule mistakes over multiple turns, eg treating AZN IC as major instead of minor).
Hope this helps…
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Japan:
Buy(43)
- 3 Transports
- 5 Infantry
- 1 Artillery
Combat Moves:
Infantry, Artillery from Carolines to Celebes
Infnatry, Artillery from Carolines to Java
Infantry, Artillery from Carolines to Borneo
2 INfantry, Artillery, Armor from Carolines to Philippines
2 Cruiser, Battleship Bombardments of Philippines
Submarine from SZ 63 to SZ 54
Submarine from SZ 46 to SZ 54Combat:
SZ 54:
Attacker:
Rolls: 2@2; Total Hits: 02@2: (4, 4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3) -
SZ 54:
Attacker:
Rolls: 2@2; Total Hits: 22@2: (2, 1)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2) -
Philippines:
Attacker:
Rolls: 1@1 2@2 3@3 1@4; Total Hits: 31@1: (4)2@2: (2, 6)3@3: (6, 5, 1)1@4: (3)
Defender:
Rolls: 2@2; Total Hits: 02@2: (4, 3) -
Fighters in Japan are available to protect the transports in SZ 6 against the American bomber. (No other enemy units can reach.)
I feel the same in regards to the French. IN this circumstance there was no way possible to protect a battleship, except by explointing the opponent in such a manner.
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You forgot to post the map
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Oh sorry. I see it now
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USA 6
Buy 71
1 trans (7)
2 inf (6)
4 dest (32)
1 ac (16)
1 fgt (10)Combat
1 inf 1 art 1 fgt 1 tach 1 bb 1 crui CAR 1 inf
1 dest 2 fgt 2 tach 1 sbm z54 1 sub
Walk ins on map
2 dest 3 fgt z109 4 subz109 1
A
Rolls: 2@2 3@3; Total Hits: 22@2: (3, 2)3@3: (4, 5, 3)
D
Rolls: 2@1; Total Hits: 12@1: (1, 5)z54 1
A
Rolls: 1@2 2@3 2@4; Total Hits: 31@2: (1)2@3: (3, 5)2@4: (1, 6)
D
Rolls: 1@1; Total Hits: 01@1: (4)CAR 1
A – assume planes are second hits for 3s and 4s, if survive the AA fire, if fgt shot, tach is 3rd 3
Rolls: 2@2 3@3 2@4; Total Hits: 22@2: (4, 1)3@3: (4, 5, 4)2@4: (5, 3)
D
Rolls: 1@2; Total Hits: 11@2: (1)
AA fgt
Rolls: 1@1; Total Hits: 01@1: (2)
AA tach
Rolls: 1@1; Total Hits: 11@1: (1) -
missed the other 2 subs in z109 for round 1
D
Rolls: 2@1; Total Hits: 02@1: (4, 2) -
z109 2
A
Rolls: 1@2 3@3; Total Hits: 11@2: (5)3@3: (5, 5, 3)
D
Rolls: 2@1; Total Hits: 02@1: (6, 2) -
z109 3
A
Rolls: 1@2 3@3; Total Hits: 21@2: (2)3@3: (5, 3, 4)
D
Rolls: 1@1; Total Hits: 01@1: (2) -
Collect
50tt + 10 + 5 +5 = 70China 6
Buy 15
3 art (12)
1 inf (3)1 inf 1 fgt KWA1 inf
3 inf HUN 1 infHUN 1
A
Rolls: 3@1; Total Hits: 03@1: (6, 4, 5)
D
Rolls: 1@2; Total Hits: 11@2: (2)KWA 1
A
Rolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (6)
D
Rolls: 1@2; Total Hits: 01@2: (6) -
HUN 2
A
Rolls: 2@1; Total Hits: 02@1: (3, 2)
D
Rolls: 1@2; Total Hits: 01@2: (5)KWA 2
A
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1)
D
Rolls: 1@2; Total Hits: 01@2: (5) -
HUN 3
A
Rolls: 2@1; Total Hits: 12@1: (2, 1)
D
Rolls: 1@2; Total Hits: 01@2: (5) -
Collect
9tt + 6 = 15UK 6
Buy UKL 38
2 fgt (20)
1 arm (6)
2 inf (6)
6 left overUKI 21
7 inf (21)Combat
2 inf 5 fgt 2 tach EGY 1 artEGY 1
A
Rolls: 2@1 5@3 2@4; Total Hits: 62@1: (6, 6)5@3: (3, 3, 3, 2, 3)2@4: (6, 2)
D
Rolls: 1@2; Total Hits: 01@2: (5) -
Collect
UKL 35tt + 6 left over = 41
UKI 15ttANZ 6
Buy 31
1 ac (16)
1 dest (8)
7 left overCollect
10tt + 5 + 5 + 7 left over = 27 -
Italy:
Buy(26)
- 3 Infantry, Artillery, 2 Armor, Save 1
Combat Moves:
3 Infantry, 2 Fighters, Tactical Bomber to Egypt
Combat:
Attacker:
Rolls: 3@1 2@3 1@4; Total Hits: 03@1: (5, 2, 4)2@3: (4, 5)1@4: (6)
Defender:
Rolls: 2@2; Total Hits: 22@2: (1, 2) -
Attacker:
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (1)2@3: (2, 6)1@4: (5)
Defender:
Rolls: 2@2; Total Hits: 02@2: (6, 3) -
2 Fighters from Egypt to SZ 98
Tactical from Egypt to Alex
MI From Libya to Alex
3 Infantry from S. Italy to Alex
Artillery, Armor, AA from Yugo to Alex
Armor from Yugo to E. Poland
3 Transports from SZ 97 to SZ 98
3 Transports from SZ 98 to SZ 97Build: 3 Infantry, Artillery, 2 Armor in N. Italy
Collect: 1 Saved + 5 Med + 5 Egypt Trilogy + 16 TT = 27 IPC
Germany:
Buy(56)
- 4 Infantry
- 11 Artillery
Combat Moves:
5 Infantry, Artillery from W. France to Gibraltar
Strategic from E. Poland to Russia - SBR
2 Infantry, Tactical to Belarus
2 INfantry, Tactical to NovogorodCombat:
Russian AA GUN:
Rolls: 1@1; Total Hits: 01@1: (6)
German Bomber:
Rolls: 1@6; Total Hits: 11@6: (5)
+2





